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https://github.com/boy0001/FastAsyncWorldedit.git
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Added argument for catenary direction
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@ -131,6 +131,7 @@ public enum BBC {
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BRUSH_SMOOTH("Note: Use the blend brush if you want to smooth overhangs or caves.", "WorldEdit.Brush"),
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BRUSH_SPLINE("Click to add a point, click the same spot to finish", "WorldEdit.Brush"),
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BRUSH_LINE_PRIMARY("Added point %s0, click another position to create the line", "WorldEdit.Brush"),
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BRUSH_CATENARY_DIRECTION("Added point %s0, click the direction you want to create the spline", "WorldEdit.Brush"),
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BRUSH_LINE_SECONDARY("Created spline", "WorldEdit.Brush"),
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BRUSH_SPLINE_PRIMARY_2("Added position, Click the same spot to join!", "WorldEdit.Brush"),
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BRUSH_SPLINE_SECONDARY_ERROR("Not enough positions set!", "WorldEdit.Brush"),
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@ -7,18 +7,24 @@ import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.command.tool.brush.Brush;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.util.Location;
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import java.util.Arrays;
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import java.util.List;
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public class CatenaryBrush implements Brush, ResettableTool {
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private final boolean shell, select;
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private final boolean shell, select, direction;
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private final double slack;
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private Vector pos1;
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public CatenaryBrush(boolean shell, boolean select, double lengthFactor) {
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private Vector pos1;
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private Vector pos2;
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private Vector vertex;
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public CatenaryBrush(boolean shell, boolean select, boolean direction, double lengthFactor) {
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this.shell = shell;
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this.select = select;
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this.direction = direction;
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this.slack = lengthFactor;
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}
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@ -32,8 +38,21 @@ public class CatenaryBrush implements Brush, ResettableTool {
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}
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return;
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}
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Vector vertex = getVertex(pos1, pos2, slack);
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if (this.vertex == null) {
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vertex = getVertex(pos1, pos2, slack);
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if (this.direction) {
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BBC.BRUSH_CATENARY_DIRECTION.send(editSession.getPlayer(), 2);
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return;
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}
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} else if (this.direction) {
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Location loc = editSession.getPlayer().getPlayer().getLocation();
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Vector facing = loc.getDirection().normalize();
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Vector midpoint = pos1.add(pos2).divide(2);
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Vector offset = midpoint.subtract(vertex);
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vertex = midpoint.add(facing.multiply(offset.length()));
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}
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List<Vector> nodes = Arrays.asList(pos1, vertex, pos2);
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vertex = null;
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editSession.drawSpline(pattern, nodes, 0, 0, 0, 10, size, !shell);
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if (!visual) {
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BBC.BRUSH_LINE_SECONDARY.send(editSession.getPlayer());
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@ -221,15 +221,16 @@ public class BrushCommands extends BrushProcessor {
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help = "Create a hanging line between two points.\n" +
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"The lengthFactor controls how long the line is\n" +
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"The -h flag creates only a shell\n" +
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"The -s flag selects the clicked point after drawing\n",
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"The -s flag selects the clicked point after drawing\n" +
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"The -d flag sags the catenary toward the facing direction\n",
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min = 1,
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max = 3
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)
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@CommandPermissions("worldedit.brush.spline")
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public BrushSettings catenaryBrush(Player player, EditSession editSession, LocalSession session, Pattern fill, @Optional("1.2") @Range(min=1) double lengthFactor, @Optional("0") double radius, @Switch('h') boolean shell, @Switch('s') boolean select, CommandContext context) throws WorldEditException {
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public BrushSettings catenaryBrush(Player player, EditSession editSession, LocalSession session, Pattern fill, @Optional("1.2") @Range(min=1) double lengthFactor, @Optional("0") double radius, @Switch('h') boolean shell, @Switch('s') boolean select, @Switch('d') boolean facingDirection, CommandContext context) throws WorldEditException {
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getWorldEdit().checkMaxBrushRadius(radius);
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return set(session, context,
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new CatenaryBrush(shell, select, lengthFactor))
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new CatenaryBrush(shell, select, facingDirection, lengthFactor))
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.setSize(radius)
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.setFill(fill);
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}
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