Jesse Boyd
345b344000
Fix some region issues
2018-05-08 15:24:50 +10:00
Jesse Boyd
6968e66ad8
Various major
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Implement virtual worlds
New schematic commands:
//schem show <directory>
//schem delete * - Deletes the files associated with your currently
loaded schematic
//schem move <directory> - Moves your currently loaded schematics to
this directory
//download -> supports downloading multiple schematics at once
2018-04-13 18:40:42 +10:00
Jesse Boyd
9cc588d5c9
loadbefore WorldGuard
2018-03-08 17:50:47 +11:00
Jesse Boyd
ad60b90987
Various minor
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Functioning nukkit gui for most commands
Fixes #876
2018-01-24 19:57:08 +11:00
Jesse Boyd
5583994fe9
Remove softdepend as it affects load order
2017-12-30 17:32:54 +11:00
Jesse Boyd
395b46c842
Various major
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New building mode (using CFI):
- CFI world is generated around the player in realtime
- Use WorldEdit/VS brushes while editing
- This is still being optimized
- Use a 1K radius height brush with near instant results
- https://github.com/boy0001/FastAsyncWorldedit/wiki/CreateFromImage
Early example: https://www.youtube.com/watch?v=jp1SjanWN70
2017-12-26 22:15:24 +11:00
Jesse Boyd
0bac7251c1
Remove debug + Sync sponge tile changes
2017-11-12 11:42:19 +11:00
Jesse Boyd
71306cb749
Various
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Anvil API can now be used fully async
- The underlying code still schedules things on the main thread
plotsquared + plotme perms now default to true
Minor optimization for DownwardVisitor
2017-08-08 17:36:17 +10:00
Jesse Boyd
87341ab4fe
Styling and documentation improvements
2017-04-19 05:23:02 +10:00
Jesse Boyd
fda69a4f33
Fix hay rotation + remove duplicate perms
2017-04-02 05:55:34 +10:00
Jesse Boyd
df15ba6cd7
Simplify config comments, messages, add permpack.
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fawe.permpack.basic
2017-03-31 13:12:23 +11:00
Jesse Boyd
95715da039
Toggle worldedit /tips
2017-01-03 07:29:14 +11:00
Jesse Boyd
9c1bb58a09
Restructure
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Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd
06a548e09e
Various
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Fixes #62
Fixes #63
Fixes #64 (maybe)
Fixes #66
Fixes #61
Fixes #67
Minor cleanup
2016-04-30 07:24:59 +10:00
Jesse Boyd
3b9408d381
Various
2016-04-28 15:00:49 +10:00
Jesse Boyd
aec27d0e09
Set command optimizations
2016-04-27 05:51:22 +10:00
Jesse Boyd
0da4f6f63a
Fixes #48
2016-04-25 02:20:26 +10:00
Jesse Boyd
053d7a6482
Restructure
2016-04-24 06:41:07 +10:00
Jesse Boyd
70362d348f
Fix for forest / bump version
2016-04-22 09:12:38 +10:00
Jesse Boyd
63ad22a021
Forgot to load the chunk, whoops. Also bumping the version
2016-04-22 02:31:20 +10:00
Jesse Boyd
bf7d066520
History on disk rollback command
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Useful for undoing specific edits.
2016-04-21 14:07:28 +10:00
Jesse Boyd
b4c4dc2e5c
Bump version
2016-04-21 07:56:02 +10:00
Jesse Boyd
e5590ed12f
Queue optimizations + WorldGuard global region
2016-04-21 07:53:06 +10:00
Jesse Boyd
3ed58f0d37
Bump version
2016-04-20 06:33:17 +10:00
Jesse Boyd
8f8c4f2c66
v3.3.16
2016-04-20 04:14:44 +10:00
Jesse Boyd
d2128ab045
Bump version
2016-04-19 04:33:00 +10:00
Jesse Boyd
9cf4f6c9f0
More optimizations!
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Schematics now load in a fraction of a time. (took me 5.13 seconds to
load a 102,572,228 block schematic)
Also made some minor optimizations here and there.
2016-04-18 04:54:27 +10:00
Jesse Boyd
04e281e72d
Fix deform
2016-04-16 18:16:08 +10:00
Jesse Boyd
f55f767e2f
Bump version
2016-04-15 06:31:00 +10:00
Jesse Boyd
b546a75e00
v3.3.11
2016-04-15 02:35:20 +10:00
Jesse Boyd
f3db4be8ae
Bump version
2016-04-15 00:20:11 +10:00
Jesse Boyd
5b3e0973f2
Fixes #21
2016-04-13 20:04:01 +10:00
Jesse Boyd
0dfbd44c72
Faster compression
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Using java's inbuilt compression algorithms (gzip or deflator both) was
a bit too slow for me.
Fawe is now using the LZ4 compression algorithm, which is super fast. So
fast that I decided to add a default 1 pass of compression to history.
Enabling further compression will do an additional high LZ4 compression.
2016-04-04 18:39:00 +10:00
Jesse Boyd
491b6bc646
BUmp version, add check for op
2016-04-03 17:26:17 +10:00
Jesse Boyd
789098dc79
Finish with sponge depend
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Also fix 1.8 issue for kh498
2016-04-03 02:50:50 +10:00
Jesse Boyd
e71fd64e9c
Add gradle project
2016-04-02 15:06:24 +11:00