Commit Graph

267 Commits

Author SHA1 Message Date
Jesse Boyd
448dd3721a
tweak tick limiter 2017-07-01 15:16:10 +10:00
Jesse Boyd
1bd44b270c
minor tweaks 2017-06-30 17:38:54 +10:00
Jesse Boyd
2e84248cbc
Fixes butcher parrots + tweak brush/paste aliases 2017-06-28 21:20:00 +10:00
Jesse Boyd
d7d897d11b
Various minor
add debug command moveto512
main command aliases are now configurable
clean thread pools when discarded
switch to BaseBlock and deprecate BlockPattern
Add SparseBlockSet
- uncompressed, memory efficient set of arbitrary bit length numbers
- if access is sequencial, use a compressed data structure instead
change SetQueue time allocation algorithm
2017-06-26 17:56:07 +10:00
Jesse Boyd
043f1e6002
minor cleanup 2017-06-20 19:00:30 +10:00
Jesse Boyd
33e162eafd
Fixes #602 2017-06-20 18:25:37 +10:00
Jesse Boyd
455353ec51
Fixes #591 2017-06-18 06:09:36 +10:00
Jesse Boyd
7ae2d65607
Various
Dynamic chunk rendering (experimental section in config)
Use local files for CFI heightmaps: file://<file-path>
- Root directory is plugins/FastAsyncWorldEdit/heightmap
Optimize anvil for 1.12
Add safety checks to anvil commands
Move anvil command implementation to com.boydti.fawe.jnbt.anvil.filters
Add anvil chunk delete
Add MCAWriter mca offset method
Fix count -d
Fix taskbuilder split task concurrency issue
2017-06-16 15:28:10 +10:00
Jesse Boyd
0f3138e894
Recover from BrushListener error 2017-06-09 17:37:26 +10:00
Jesse Boyd
da3f1eabda
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit 2017-06-09 17:09:05 +10:00
Jesse Boyd
ac0e255a93
Tweak buildscript 2017-06-09 17:08:57 +10:00
Aikar
822eb0bae2 Fix Bukkit 1.12 support 2017-06-08 23:23:23 -04:00
Jesse Boyd
b3e0125c71
Possible fix for VS entity brushes
close #564
close #565
close #566
2017-06-07 07:34:11 +10:00
Jesse Boyd
8b9c1b7563
properly fix #473 2017-06-03 19:35:28 +10:00
Jesse Boyd
b3ee619d70
Include arm lz4 binding + fix timings recheck 2017-05-28 17:43:23 +10:00
Jesse Boyd
31d43b27d8
Various minor
forge 1710 - fix block extra
optimize expressions
better texture util error
memory optimize PrimitiveList
don't clear brush settings on assignment (affected craftscripts)
2017-05-21 23:40:24 +10:00
Jesse Boyd
ef6ad05c2e
Fixes #473 (chest issue) 2017-05-21 23:25:43 +10:00
Jesse Boyd
b9c056c879
Various
Optimize for 1.12
Refactor commands / style / cleanup
Brush saving/loading
Tweak / improve ChunkListener
2017-05-15 21:33:03 +10:00
Jesse Boyd
f8199a3b43
Various minor
cfi smooth
image command
fix perm typo
fix mask typo
fix random offset transform
2017-05-09 21:02:44 +10:00
Jesse Boyd
17fb559f10
Various
FAWE texture support
- Put any mods or client jars in `FastAsyncWorldEdit/textures`
- These textures can be used in patterns and commands (WIP)
- Adds #color:color pattern
Added random flip to #fullcopy:<schem>:<random-rotate>:<random-flip>
Improved parsing for clipboard loading
FRB now only works in regions you are the owner of (or if you have admin
bypass)
2017-04-28 05:28:03 +10:00
Jesse Boyd
f9174ffb56
Fixes #513 2017-04-23 16:10:39 +10:00
Jesse Boyd
aa3e8e3815
Work on #436 2017-04-23 02:09:15 +10:00
Jesse Boyd
76032f7d63
Possible fix for invis blocks in 1.7 2017-04-22 22:20:45 +10:00
Jesse Boyd
bc2879df99
Fixes #486 2017-04-20 17:04:07 +10:00
Jesse Boyd
87341ab4fe
Styling and documentation improvements 2017-04-19 05:23:02 +10:00
Jesse Boyd
b5e500e716
Fixes #502 2017-04-18 22:56:38 +10:00
Jesse Boyd
1c844bc5db
Fixes #504 2017-04-18 16:02:06 +10:00
Jesse Boyd
bd6eb2b7b8
Fix 1.7 get id 2017-04-10 22:40:49 +10:00
Jesse Boyd
4229665e14
Minor cleanup 2017-04-09 14:19:03 +10:00
Jesse Boyd
6a6387256b
Anvil commands for bukkit 1.10, 1.9 2017-04-05 09:59:40 +10:00
Jesse Boyd
30f37000e4
Cleanup bukkit queue 0 2017-04-04 13:15:24 +10:00
Jesse Boyd
c7d959d6dc
Anvil replace + masking extent biomes 2017-04-03 20:07:57 +10:00
Jesse Boyd
fda69a4f33
Fix hay rotation + remove duplicate perms 2017-04-02 05:55:34 +10:00
Jesse Boyd
df15ba6cd7
Simplify config comments, messages, add permpack.
fawe.permpack.basic
2017-03-31 13:12:23 +11:00
Jesse Boyd
c474917ec2
Fix error when visualizing outside view distance 2017-03-31 12:27:33 +11:00
Jesse Boyd
ca8bd77a78
Optimize block sending for spigot 1.9, 1.10, 1.11 2017-03-31 12:02:36 +11:00
Jesse Boyd
6ce16714d8
Switch back to to fastutil lite + tweak ore gen 2017-03-27 06:16:27 +11:00
Jesse Boyd
4cab0b223d
Various
will document in next commit
2017-03-27 05:14:28 +11:00
Jesse Boyd
54642914e5
Various minor
Optimize Vector2D
Optimize HeightMap
Optimize biome changes
Reformatting of the MCA classes
2017-03-15 00:42:28 +11:00
Jesse Boyd
91450e569b
Fixes for thermos 2017-03-13 18:55:33 +11:00
Jesse Boyd
b20120a1f2
Multi clipboard pattern 2017-03-13 02:44:29 +11:00
Jesse Boyd
36f973e36c
Add fawe.worldguard.member 2017-03-11 14:07:01 +11:00
Jesse Boyd
b4e4ffa0fc
Fixes #438 2017-03-08 04:59:38 +11:00
Jesse Boyd
29c5f65840
Fixes #455 2017-03-06 22:05:06 +11:00
Jesse Boyd
bc46688a98
Fixes #450 2017-03-06 21:37:16 +11:00
Jesse Boyd
6c505c8c02
Clean up brushes 2017-03-06 03:19:14 +11:00
Jesse Boyd
0775b55fbb
Allow binding by data 2017-03-05 15:46:48 +11:00
Jesse Boyd
4007155b8f
Fix index bounds error 2017-03-05 15:30:21 +11:00
Jesse Boyd
b3b86bd3df
Various
Fix brush scroll
Fix spline reset
Allow setting offhand brush settings (use -h flag)
2017-03-05 01:48:04 +11:00
Jesse Boyd
9c805f2de2
Fix for 1.10 2017-03-05 00:43:32 +11:00
Jesse Boyd
5ead47ba2f
Possibly fixes #438 2017-03-04 18:22:11 +11:00
Jesse Boyd
04603b7cee
Various
Improved web integrated clipboard
Fully fledged brush visualization (modes 0-2): //br vis
Brush targeting modes (0-3): //br target
Brush scroll actions: //br scroll
- change clipboard from directory or web
- change mask
- change pattern
- change range
- change size
- change target mode
Build multi-brushes (choose the brush for left click and right click
individually)
- //br primary
- //br secondary
- Changing the pattern/mask will affect the currently selected brush,
not both
Changes to brush behavior
- spline connects by clicking the same spot twice
- line/copy brush tweaks
Schematics now default per user
- To save/load globally use "../" before the filename
Easily save a schematic to a directory
- `//schem save folder/` will choose save a the next lowest free number
Improved block parsing
Add resettable brushes
- e.g. line brush resets points by shift + left click
2017-03-04 00:54:50 +11:00
Jesse Boyd
9c74d0b981
Various (unfinished)
Fixes #439
Update to Java 8
Adds scrollable brushes to the API (action on brush scroll)
- Clipboard
- Mask
- Pattern
- Range
- Size
Adds movable brushes to the API (action on brush move)
Adds different targeting modes for brushes (see enum TargetMode)
Adds VisualBrush to API (sends client block changes instead of changing
the world)
Updater now checks every 30m for updates
Adds in game updater changelog (/fawe changelog)
Adds language option to config
Adds german translations
Adds CircleBrush (WIP)
Simplify DoubleActionBrush and DoubleActionBrushTool to extend
Brush/BrushTool
Use ImmutableBlock instead of anonymous BaseBlock for cache
Fixes CuboidRegion iteration (affected some commands)
Fixes WorldCopyClipboard schematic saving
Optimize FawePlayer -> Player by caching value
Simplified pattern and mask API by extending legacy versions
Optimize sphere, cylinder and deform
Added brush cancellation by SHIFT + LEFT CLICK
Probably some other stuff
2017-02-26 16:39:00 +11:00
Jesse Boyd
01a7c9c388
Async flush AsyncWorld 2017-02-20 11:11:28 +11:00
Jesse Boyd
84af1bf65a
Update default WorldEdit jar 2017-02-18 20:54:15 +11:00
Jesse Boyd
b9fdfb8b01
Fixes #427 Fixes #426 2017-02-18 16:12:42 +11:00
Jesse Boyd
ce7110b6f9
Accidentally removed fallback adapter 2017-02-16 22:54:15 +11:00
Jesse Boyd
1fac6b710d
Debug no adapter 2017-02-16 22:31:52 +11:00
Jesse Boyd
2637cbc9cd
Include Javassist (bytecode manipulation)
Will be used to optimize the server jar
2017-02-16 20:32:16 +11:00
Jesse Boyd
1cd090ce01
use different method for history flushing/close 2017-02-16 01:57:03 +11:00
Jesse Boyd
47999d323b
Fix some chunk loading issues
Affected 1.8/1.7
Also improves performance for various operations
2017-02-13 02:55:19 +11:00
Jesse Boyd
85ac3dff41
preloading chunks is significantly faster
The RegionVisitor loads (default: 32) expected chunks just in time for
the operation.

TODO rewrite operations to use the new RegionVisitor
2017-02-08 14:43:34 +11:00
Jesse Boyd
0427771b7e
Re-add the forge/sponge modules 2017-02-06 13:09:44 +11:00
Jesse Boyd
81dcf26a2a
Fixes #407 2017-02-04 17:44:33 +11:00
Jesse Boyd
a9cafb13a2
Fix entity iteration/removal 2017-02-01 08:35:29 +11:00
Jesse Boyd
116a1869b1
Fixes #400 2017-01-29 13:31:08 +11:00
Jesse Boyd
ebc7ba43e6
Various
Fix biome change not sending packet
Add optimized biome get and set (AsyncWorld, EditSession etc.)
Add undo for biome changes
Fix tile entities for slow (non NMS) bukkit queue
Translate some stuff
Fix some concurrency issues with autoqueue
cuboid region geChunks() now has fixed memory cost (applies to commands
e.g. //listchunks)
Fix some undo issues
2017-01-29 09:25:53 +11:00
Jesse Boyd
a7b29ab82f
Tweak some stuff 2017-01-15 22:15:22 +11:00
Jesse Boyd
812c12fce4
Undo/Settings
Fix some disk and undo issues
FaweQueue uses Settings instance
2017-01-15 18:45:12 +11:00
Jesse Boyd
11cb7d1671
Fixes #392 2017-01-11 11:54:20 +11:00
Jesse Boyd
bc677f823e
Various
Fix for Vector/BlockVector
Use optimized LocalBlockVectorSet for various operations
- Ideally I'd like the operations to use O(1) memory, but for now it'll
use substantially reduced O(n)
Some message tweaks
Some minor entity placement optimizations
Refactor set optimization to be in the EditSession class
Fix and minor optimizations for for countBlocks()
Minor optimizations for affine transforms (//rotate etc.)
Optimizations for fuzzy block mask
2017-01-11 07:47:59 +11:00
Jesse Boyd
8a47424bc5
Fixes #385
Not sure what causes the problem though
2017-01-08 23:50:43 +11:00
Jesse Boyd
a8e18b885f
Fixes #373 2017-01-03 08:00:50 +11:00
Jesse Boyd
95715da039
Toggle worldedit /tips 2017-01-03 07:29:14 +11:00
Jesse Boyd
70812e78c8
Fix combine stages getPrevious 2017-01-03 07:10:09 +11:00
Jesse Boyd
ede846f894
Init empty section with skylight array 2016-12-30 02:09:02 +11:00
Jesse Boyd
850bb533cb
Fix packet sending for null chunk sections 2016-12-29 11:53:07 +11:00
Jesse Boyd
80417bdc2b
*revert 1.11 optimizations for now 2016-12-29 10:22:46 +11:00
Jesse Boyd
8dba2a5620
Combined stages optimizations for bukkit 1.11 2016-12-29 10:19:48 +11:00
Jesse Boyd
39f12be5f9
Update residence dependency 2016-12-29 07:44:41 +11:00
Jesse Boyd
d43dbab7c5
DL WorldEdit bukkit if they forget 2016-12-27 23:28:43 +11:00
Jesse Boyd
9d920a5510
Optimize set air for more versions 2016-12-27 05:58:14 +11:00
Jesse Boyd
32ae0f1d48
Update sponge jar 2016-12-26 18:42:33 +11:00
Jesse Boyd
59c45f0fa7
Optimize set air for 1.11 2016-12-23 17:45:04 +11:00
Jesse Boyd
5fe9aff4e4
Fix compile 2016-12-23 16:11:55 +11:00
Jesse Boyd
76e037492b
Add speicifying biome/seed for regen command
//regen
//regen forest
//regen desert 5336
2016-12-23 02:31:00 +11:00
Jesse Boyd
dcc0c15c03
BREAKS OLD UNDO FILES + better compression
Reduce block position entropy by encoding coordinates relative to last
position
2016-12-21 06:22:03 +11:00
Jesse Boyd
bde4749e2c
Only instantiate packets for the required versions 2016-12-15 18:32:19 +11:00
Jesse Boyd
1b07dbae1d
* 2016-12-14 09:36:28 +11:00
Jesse Boyd
e7297199c1
Send client version packet 2016-12-14 09:23:07 +11:00
Jesse Boyd
f0a36ba1fa
Zstd/disk clipboard/version/various
Better compression with Zstd
Fix disk clipboard + minor optimizations
Fix version output
Some various incomplete stuff
2016-12-12 17:41:32 +11:00
Jesse Boyd
78640aef1c
Change vault message 2016-12-12 17:37:16 +11:00
Jesse Boyd
9bea95dd22
Configurable tick limiter interval 2016-12-09 22:49:23 +11:00
Jesse Boyd
1e4397c8d1
ChunkListener fixes 2016-12-09 22:37:28 +11:00
Jesse Boyd
551b25baf6
Various (important) changes
Added command tab completion for patterns
Tick limiter:
- Ignore redstone physics
- Per chunk limiting (rather than global)
- Notify console of any limiting
Changes default settings for low memory usage rather than speed:
- Doesn't effect any existing configs, just new installs
- Uses disk and database for undo/redo/clipboard
- Uses compression level 8 instead of 1
Fixes 1.8 queue failing on no isDirty field
Fixes rare chunk skipping
Fixes queue staging issue
Tweak undo/redo failure messages to provide more info
Added sand/gravel sphere message so that people don't ask me "why it no
work!?"
2016-12-09 01:47:50 +11:00
Jesse Boyd
1c948cf0ed
Various
Add #clipboard transform
Add #fullcopy pattern
- similar to transform, it pastes the full clipboard at any changed
block
- e.g. //replace <marker> #fullcopy
Async block get optimizations for bukkit by running tasks multiple times
during a single tick
Tweak the OOM message to be more informative
Tweak the max memory config comment to be more informative
Restructured transforms to use resettable extent + reduce code
duplication
Clipboards can now be streamed to a schematic file without significant
memory overhead
- This means you can now load/paste/copy/save arbitrarily large sizes
with fixed memory usage
Optimizations to the various clipboard implementations
Add optimized extent block translation (no additional object creation
for set block)
Optimized forward extent block copy
- use optimized extent transform/translate
- pre calculate required functions/extents outside iterations
- short circuit certain functions depending on input parameters
Use edit session for patterns rather than world (faster/safer)
2016-12-06 15:58:28 +11:00
Lax
165690f80e Minor text fixes.
http://i.imgur.com/0uMMZUt.png
2016-12-04 23:39:35 -08:00
Jesse Boyd
6b0c2b9ef9
Fix sendBlocks + lever rotation 2016-12-03 12:57:17 +11:00
Jesse Boyd
aa27d01fc4
Tile entity fixes + send block update 2016-12-02 17:03:57 +11:00
Jesse Boyd
158ed391b4
Fix for 1.7.10 2016-12-02 11:50:54 +11:00
Jesse Boyd
4e1aacb566
Potentially fixes #348 2016-12-01 13:58:31 +11:00
Jesse Boyd
90e0ab574d
Load without throwing errors without WorldEdit
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd
90ba392692
Fix forge regen 2016-11-29 19:15:45 +11:00
Jesse Boyd
9b7b30ac1b
Fixes #322 2016-11-29 15:20:00 +11:00
Jesse Boyd
fd539a9412
auto updater 2016-11-29 15:05:18 +11:00
Jesse Boyd
0df745c399
Force FAWE adapter as WE for 1.11 broke entities
good job WorldEdit
2016-11-29 13:17:48 +11:00
Jesse Boyd
5b0ce58f6b
Fix removal of light sources 2016-11-28 14:34:12 +11:00
Jesse Boyd
951a6a88b9
*Fix compile 2016-11-25 16:46:36 +11:00
Jesse Boyd
9c1bb58a09
Restructure
Now uses a single jar for bukkit
I'm going to seperate the injector so FAWE can be used (API wise)
without WorldEdit.
2016-11-24 17:36:44 +11:00
Jesse Boyd
06a548e09e Various
Fixes #62
Fixes #63
Fixes #64 (maybe)
Fixes #66
Fixes #61
Fixes #67
Minor cleanup
2016-04-30 07:24:59 +10:00
Jesse Boyd
3b9408d381 Various 2016-04-28 15:00:49 +10:00
Jesse Boyd
4ec9ed3a8d Various 2016-04-28 08:10:17 +10:00
Jesse Boyd
72bd48a57d Fixes #58 2016-04-27 09:09:01 +10:00
Jesse Boyd
aec27d0e09 Set command optimizations 2016-04-27 05:51:22 +10:00
Jesse Boyd
0da4f6f63a Fixes #48 2016-04-25 02:20:26 +10:00
Jesse Boyd
053d7a6482 Restructure 2016-04-24 06:41:07 +10:00
Jesse Boyd
00c9e40b1d *Remove debug 2016-04-23 02:12:38 +10:00
Jesse Boyd
14dd048662 API and brush improvements. 2016-04-23 02:11:46 +10:00
Jesse Boyd
70362d348f Fix for forest / bump version 2016-04-22 09:12:38 +10:00
Jesse Boyd
d38db03600 Rollback optimizations / features 2016-04-22 05:59:24 +10:00
Jesse Boyd
63ad22a021 Forgot to load the chunk, whoops. Also bumping the version 2016-04-22 02:31:20 +10:00
Jesse Boyd
61ae58f3f2 * 2016-04-22 01:41:54 +10:00
Jesse Boyd
7e0964c118 Use default bukkit block placer if NMS fails
The default block placer uses only the Bukkit API to perform changes.
- It's a bit laggy for larger changes
- Still a lot faster than normal WorldEdit
2016-04-22 01:41:41 +10:00
Jesse Boyd
a7763cd8fd Add support for FactionsOne 2016-04-21 15:53:37 +10:00
Jesse Boyd
bf7d066520 History on disk rollback command
Useful for undoing specific edits.
2016-04-21 14:07:28 +10:00
Jesse Boyd
aa02b34d7c Fix for global region 2016-04-21 08:15:54 +10:00
Jesse Boyd
b4c4dc2e5c Bump version 2016-04-21 07:56:02 +10:00
Jesse Boyd
e5590ed12f Queue optimizations + WorldGuard global region 2016-04-21 07:53:06 +10:00
Jesse Boyd
9f289f8fac Debug failed chunk load. 2016-04-21 05:05:11 +10:00
Jesse Boyd
de08ef85d7 Fix limits / add cancellation messages 2016-04-21 04:22:47 +10:00
Jesse Boyd
01d5601b5b Fix for CuboidClipboard rotation 2016-04-20 09:03:50 +10:00
Jesse Boyd
3ed58f0d37 Bump version 2016-04-20 06:33:17 +10:00
Jesse Boyd
a8e335e23c Various
- delete session on logout
- load session on world change (disk)
- set default chunk wait to 100ms
2016-04-20 06:30:34 +10:00
Jesse Boyd
6c141f462a Fallback on async relight failure 2016-04-20 04:24:21 +10:00
Jesse Boyd
8f8c4f2c66 v3.3.16 2016-04-20 04:14:44 +10:00
Jesse Boyd
33f3cb6ba5 Optional async relighting 2016-04-20 04:11:09 +10:00
Jesse Boyd
505e99b488 Optimizations for 1.9 2016-04-20 01:22:36 +10:00
Jesse Boyd
c5cd3e1ecc *wrong version 2016-04-19 16:14:24 +10:00
Jesse Boyd
492d5ea07f bump preciousstones version 2016-04-19 15:41:12 +10:00
Jesse Boyd
e535f8adc9 Lastmask / preciousstones fix 2016-04-19 06:48:58 +10:00
Jesse Boyd
f8e1bb0b71 Use blocking queue 2016-04-19 05:07:50 +10:00
Jesse Boyd
d2128ab045 Bump version 2016-04-19 04:33:00 +10:00
Jesse Boyd
8c7b431e10 Possible invis block fix 2016-04-19 02:28:06 +10:00
Jesse Boyd
9cf4f6c9f0 More optimizations!
Schematics now load in a fraction of a time. (took me 5.13 seconds to
load a 102,572,228 block schematic)

Also made some minor optimizations here and there.
2016-04-18 04:54:27 +10:00
Jesse Boyd
04e281e72d Fix deform 2016-04-16 18:16:08 +10:00
Jesse Boyd
3f9e202f3a clipboard optimizations
Encode the block as a single byte if possible
Don't bother storing air
Use the block cache where possible
2016-04-15 18:39:36 +10:00
Jesse Boyd
f55f767e2f Bump version 2016-04-15 06:31:00 +10:00
Jesse Boyd
2012d56900 Remove version from build 2016-04-15 03:27:50 +10:00
Jesse Boyd
b546a75e00 v3.3.11 2016-04-15 02:35:20 +10:00
Jesse Boyd
969c800509 Fixes #32 2016-04-15 02:22:20 +10:00