*Fix warp for arrows as well

This commit is contained in:
Jesse Boyd 2018-01-21 21:29:09 +11:00
parent e1ab82d07b
commit 68bda0d775
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@ -4,7 +4,6 @@ import com.boydti.fawe.object.RunnableVal;
import com.boydti.fawe.util.TaskManager; import com.boydti.fawe.util.TaskManager;
import com.thevoxelbox.voxelsniper.Message; import com.thevoxelbox.voxelsniper.Message;
import com.thevoxelbox.voxelsniper.SnipeData; import com.thevoxelbox.voxelsniper.SnipeData;
import com.thevoxelbox.voxelsniper.brush.perform.PerformBrush;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -36,9 +35,14 @@ public class WarpBrush extends Brush
Location playerLocation = player.getLocation(); Location playerLocation = player.getLocation();
location.setPitch(playerLocation.getPitch()); location.setPitch(playerLocation.getPitch());
location.setYaw(playerLocation.getYaw()); location.setYaw(playerLocation.getYaw());
location.setWorld(Bukkit.getWorld(location.getWorld().getName()));
TaskManager.IMP.sync(new RunnableVal<Object>() {
@Override
public void run(Object value) {
player.teleport(location); player.teleport(location);
} }
});
}
@Override @Override
protected final void powder(final SnipeData v) protected final void powder(final SnipeData v)