Jesse Boyd
314baf869f
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit
2017-02-06 13:13:24 +11:00
MrPowerGamerBR
0ceb13eac4
Change build height from 128 to 256, fixes #412
2017-02-04 09:27:50 -02:00
Jesse Boyd
81dcf26a2a
Fixes #407
2017-02-04 17:44:33 +11:00
Jesse Boyd
ebc7ba43e6
Various
...
Fix biome change not sending packet
Add optimized biome get and set (AsyncWorld, EditSession etc.)
Add undo for biome changes
Fix tile entities for slow (non NMS) bukkit queue
Translate some stuff
Fix some concurrency issues with autoqueue
cuboid region geChunks() now has fixed memory cost (applies to commands
e.g. //listchunks)
Fix some undo issues
2017-01-29 09:25:53 +11:00
Jesse Boyd
812c12fce4
Undo/Settings
...
Fix some disk and undo issues
FaweQueue uses Settings instance
2017-01-15 18:45:12 +11:00
Jesse Boyd
850bb533cb
Fix packet sending for null chunk sections
2016-12-29 11:53:07 +11:00
Jesse Boyd
32ae0f1d48
Update sponge jar
2016-12-26 18:42:33 +11:00
Jesse Boyd
5fe9aff4e4
Fix compile
2016-12-23 16:11:55 +11:00
Jesse Boyd
025ffcc8e7
Only create an edit session for specific commands
...
There's no reason why non operations need to create an edit session
2016-12-23 03:08:02 +11:00
Jesse Boyd
f0a36ba1fa
Zstd/disk clipboard/version/various
...
Better compression with Zstd
Fix disk clipboard + minor optimizations
Fix version output
Some various incomplete stuff
2016-12-12 17:41:32 +11:00
Jesse Boyd
6b0c2b9ef9
Fix sendBlocks + lever rotation
2016-12-03 12:57:17 +11:00
Jesse Boyd
aa27d01fc4
Tile entity fixes + send block update
2016-12-02 17:03:57 +11:00
Jesse Boyd
90e0ab574d
Load without throwing errors without WorldEdit
...
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd
9b7b30ac1b
Fixes #322
2016-11-29 15:20:00 +11:00
Jesse Boyd
fd539a9412
auto updater
2016-11-29 15:05:18 +11:00
Jesse Boyd
c3bded1c6d
Fix nukkit parallel set
2016-11-28 17:33:53 +11:00
Jesse Boyd
585496b489
*And nukkit
2016-11-28 17:25:13 +11:00
Jesse Boyd
e16bcae071
Some minor fixes
2016-11-18 08:44:16 +11:00
Jesse Boyd
84f1ee19fc
Fixes #322
2016-10-24 23:43:11 +11:00
Jesse Boyd
d5ea46a29c
PGZIP
2016-10-20 18:03:56 +11:00
Jesse Boyd
295aad0f2f
Minor inventory + queue management changes
2016-10-17 18:04:33 +11:00
Jesse Boyd
7886947061
Disable combine stages for nukkit
2016-10-03 03:16:04 +11:00
Jesse Boyd
36fdbe55fe
Various fixe + Restructuring + Possible breakage
2016-09-13 15:43:23 +10:00
Jesse Boyd
71071998c6
Various
...
nukkit fixes
add new brushes
some other minor stuff
2016-09-09 03:41:03 +10:00
Jesse Boyd
733f5eabc4
Fix lrbuild
2016-09-08 16:18:45 +10:00
Jesse Boyd
4f21126a76
Possible fix for out of bounds
2016-09-08 13:26:10 +10:00
Jesse Boyd
681eac9f33
More MCPE fixes
2016-09-05 23:53:50 +10:00
Jesse Boyd
c9eabe04ec
Simplify some commands for MCPE
2016-09-05 21:16:59 +10:00
Jesse Boyd
e610b2fabb
FIxes for MCPE
...
fix fixlighting
fix fixlighting
fix fawe commands not being registered
fix empty configs
fix tile placement
2016-09-05 16:01:39 +10:00
Jesse Boyd
9e297dc34a
MCPE port is now async
2016-09-05 12:35:05 +10:00
Jesse Boyd
b3787d4dbe
Fix block parsing for MCPE
2016-09-05 04:04:29 +10:00
Jesse Boyd
73817cf8a1
Don't cancel block break
2016-09-05 03:34:48 +10:00
Jesse Boyd
c4c7e1a091
Functional WorldEdit for MCPE
2016-09-05 03:25:33 +10:00
Jesse Boyd
e68530e8f8
FAWE for MCPE (WIP)
2016-09-05 01:34:38 +10:00