Commit Graph

268 Commits

Author SHA1 Message Date
Jesse Boyd
29794d4ccd
Fixes #795 2018-06-24 21:50:24 +10:00
Jesse Boyd
eaedd5442a
Fix horizontal firework detection 2018-06-08 04:36:27 +10:00
Jesse Boyd
099f733989
Fixes #1012 2018-05-24 15:24:41 +10:00
Jesse Boyd
c6605ce587
Fixes #1010 2018-05-23 16:16:09 +10:00
Jesse Boyd
d66c14b06d
Fixes https://github.com/IntellectualSites/PlotSquared/issues/1945 2018-05-17 18:35:56 +10:00
Jesse Boyd
63a40653cc Fixes #999 2018-05-12 16:54:20 +10:00
Jesse Boyd
345b344000
Fix some region issues 2018-05-08 15:24:50 +10:00
Jesse Boyd
199eea5d9f
Fixes #860 2018-05-02 09:21:54 +10:00
Jesse Boyd
c71d872517
Ignore failed fallback listener registration 2018-05-02 09:06:21 +10:00
Jesse Boyd
6839d5531f
Prevent incompatibility with BetterShutdown 2018-05-02 09:03:00 +10:00
Joey
19a9db3abf Added a "Keep entities in non-air blocks" setting 2018-04-29 17:40:48 +02:00
Jesse Boyd
6cec36af99
CFI masking 2018-04-25 09:34:12 +10:00
Jesse Boyd
cfe47d25d2
Fixes #910 2018-04-20 23:19:07 +10:00
Jesse Boyd
32cf8e47cc
Fixes #966 2018-04-20 23:16:02 +10:00
Jesse Boyd
3182441e66
Fix chunk listener detection 2018-04-18 18:00:21 +10:00
Jesse Boyd
5fdad79469
More schem show stuff 2018-04-17 06:39:40 +10:00
Jesse Boyd
a7aef5bfd2
Fixes #972 2018-04-17 06:08:10 +10:00
Jesse Boyd
6968e66ad8
Various major
Implement virtual worlds
New schematic commands:
//schem show <directory>
//schem delete * - Deletes the files associated with your currently
loaded schematic
//schem move <directory> - Moves your currently loaded schematics to
this directory
//download -> supports downloading multiple schematics at once
2018-04-13 18:40:42 +10:00
Jesse Boyd
79fe27ab3e
Fix nether packet updates 2018-04-12 18:57:02 +10:00
Jesse Boyd
48992d2a4a
Fixes #943 2018-03-26 20:35:56 +11:00
Jesse Boyd
18c71453ce
Fix item drop issue on older spigot versions 2018-03-19 16:06:34 +11:00
Jesse Boyd
9cc588d5c9
loadbefore WorldGuard 2018-03-08 17:50:47 +11:00
Jesse Boyd
ddcc297ec5
Fix #910 (tile remove) 2018-03-08 17:36:43 +11:00
Jesse Boyd
9128a17533
Fixes #936 2018-03-07 15:12:37 +11:00
Jesse Boyd
77cf4ec34c
Support for non cuboid regions + add #liquid mask 2018-02-27 01:58:12 +11:00
Jesse Boyd
09addf9073
Fixes #927 2018-02-26 11:48:09 +11:00
Jesse Boyd
fb8f76f833
Debug bad persistent brush values 2018-02-09 15:58:48 +11:00
Jesse Boyd
ad60b90987
Various minor
Functioning nukkit gui for most commands
Fixes #876
2018-01-24 19:57:08 +11:00
Jesse Boyd
17d3e574fb
Fix AsyncSign empty lines 2018-01-17 12:41:08 +11:00
Jesse Boyd
1186a00b47
Fixes #885 2018-01-17 11:57:01 +11:00
Jesse Boyd
083d4e7d08
Fix //removelight 2018-01-16 12:35:13 +11:00
Jesse Boyd
ff42446f19
Fix lighting remove 2018-01-16 12:19:43 +11:00
Jesse Boyd
134daefa24
Various unfinished
Start work on command GUI
Code cleanup
Add new lighting mode (see config)
Rename sponge -> sponge112
Fix sponge compile issues
Fix fuzzy region min/max not being set on first use
Fix clipboard on disk not closing on java 9
Start work on CFI chunk simplifier (for loading existing worlds)
Minor tile fixes for bukkit 1.12
2018-01-16 11:30:55 +11:00
Jesse Boyd
d78d533acd
Check more frames 2018-01-16 10:38:17 +11:00
Jesse Boyd
0a246fc90f
Add ASkyBlock support 2018-01-12 16:13:54 +11:00
Jesse Boyd
0a127dfb40
Default tick-limiter to false if whitelisted
#847
2018-01-11 20:37:29 +11:00
Jesse Boyd
5be72dd5d7
Quicker tick-limiter detection and lower timings 2018-01-11 20:16:10 +11:00
Jesse Boyd
780a1ec16f
* 2018-01-11 19:55:54 +11:00
Jesse Boyd
4b7c1e987b
Fixes #870 Fixes #872 2018-01-11 18:08:15 +11:00
Jesse Boyd
9366acd6dc
Fixes #870 2018-01-11 14:26:33 +11:00
Jesse Boyd
bb7b1cb736
Fixes #863 2018-01-07 23:47:47 +11:00
Jesse Boyd
e1e31beff0
Fixes #847 2018-01-07 21:25:49 +11:00
Jesse Boyd
189e8189fb
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit 2018-01-07 17:14:46 +11:00
Jesse Boyd
9126c083ab
Fixes #862 2018-01-07 17:11:40 +11:00
Jesse Boyd
5583994fe9 Remove softdepend as it affects load order 2017-12-30 17:32:54 +11:00
Jesse Boyd
994856b8fd
Fix queue instantiation 2017-12-27 04:00:26 +11:00
Jesse Boyd
395b46c842
Various major
New building mode (using CFI):
- CFI world is generated around the player in realtime
- Use WorldEdit/VS brushes while editing
- This is still being optimized
- Use a 1K radius height brush with near instant results
- https://github.com/boy0001/FastAsyncWorldedit/wiki/CreateFromImage

Early example: https://www.youtube.com/watch?v=jp1SjanWN70
2017-12-26 22:15:24 +11:00
Jesse Boyd
0dbb6171ef
Fixes #821 2017-12-15 11:28:54 +11:00
Jesse Boyd
0bac7251c1
Remove debug + Sync sponge tile changes 2017-11-12 11:42:19 +11:00
Jesse Boyd
b020e3ebe6
Various minor
re-implement forge/sponge modules
Fix NBT copy error
Fix entity/tile error
Some work on multi-clipboards
2017-11-09 07:18:16 +11:00