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https://github.com/boy0001/FastAsyncWorldedit.git
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Per player schematic listing
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parent
0e33b1f06d
commit
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@ -48,12 +48,17 @@ public class HeightMapMCAGenerator implements Extent {
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private boolean modifiedMain = false;
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public HeightMapMCAGenerator(BufferedImage img, File regionFolder) {
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this(img.getWidth(), img.getHeight(), regionFolder);
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setHeight(img);
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}
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public HeightMapMCAGenerator(int width, int length, File regionFolder) {
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if (!regionFolder.exists()) {
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regionFolder.mkdirs();
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}
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this.folder = regionFolder;
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this.width = img.getWidth();
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this.length = img.getHeight();
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this.width = width;
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this.length = length;
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this.area = width * length;
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heights = new byte[area];
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biomes = new byte[area];
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@ -63,6 +68,9 @@ public class HeightMapMCAGenerator implements Extent {
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char grass = (char) FaweCache.getCombined(2, 0);
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Arrays.fill(main, stone);
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Arrays.fill(floor, grass);
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}
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public void setHeight(BufferedImage img) {
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int index = 0;
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for (int z = 0; z < length; z++) {
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for (int x = 0; x < width; x++, index++){
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@ -308,14 +308,18 @@ public class SchematicCommands {
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)
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@CommandPermissions("worldedit.schematic.list")
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public void list(Actor actor, CommandContext args, @Switch('p') @Optional("1") int page) throws WorldEditException {
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if (Settings.IMP.PATHS.PER_PLAYER_SCHEMATICS) {
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}
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File dir = worldEdit.getWorkingDirectoryFile(worldEdit.getConfiguration().saveDir);
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List<File> fileList = allFiles(dir, true);
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if (fileList == null || fileList.isEmpty()) {
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List<File> fileList = new ArrayList<>();
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if (Settings.IMP.PATHS.PER_PLAYER_SCHEMATICS) {
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File playerDir = new File(dir, actor.getUniqueId().toString());
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if (playerDir.exists()) {
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fileList.addAll(allFiles(playerDir, true));
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}
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fileList.addAll(allFiles(dir, false));
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} else {
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fileList.addAll(allFiles(dir, true));
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}
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if (fileList.isEmpty()) {
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BBC.SCHEMATIC_NONE.send(actor);
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return;
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}
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