Commit Graph

253 Commits

Author SHA1 Message Date
Jesse Boyd
4e1aacb566
Potentially fixes #348 2016-12-01 13:58:31 +11:00
Jesse Boyd
90e0ab574d
Load without throwing errors without WorldEdit
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd
90ba392692
Fix forge regen 2016-11-29 19:15:45 +11:00
Jesse Boyd
9b7b30ac1b
Fixes #322 2016-11-29 15:20:00 +11:00
Jesse Boyd
fd539a9412
auto updater 2016-11-29 15:05:18 +11:00
Jesse Boyd
0df745c399
Force FAWE adapter as WE for 1.11 broke entities
good job WorldEdit
2016-11-29 13:17:48 +11:00
Jesse Boyd
5b0ce58f6b
Fix removal of light sources 2016-11-28 14:34:12 +11:00
Jesse Boyd
9c1bb58a09
Restructure
Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd
06a548e09e Various
Fixes #62
Fixes #63
Fixes #64 (maybe)
Fixes #66
Fixes #61
Fixes #67
Minor cleanup
2016-04-30 07:24:59 +10:00
Jesse Boyd
3b9408d381 Various 2016-04-28 15:00:49 +10:00
Jesse Boyd
4ec9ed3a8d Various 2016-04-28 08:10:17 +10:00
Jesse Boyd
72bd48a57d Fixes #58 2016-04-27 09:09:01 +10:00
Jesse Boyd
aec27d0e09 Set command optimizations 2016-04-27 05:51:22 +10:00
Jesse Boyd
0da4f6f63a Fixes #48 2016-04-25 02:20:26 +10:00
Jesse Boyd
053d7a6482 Restructure 2016-04-24 06:41:07 +10:00
Jesse Boyd
00c9e40b1d *Remove debug 2016-04-23 02:12:38 +10:00
Jesse Boyd
14dd048662 API and brush improvements. 2016-04-23 02:11:46 +10:00
Jesse Boyd
70362d348f Fix for forest / bump version 2016-04-22 09:12:38 +10:00
Jesse Boyd
d38db03600 Rollback optimizations / features 2016-04-22 05:59:24 +10:00
Jesse Boyd
63ad22a021 Forgot to load the chunk, whoops. Also bumping the version 2016-04-22 02:31:20 +10:00
Jesse Boyd
61ae58f3f2 * 2016-04-22 01:41:54 +10:00
Jesse Boyd
7e0964c118 Use default bukkit block placer if NMS fails
The default block placer uses only the Bukkit API to perform changes.
- It's a bit laggy for larger changes
- Still a lot faster than normal WorldEdit
2016-04-22 01:41:41 +10:00
Jesse Boyd
a7763cd8fd Add support for FactionsOne 2016-04-21 15:53:37 +10:00
Jesse Boyd
bf7d066520 History on disk rollback command
Useful for undoing specific edits.
2016-04-21 14:07:28 +10:00
Jesse Boyd
aa02b34d7c Fix for global region 2016-04-21 08:15:54 +10:00
Jesse Boyd
e5590ed12f Queue optimizations + WorldGuard global region 2016-04-21 07:53:06 +10:00
Jesse Boyd
9f289f8fac Debug failed chunk load. 2016-04-21 05:05:11 +10:00
Jesse Boyd
de08ef85d7 Fix limits / add cancellation messages 2016-04-21 04:22:47 +10:00
Jesse Boyd
a8e335e23c Various
- delete session on logout
- load session on world change (disk)
- set default chunk wait to 100ms
2016-04-20 06:30:34 +10:00
Jesse Boyd
6c141f462a Fallback on async relight failure 2016-04-20 04:24:21 +10:00
Jesse Boyd
33f3cb6ba5 Optional async relighting 2016-04-20 04:11:09 +10:00
Jesse Boyd
505e99b488 Optimizations for 1.9 2016-04-20 01:22:36 +10:00
Jesse Boyd
e535f8adc9 Lastmask / preciousstones fix 2016-04-19 06:48:58 +10:00
Jesse Boyd
f8e1bb0b71 Use blocking queue 2016-04-19 05:07:50 +10:00
Jesse Boyd
d2128ab045 Bump version 2016-04-19 04:33:00 +10:00
Jesse Boyd
8c7b431e10 Possible invis block fix 2016-04-19 02:28:06 +10:00
Jesse Boyd
969c800509 Fixes #32 2016-04-15 02:22:20 +10:00
Jesse Boyd
5097f0cf63 Fixes #30
The CuboidRegion class will now queue blocks in layers for a chunk
before moving onto the next chunk. This results in higher cache hits for
history enabled queues. It also allows the block placer to start earlier
during preprocessing with edits affecting > 64 (configurable) chunks.

Note: with history on disk enabled, this means near unlimited sized
edits (for certain commands) might be feasible.
2016-04-15 00:18:22 +10:00
Jesse Boyd
fff311a99f Fixes #23 2016-04-14 07:31:02 +10:00
Jesse Boyd
5b3e0973f2 Fixes #21 2016-04-13 20:04:01 +10:00
Jesse Boyd
42654bd784 Various
fix a few async issues (nbt setting/cut/plotsquared hook)
fixes #1
allow some debug options to be configurable (chunk wait / buffer size)
add region restriction option
2016-04-07 06:19:17 +10:00
Jesse Boyd
fabdf0b08a Fixes #18 2016-04-06 03:51:52 +10:00
Jesse Boyd
fb4ed9362d Various
per player limits
- max blocks
- max checks
- max fails
- max entities
- max blockstates
Also add command limit
Fix negative coord compression issue
2016-04-06 01:11:24 +10:00
Jesse Boyd
ba04eb9fc8 Cleanup / persistent history 2016-04-05 02:07:36 +10:00
Jesse Boyd
0dfbd44c72 Faster compression
Using java's inbuilt compression algorithms (gzip or deflator both)  was
a bit too slow for me.

Fawe is now using the LZ4 compression algorithm, which is super fast. So
fast that I decided to add a default 1 pass of compression to history.
Enabling further compression will do an additional high LZ4 compression.
2016-04-04 18:39:00 +10:00
Jesse Boyd
fb15a425a7 Queue, editsession and history optimizations
Streamlined the queue so now the queue doesn't need to be fetched on
each block
Removed block reording from editsession as it alone takes half a
second/million blocks
Replaced block fetch from history extent with optimized algorithm.
2016-04-04 04:03:35 +10:00
Jesse Boyd
491b6bc646 BUmp version, add check for op 2016-04-03 17:26:17 +10:00
Jesse Boyd
0c55e3c7cb Clipboard compression
Reduce the size of the clipboard by encoding the BaseBlock as a short
array, with an accompanying map for nbt.
2016-04-03 17:13:22 +10:00
Jesse Boyd
d11bb1ac0a Fix for nbt 2016-04-03 05:19:14 +10:00
Jesse Boyd
789098dc79 Finish with sponge depend
Also fix 1.8 issue for kh498
2016-04-03 02:50:50 +10:00
Jesse Boyd
fb8863cd06 Start work on forge port 2016-04-02 16:58:42 +11:00
Jesse Boyd
a924dcd66a Fix errors 2016-04-02 15:25:04 +11:00
Jesse Boyd
e71fd64e9c Add gradle project 2016-04-02 15:06:24 +11:00