Jesse Boyd
|
90e0ab574d
|
Load without throwing errors without WorldEdit
It's just functional enough to print a message saying it won't function
without WorldEdit
|
2016-11-30 18:45:30 +11:00 |
|
Jesse Boyd
|
9b7b30ac1b
|
Fixes #322
|
2016-11-29 15:20:00 +11:00 |
|
Jesse Boyd
|
fd539a9412
|
auto updater
|
2016-11-29 15:05:18 +11:00 |
|
Jesse Boyd
|
c3bded1c6d
|
Fix nukkit parallel set
|
2016-11-28 17:33:53 +11:00 |
|
Jesse Boyd
|
585496b489
|
*And nukkit
|
2016-11-28 17:25:13 +11:00 |
|
Jesse Boyd
|
e16bcae071
|
Some minor fixes
|
2016-11-18 08:44:16 +11:00 |
|
Jesse Boyd
|
84f1ee19fc
|
Fixes #322
|
2016-10-24 23:43:11 +11:00 |
|
Jesse Boyd
|
d5ea46a29c
|
PGZIP
|
2016-10-20 18:03:56 +11:00 |
|
Jesse Boyd
|
295aad0f2f
|
Minor inventory + queue management changes
|
2016-10-17 18:04:33 +11:00 |
|
Jesse Boyd
|
7886947061
|
Disable combine stages for nukkit
|
2016-10-03 03:16:04 +11:00 |
|
Jesse Boyd
|
36fdbe55fe
|
Various fixe + Restructuring + Possible breakage
|
2016-09-13 15:43:23 +10:00 |
|
Jesse Boyd
|
71071998c6
|
Various
nukkit fixes
add new brushes
some other minor stuff
|
2016-09-09 03:41:03 +10:00 |
|
Jesse Boyd
|
733f5eabc4
|
Fix lrbuild
|
2016-09-08 16:18:45 +10:00 |
|
Jesse Boyd
|
4f21126a76
|
Possible fix for out of bounds
|
2016-09-08 13:26:10 +10:00 |
|
Jesse Boyd
|
681eac9f33
|
More MCPE fixes
|
2016-09-05 23:53:50 +10:00 |
|
Jesse Boyd
|
c9eabe04ec
|
Simplify some commands for MCPE
|
2016-09-05 21:16:59 +10:00 |
|
Jesse Boyd
|
e610b2fabb
|
FIxes for MCPE
fix fixlighting
fix fixlighting
fix fawe commands not being registered
fix empty configs
fix tile placement
|
2016-09-05 16:01:39 +10:00 |
|
Jesse Boyd
|
9e297dc34a
|
MCPE port is now async
|
2016-09-05 12:35:05 +10:00 |
|
Jesse Boyd
|
b3787d4dbe
|
Fix block parsing for MCPE
|
2016-09-05 04:04:29 +10:00 |
|
Jesse Boyd
|
73817cf8a1
|
Don't cancel block break
|
2016-09-05 03:34:48 +10:00 |
|
Jesse Boyd
|
c4c7e1a091
|
Functional WorldEdit for MCPE
|
2016-09-05 03:25:33 +10:00 |
|
Jesse Boyd
|
e68530e8f8
|
FAWE for MCPE (WIP)
|
2016-09-05 01:34:38 +10:00 |
|