Jesse Boyd
1c948cf0ed
Various
...
Add #clipboard transform
Add #fullcopy pattern
- similar to transform, it pastes the full clipboard at any changed
block
- e.g. //replace <marker> #fullcopy
Async block get optimizations for bukkit by running tasks multiple times
during a single tick
Tweak the OOM message to be more informative
Tweak the max memory config comment to be more informative
Restructured transforms to use resettable extent + reduce code
duplication
Clipboards can now be streamed to a schematic file without significant
memory overhead
- This means you can now load/paste/copy/save arbitrarily large sizes
with fixed memory usage
Optimizations to the various clipboard implementations
Add optimized extent block translation (no additional object creation
for set block)
Optimized forward extent block copy
- use optimized extent transform/translate
- pre calculate required functions/extents outside iterations
- short circuit certain functions depending on input parameters
Use edit session for patterns rather than world (faster/safer)
2016-12-06 15:58:28 +11:00
Lax
165690f80e
Minor text fixes.
...
http://i.imgur.com/0uMMZUt.png
2016-12-04 23:39:35 -08:00
Jesse Boyd
6b0c2b9ef9
Fix sendBlocks + lever rotation
2016-12-03 12:57:17 +11:00
Jesse Boyd
aa27d01fc4
Tile entity fixes + send block update
2016-12-02 17:03:57 +11:00
Jesse Boyd
158ed391b4
Fix for 1.7.10
2016-12-02 11:50:54 +11:00
Jesse Boyd
4e1aacb566
Potentially fixes #348
2016-12-01 13:58:31 +11:00
Jesse Boyd
90e0ab574d
Load without throwing errors without WorldEdit
...
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd
90ba392692
Fix forge regen
2016-11-29 19:15:45 +11:00
Jesse Boyd
9b7b30ac1b
Fixes #322
2016-11-29 15:20:00 +11:00
Jesse Boyd
fd539a9412
auto updater
2016-11-29 15:05:18 +11:00
Jesse Boyd
0df745c399
Force FAWE adapter as WE for 1.11 broke entities
...
good job WorldEdit
2016-11-29 13:17:48 +11:00
Jesse Boyd
5b0ce58f6b
Fix removal of light sources
2016-11-28 14:34:12 +11:00
Jesse Boyd
951a6a88b9
*Fix compile
2016-11-25 16:46:36 +11:00
Jesse Boyd
9c1bb58a09
Restructure
...
Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd
06a548e09e
Various
...
Fixes #62
Fixes #63
Fixes #64 (maybe)
Fixes #66
Fixes #61
Fixes #67
Minor cleanup
2016-04-30 07:24:59 +10:00
Jesse Boyd
3b9408d381
Various
2016-04-28 15:00:49 +10:00
Jesse Boyd
4ec9ed3a8d
Various
2016-04-28 08:10:17 +10:00
Jesse Boyd
72bd48a57d
Fixes #58
2016-04-27 09:09:01 +10:00
Jesse Boyd
aec27d0e09
Set command optimizations
2016-04-27 05:51:22 +10:00
Jesse Boyd
0da4f6f63a
Fixes #48
2016-04-25 02:20:26 +10:00
Jesse Boyd
053d7a6482
Restructure
2016-04-24 06:41:07 +10:00
Jesse Boyd
00c9e40b1d
*Remove debug
2016-04-23 02:12:38 +10:00
Jesse Boyd
14dd048662
API and brush improvements.
2016-04-23 02:11:46 +10:00
Jesse Boyd
70362d348f
Fix for forest / bump version
2016-04-22 09:12:38 +10:00
Jesse Boyd
d38db03600
Rollback optimizations / features
2016-04-22 05:59:24 +10:00
Jesse Boyd
63ad22a021
Forgot to load the chunk, whoops. Also bumping the version
2016-04-22 02:31:20 +10:00
Jesse Boyd
61ae58f3f2
*
2016-04-22 01:41:54 +10:00
Jesse Boyd
7e0964c118
Use default bukkit block placer if NMS fails
...
The default block placer uses only the Bukkit API to perform changes.
- It's a bit laggy for larger changes
- Still a lot faster than normal WorldEdit
2016-04-22 01:41:41 +10:00
Jesse Boyd
a7763cd8fd
Add support for FactionsOne
2016-04-21 15:53:37 +10:00
Jesse Boyd
bf7d066520
History on disk rollback command
...
Useful for undoing specific edits.
2016-04-21 14:07:28 +10:00
Jesse Boyd
aa02b34d7c
Fix for global region
2016-04-21 08:15:54 +10:00
Jesse Boyd
b4c4dc2e5c
Bump version
2016-04-21 07:56:02 +10:00
Jesse Boyd
e5590ed12f
Queue optimizations + WorldGuard global region
2016-04-21 07:53:06 +10:00
Jesse Boyd
9f289f8fac
Debug failed chunk load.
2016-04-21 05:05:11 +10:00
Jesse Boyd
de08ef85d7
Fix limits / add cancellation messages
2016-04-21 04:22:47 +10:00
Jesse Boyd
01d5601b5b
Fix for CuboidClipboard rotation
2016-04-20 09:03:50 +10:00
Jesse Boyd
3ed58f0d37
Bump version
2016-04-20 06:33:17 +10:00
Jesse Boyd
a8e335e23c
Various
...
- delete session on logout
- load session on world change (disk)
- set default chunk wait to 100ms
2016-04-20 06:30:34 +10:00
Jesse Boyd
6c141f462a
Fallback on async relight failure
2016-04-20 04:24:21 +10:00
Jesse Boyd
8f8c4f2c66
v3.3.16
2016-04-20 04:14:44 +10:00
Jesse Boyd
33f3cb6ba5
Optional async relighting
2016-04-20 04:11:09 +10:00
Jesse Boyd
505e99b488
Optimizations for 1.9
2016-04-20 01:22:36 +10:00
Jesse Boyd
c5cd3e1ecc
*wrong version
2016-04-19 16:14:24 +10:00
Jesse Boyd
492d5ea07f
bump preciousstones version
2016-04-19 15:41:12 +10:00
Jesse Boyd
e535f8adc9
Lastmask / preciousstones fix
2016-04-19 06:48:58 +10:00
Jesse Boyd
f8e1bb0b71
Use blocking queue
2016-04-19 05:07:50 +10:00
Jesse Boyd
d2128ab045
Bump version
2016-04-19 04:33:00 +10:00
Jesse Boyd
8c7b431e10
Possible invis block fix
2016-04-19 02:28:06 +10:00
Jesse Boyd
9cf4f6c9f0
More optimizations!
...
Schematics now load in a fraction of a time. (took me 5.13 seconds to
load a 102,572,228 block schematic)
Also made some minor optimizations here and there.
2016-04-18 04:54:27 +10:00
Jesse Boyd
04e281e72d
Fix deform
2016-04-16 18:16:08 +10:00