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https://github.com/boy0001/FastAsyncWorldedit.git
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Add #extrema mask
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0f2125cc83
commit
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@ -30,14 +30,14 @@ public class Settings extends Config {
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public boolean UPDATE = false;
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public boolean UPDATE = false;
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@Comment("Send anonymous usage statistics")
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@Comment("Send anonymous usage statistics")
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public boolean METRICS = true;
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public boolean METRICS = true;
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@Comment("FAWE will skip chunks when there's not enough memory available")
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public boolean PREVENT_CRASHES = false;
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@Comment({
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@Comment({
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"Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).",
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"Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).",
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"To be allowed to WorldEdit in a region, users need the appropriate",
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"To be allowed to WorldEdit in a region, users need the appropriate",
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"fawe.<plugin> permission. See the Permissions page for supported region plugins."
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"fawe.<plugin> permission. See the Permissions page for supported region plugins."
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})
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})
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public boolean REGION_RESTRICTIONS = true;
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public boolean REGION_RESTRICTIONS = true;
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@Comment("FAWE will skip chunks when there's not enough memory available")
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public boolean PREVENT_CRASHES = false;
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@Comment({
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@Comment({
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"FAWE will cancel non admin edits when memory consumption exceeds this %",
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"FAWE will cancel non admin edits when memory consumption exceeds this %",
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" - Bypass with `/wea` or `//fast` or `fawe.bypass`",
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" - Bypass with `/wea` or `//fast` or `fawe.bypass`",
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@ -282,10 +282,10 @@ public class HeightMapMCAGenerator extends MCAWriter implements StreamChange, Dr
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int pcx = (position.x >> 4) - OX;
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int pcx = (position.x >> 4) - OX;
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int pcz = (position.z >> 4) - OZ;
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int pcz = (position.z >> 4) - OZ;
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int scx = Math.max(0, pcx - 10);
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int scx = Math.max(0, pcx - 15);
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int scz = Math.max(0, pcz - 10);
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int scz = Math.max(0, pcz - 15);
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int ecx = Math.min(lenCX - 1, pcx + 10);
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int ecx = Math.min(lenCX - 1, pcx + 15);
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int ecz = Math.min(lenCZ - 1, pcz + 10);
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int ecz = Math.min(lenCZ - 1, pcz + 15);
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MCAChunk chunk = new MCAChunk(this, 0, 0);
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MCAChunk chunk = new MCAChunk(this, 0, 0);
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for (int cz = scz; cz <= ecz; cz++) {
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for (int cz = scz; cz <= ecz; cz++) {
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@ -0,0 +1,65 @@
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package com.boydti.fawe.object.mask;
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import com.sk89q.worldedit.extent.Extent;
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public class ExtremaMask extends AngleMask {
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public ExtremaMask(Extent extent, double min, double max, boolean overlay, int distance) {
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super(extent, min, max, overlay, distance);
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}
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@Override
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protected boolean testSlope(int x, int y, int z) {
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double slope, tmp;
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boolean aboveMin;
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lastY = y;
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int base = getHeight(x, y, z);
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slope = get(base, x, y, z, 1, 0, distance) * ADJACENT_MOD;
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tmp = get(base, x, y, z, 0, 1, distance) * ADJACENT_MOD;
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if (Math.abs(tmp) > Math.abs(slope)) slope = tmp;
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tmp = get(base, x, y, z, 1, 1, distance) * DIAGONAL_MOD;
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if (Math.abs(tmp) > Math.abs(slope)) slope = tmp;
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tmp = get(base, x, y, z, 1, -1, distance) * DIAGONAL_MOD;
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if (Math.abs(tmp) > Math.abs(slope)) slope = tmp;
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return lastValue = (slope > min && slope < max);
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}
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private int get(int base, int x, int y, int z, int OX, int OZ, int iterations) {
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int sign = 0;
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int lastHeight1 = base;
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int lastHeight2 = base;
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int cox = OX, coz = OZ;
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for (int i = 0; i < iterations; i++, cox += OX, coz += OZ) {
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int x1 = x + cox;
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int z1 = z + coz;
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int x2 = x - cox;
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int z2 = z - coz;
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int height1 = getHeight(x1, y, z1);
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int height2 = getHeight(x2, y, z2);
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int diff1 = height1 - lastHeight1;
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int diff2 = height2 - lastHeight2;
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int sign1 = Integer.signum(diff1);
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int sign2 = Integer.signum(diff2);
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if (sign == 0) {
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if (sign1 != 0) sign = sign1;
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else if (sign2 != 0) sign = sign2;
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}
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if (sign1 == 0) sign1 = sign;
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if (sign2 == 0) sign2 = sign;
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if (sign1 != sign2) {
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return (lastHeight1 - base) + (lastHeight2 - base);
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}
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lastHeight1 = height1;
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lastHeight2 = height2;
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}
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return (lastHeight1 - base) + (lastHeight2 - base);
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}
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}
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@ -265,8 +265,7 @@ public class MaskCommands extends MethodCommands {
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"Example: /[3][20]\n" +
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"Example: /[3][20]\n" +
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"Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below",
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"Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below",
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usage = "<min> <max> [distance=1]",
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usage = "<min> <max> [distance=1]",
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min = 2,
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min = 2
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max = 2
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)
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)
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public Mask angle(Extent extent, String min, String max, @Switch('o') boolean overlay, @Optional("1") int distance) throws ExpressionException {
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public Mask angle(Extent extent, String min, String max, @Switch('o') boolean overlay, @Optional("1") int distance) throws ExpressionException {
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double y1, y2;
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double y1, y2;
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@ -291,9 +290,8 @@ public class MaskCommands extends MethodCommands {
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"Example: ([0d][45d][5]\n" +
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"Example: ([0d][45d][5]\n" +
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"Explanation: Restrict near where the angle changes between 0-45 degrees within 5 blocks\n" +
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"Explanation: Restrict near where the angle changes between 0-45 degrees within 5 blocks\n" +
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"Note: Use negatives for decreasing slope",
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"Note: Use negatives for decreasing slope",
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usage = "<min> <max> [distance=1]",
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usage = "<min> <max> [distance=4]",
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min = 2,
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min = 2
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max = 2
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)
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)
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public Mask roc(Extent extent, String min, String max, @Switch('o') boolean overlay, @Optional("4") int distance) throws ExpressionException {
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public Mask roc(Extent extent, String min, String max, @Switch('o') boolean overlay, @Optional("4") int distance) throws ExpressionException {
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double y1, y2;
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double y1, y2;
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@ -310,6 +308,33 @@ public class MaskCommands extends MethodCommands {
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return new ROCAngleMask(extent, y1, y2, overlay, distance);
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return new ROCAngleMask(extent, y1, y2, overlay, distance);
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}
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}
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@Command(
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aliases = {"^", "#extrema"},
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desc = "Restrict to near specific terrain extrema",
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help = "Restrict to near specific terrain extrema\n" +
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"The -o flag will only overlay\n" +
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"Example: ([0d][45d][5]\n" +
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"Explanation: Restrict to near 45 degrees of local maxima\n" +
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"Note: Use negatives for local minima",
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usage = "<min> <max> [distance=1]",
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min = 2,
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max = 4
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)
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public Mask extrema(Extent extent, String min, String max, @Switch('o') boolean overlay, @Optional("4") int distance) throws ExpressionException {
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double y1, y2;
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boolean override;
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if (max.endsWith("d")) {
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double y1d = Expression.compile(min.substring(0, min.length() - 1)).evaluate();
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double y2d = Expression.compile(max.substring(0, max.length() - 1)).evaluate();
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y1 = (Math.tan(y1d * (Math.PI / 180)));
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y2 = (Math.tan(y2d * (Math.PI / 180)));
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} else {
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y1 = (Expression.compile(min).evaluate());
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y2 = (Expression.compile(max).evaluate());
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}
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return new ExtremaMask(extent, y1, y2, overlay, distance);
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}
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@Command(
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@Command(
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aliases = {"{"},
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aliases = {"{"},
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desc = "Restricts blocks to within a specific radius range of the initial block",
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desc = "Restricts blocks to within a specific radius range of the initial block",
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@ -126,7 +126,7 @@ public class PatternCommands extends MethodCommands {
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desc = "A darker block based on the existing terrain angle",
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desc = "A darker block based on the existing terrain angle",
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usage = "[randomize=true] [max-complexity=100] [distance=1]",
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usage = "[randomize=true] [max-complexity=100] [distance=1]",
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min = 0,
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min = 0,
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max = 2
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max = 3
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)
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)
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public Pattern anglecolor(Extent extent, @Optional("true") boolean randomize, @Optional("100") double maxComplexity, @Optional("1") int distance) {
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public Pattern anglecolor(Extent extent, @Optional("true") boolean randomize, @Optional("100") double maxComplexity, @Optional("1") int distance) {
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TextureUtil util = Fawe.get().getCachedTextureUtil(randomize, 0, (int) maxComplexity);
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TextureUtil util = Fawe.get().getCachedTextureUtil(randomize, 0, (int) maxComplexity);
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