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https://github.com/boy0001/FastAsyncWorldedit.git
synced 2024-11-28 21:56:33 +01:00
Add scatter overlay
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cff2cc846a
commit
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@ -24,6 +24,7 @@ public class ScatterBrush implements Brush {
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private final int count;
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private final int distance;
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private Mask mask;
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private AdjacentAnyMask adjacent;
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public ScatterBrush(int count, int distance) {
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this.count = count;
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@ -44,7 +45,7 @@ public class ScatterBrush implements Brush {
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if (this.mask == null) {
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this.mask = Masks.alwaysTrue();
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}
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final AdjacentAnyMask adjacent = new AdjacentAnyMask(editSession, Arrays.asList(new BaseBlock(0)));
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this.adjacent = new AdjacentAnyMask(editSession, Arrays.asList(new BaseBlock(0)));
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final SolidBlockMask solid = new SolidBlockMask(editSession);
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final RadiusMask radius = new RadiusMask(0, (int) size);
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@ -83,6 +84,10 @@ public class ScatterBrush implements Brush {
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return mask.test(pos);
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}
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public Vector getDirection(Vector pt) {
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return adjacent.direction(pt);
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}
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public void apply(EditSession editSession, LocalBlockVectorSet placed, Vector pt, Pattern p, double size) throws MaxChangedBlocksException {
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editSession.setBlock(pt, p);
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}
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@ -0,0 +1,23 @@
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package com.boydti.fawe.object.brush;
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import com.boydti.fawe.object.collection.LocalBlockVectorSet;
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import com.sk89q.worldedit.EditSession;
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import com.sk89q.worldedit.MaxChangedBlocksException;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.function.pattern.Pattern;
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public class ScatterOverlayBrush extends ScatterBrush {
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public ScatterOverlayBrush(int count, int distance) {
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super(count, distance);
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}
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@Override
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public void apply(EditSession editSession, LocalBlockVectorSet placed, Vector pt, Pattern p, double size) throws MaxChangedBlocksException {
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int x = pt.getBlockX();
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int y = pt.getBlockY();
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int z = pt.getBlockZ();
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Vector dir = getDirection(pt);
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dir.setComponents(x + dir.getBlockX(), y + dir.getBlockY(), z + dir.getBlockZ());
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editSession.setBlock(dir, p);
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}
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}
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@ -11,6 +11,9 @@ import java.util.Collection;
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* Just an optimized version of the Adjacent Mask for single adjacency
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*/
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public class AdjacentAnyMask extends BlockMask {
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private MutableBlockVector mutable = new MutableBlockVector();
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public AdjacentAnyMask(Extent extent, Collection<BaseBlock> blocks) {
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super(extent, blocks);
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}
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@ -43,19 +46,19 @@ public class AdjacentAnyMask extends BlockMask {
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int y = v.getBlockY();
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int z = v.getBlockZ();
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v.mutY(y + 1);
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if (super.test(v)) { v.mutY(y); return MutableBlockVector.get(0, 1, 0); }
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if (super.test(v)) { v.mutY(y); return mutable.setComponents(0, 1, 0); }
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v.mutY(y - 1);
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if (super.test(v)) { v.mutY(y); return MutableBlockVector.get(0, -1, 0); }
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if (super.test(v)) { v.mutY(y); return mutable.setComponents(0, -1, 0); }
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v.mutY(y);
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v.mutX(x + 1);
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if (super.test(v)) { v.mutX(x); return MutableBlockVector.get(1, 0, 0); }
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if (super.test(v)) { v.mutX(x); return mutable.setComponents(1, 0, 0); }
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v.mutX(x - 1);
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if (super.test(v)) { v.mutX(x); return MutableBlockVector.get(-1, 0, 0); }
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if (super.test(v)) { v.mutX(x); return mutable.setComponents(-1, 0, 0); }
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v.mutX(x);
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v.mutZ(z + 1);
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if (super.test(v)) { v.mutZ(z); return MutableBlockVector.get(0, 0, 1); }
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if (super.test(v)) { v.mutZ(z); return mutable.setComponents(0, 0, 1); }
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v.mutZ(z - 1);
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if (super.test(v)) { v.mutZ(z); return MutableBlockVector.get(0, 0, - 1); }
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if (super.test(v)) { v.mutZ(z); return mutable.setComponents(0, 0, - 1); }
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v.mutZ(z);
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return null;
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}
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@ -36,6 +36,7 @@ import com.boydti.fawe.object.brush.RaiseBrush;
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import com.boydti.fawe.object.brush.RecurseBrush;
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import com.boydti.fawe.object.brush.ScatterBrush;
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import com.boydti.fawe.object.brush.ScatterCommand;
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import com.boydti.fawe.object.brush.ScatterOverlayBrush;
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import com.boydti.fawe.object.brush.ShatterBrush;
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import com.boydti.fawe.object.brush.SplatterBrush;
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import com.boydti.fawe.object.brush.SplineBrush;
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@ -68,6 +69,7 @@ import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.command.tool.BrushTool;
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import com.sk89q.worldedit.command.tool.brush.Brush;
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import com.sk89q.worldedit.command.tool.brush.ButcherBrush;
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import com.sk89q.worldedit.command.tool.brush.ClipboardBrush;
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import com.sk89q.worldedit.command.tool.brush.CylinderBrush;
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@ -570,17 +572,24 @@ public class BrushCommands {
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usage = "<pattern> [radius=5] [points=5] [distance=1]",
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desc = "Scatter blocks on a surface",
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help =
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"Chooses the scatter brush.",
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"Chooses the scatter brush.\n" +
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" The -o flag will overlay the block",
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min = 1,
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max = 4
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)
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@CommandPermissions("worldedit.brush.scatter")
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public void scatterBrush(Player player, EditSession editSession, LocalSession session, Pattern fill, @Optional("5") double radius, @Optional("5") double points, @Optional("1") double distance) throws WorldEditException {
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public void scatterBrush(Player player, EditSession editSession, LocalSession session, Pattern fill, @Optional("5") double radius, @Optional("5") double points, @Optional("1") double distance, @Switch('o') boolean overlay) throws WorldEditException {
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worldEdit.checkMaxBrushRadius(radius);
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BrushTool tool = session.getBrushTool(player);
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tool.setFill(fill);
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tool.setSize(radius);
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tool.setBrush(new ScatterBrush((int) points, (int) distance), "worldedit.brush.scatter", player);
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Brush brush;
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if (overlay) {
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brush = new ScatterOverlayBrush((int) points, (int) distance);
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} else {
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brush = new ScatterBrush((int) points, (int) distance);
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}
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tool.setBrush(brush, "worldedit.brush.scatter", player);
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player.print(BBC.getPrefix() + BBC.BRUSH_SCATTER.f(radius, points));
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}
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