Commit Graph

49 Commits

Author SHA1 Message Date
NotMyFault 259fcc2f29 Add metrics to Favs and add missing dependencies 2020-02-01 14:35:11 +01:00
Jesse Boyd 11dcafbcb8
Fix VS queuing 2018-05-25 22:28:39 +10:00
Jesse Boyd fb744cdb21
Fix snipe event locking thread when used synchronously 2018-05-15 15:36:59 +10:00
Jesse Boyd ae3981cebf
Check VS snipe material against WE blacklist 2018-03-18 22:22:02 +11:00
Jesse Boyd 1967dd0769
tweak build 2018-03-14 21:49:07 +11:00
Jesse Boyd a19e9a45e9
add clean task to individual projects 2018-03-10 01:59:19 +11:00
Jesse Boyd b430f4748a
Fix FAVS compile 2018-03-01 15:49:42 +11:00
Jesse Boyd 77cf4ec34c
Support for non cuboid regions + add #liquid mask 2018-02-27 01:58:12 +11:00
Jesse Boyd 724bf55f13
Fixes #892 2018-01-22 14:35:30 +11:00
Jesse Boyd 68bda0d775
*Fix warp for arrows as well 2018-01-21 21:29:09 +11:00
Jesse Boyd e1ab82d07b
Fix WarpBrush 2018-01-21 16:48:33 +11:00
Jesse Boyd bcb9320a45
Discard unused EditSession when using /u 2018-01-15 23:21:11 +11:00
Jesse Boyd 395b46c842
Various major
New building mode (using CFI):
- CFI world is generated around the player in realtime
- Use WorldEdit/VS brushes while editing
- This is still being optimized
- Use a 1K radius height brush with near instant results
- https://github.com/boy0001/FastAsyncWorldedit/wiki/CreateFromImage

Early example: https://www.youtube.com/watch?v=jp1SjanWN70
2017-12-26 22:15:24 +11:00
Jesse Boyd 12580b52ae
Fixes #787 2017-11-13 16:20:30 +11:00
Jesse Boyd c3d12f1971
Minor
Optimize schematic save with lazycopy
Have VS undo execute async
2017-09-24 13:15:42 +10:00
Jesse Boyd 2f344e29ce
Closes #698 2017-08-18 01:00:48 +10:00
Jesse Boyd 891f50a7c7
Various
Fixes #694
Fixes #691
Closes #693
2017-08-18 00:35:15 +10:00
Jesse Boyd 6ce0e2d9f0
Fixes #672 2017-07-31 16:38:14 +10:00
xnrand e20f03d72e Verify integrity of downloaded jars
The bukkit plugins download jar files from Curse and then load those
as plugins, i.e. they're running downloaded code.

In order to increase security, this commit adds logic to verify the
SHA-256 hash of the downloaded jar files.
2017-07-30 15:25:37 +02:00
Jesse Boyd 65c6702d94
Various minor
Fixes #620
Fixes VS pattern region restrictions
Fix some bukkit 1.7.10 issues
tweak debugpaste formatting
2017-07-11 22:37:41 +10:00
Jesse Boyd f20a1002bb
Fixes language option and Fixes #633 2017-07-10 16:00:17 +10:00
Jesse Boyd 03b4aaad3c
Various
FAVS
- Support for //gmask
- Support for //gsmask
- Support for //gtransform
- Suport for /v <pattern>
improved ingame changelog info
Increase tick limiter default item spawn limit
Fixes #632
Fixes #629
Fixes #627
Fixes #628
2017-07-09 22:54:04 +10:00
Jesse Boyd e6e1a3c45f
update WE/VS auto-install jars 2017-07-05 19:14:57 +10:00
Jesse Boyd b3e0125c71
Possible fix for VS entity brushes
close #564
close #565
close #566
2017-06-07 07:34:11 +10:00
Jesse Boyd b9c056c879
Various
Optimize for 1.12
Refactor commands / style / cleanup
Brush saving/loading
Tweak / improve ChunkListener
2017-05-15 21:33:03 +10:00
Jesse Boyd f9174ffb56
Fixes #513 2017-04-23 16:10:39 +10:00
Jesse Boyd 8618a00083
Fixes #459 2017-03-08 16:24:08 +11:00
Jesse Boyd bc46688a98
Fixes #450 2017-03-06 21:37:16 +11:00
Jesse Boyd 1cd090ce01
use different method for history flushing/close 2017-02-16 01:57:03 +11:00
Jesse Boyd 551b25baf6
Various (important) changes
Added command tab completion for patterns
Tick limiter:
- Ignore redstone physics
- Per chunk limiting (rather than global)
- Notify console of any limiting
Changes default settings for low memory usage rather than speed:
- Doesn't effect any existing configs, just new installs
- Uses disk and database for undo/redo/clipboard
- Uses compression level 8 instead of 1
Fixes 1.8 queue failing on no isDirty field
Fixes rare chunk skipping
Fixes queue staging issue
Tweak undo/redo failure messages to provide more info
Added sand/gravel sphere message so that people don't ask me "why it no
work!?"
2016-12-09 01:47:50 +11:00
Jesse Boyd 951a6a88b9
*Fix compile 2016-11-25 16:46:36 +11:00
Jesse Boyd 9c1bb58a09
Restructure
Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd b71c3ec43e
Possibly fixes #335 2016-10-22 04:07:41 +11:00
Jesse Boyd 42a3203777 Forgot to flush VS brushes 2016-09-27 20:05:57 +10:00
Jesse Boyd 801495c1bb Fix for VS 2016-09-25 14:15:21 +10:00
Jesse Boyd 6d52e47d3f Fixes #309 2016-09-24 15:30:16 +10:00
Jesse Boyd 35b37ac8e9 Allow multiple actions at a time
Closes #287
2016-09-16 17:47:53 +10:00
Jesse Boyd 6818ff28ba Fix VS brushes which require multiple clicks 2016-09-03 16:34:25 +10:00
Jesse Boyd 39158816cf Fixes #251 2016-08-22 23:46:27 +10:00
Jesse Boyd 072d1063eb Fix FAVS relighting
Closes #243
2016-08-21 17:51:45 +10:00
Jesse Boyd 6fb83ec7db Remove Favs startup message 2016-08-16 19:36:25 +10:00
Jesse Boyd ca12752b78 Fix FAVS command registration 2016-08-15 17:05:56 +10:00
Jesse Boyd d0b5dab2a0 Various
Rename Favs jar and print error on failed load
LocalSession history on disk size limit per player (in MB)
Possible fix for ForgeEssentials incompatibility
2016-08-11 21:34:56 +10:00
Jesse Boyd c4026d37dc Fixes #223 2016-08-07 17:26:46 +10:00
Jesse Boyd 9808118764 Fixes #222 2016-08-07 17:16:34 +10:00
Jesse Boyd ee5f6c8a58 *favs 2016-08-07 07:56:02 +10:00
Jesse Boyd bdd74f3b95 Remove bukkit module depend from favs 2016-08-05 17:41:10 +10:00
Jesse Boyd 1ca5798e9d Begin rollback optimizations + other
Store rollback summary in database (option)
API improvements
Load before AWE
2016-08-03 14:43:27 +10:00
Jesse Boyd 2f76cb59e3 Move voxelsniper stuff to its own jar
(untested)
2016-07-16 06:26:09 +10:00