*Forgot vectors weren't mutable

This commit is contained in:
Jesse Boyd 2016-08-28 01:40:23 +10:00
parent ce140a95c7
commit c5fc8c6ef8

View File

@ -139,9 +139,9 @@ public class HistoryCommands {
World world = player.getWorld(); World world = player.getWorld();
WorldVector origin = player.getPosition(); WorldVector origin = player.getPosition();
Vector bot = origin.subtract(radius, radius, radius); Vector bot = origin.subtract(radius, radius, radius);
bot.setY(Math.max(0, bot.getY())); bot = bot.setY(Math.max(0, bot.getY()));
Vector top = origin.add(radius, radius, radius); Vector top = origin.add(radius, radius, radius);
top.setY(Math.min(255, top.getY())); top = top.setY(Math.min(255, top.getY()));
RollbackDatabase database = DBHandler.IMP.getDatabase(world); RollbackDatabase database = DBHandler.IMP.getDatabase(world);
final AtomicInteger count = new AtomicInteger(); final AtomicInteger count = new AtomicInteger();
database.getPotentialEdits(other, System.currentTimeMillis() - timeDiff, bot, top, new RunnableVal<DiskStorageHistory>() { database.getPotentialEdits(other, System.currentTimeMillis() - timeDiff, bot, top, new RunnableVal<DiskStorageHistory>() {