Commit Graph

929 Commits

Author SHA1 Message Date
Jesse Boyd
e09c0c2224
* forgot MaskingExtent 2018-02-10 00:20:34 +11:00
Jesse Boyd
519a95b4b9
* 2018-02-10 00:13:13 +11:00
Jesse Boyd
fa8d9d322e
Mask tweaks
Biome pattern can be properly masked now
Added `false` and `true` mask
2018-02-10 00:12:57 +11:00
Jesse Boyd
147c1c87fe
tweak sweep brush y coordinate 2018-02-09 12:58:37 +11:00
Jesse Boyd
598fcb8fcd
whoops 2018-02-08 20:11:26 +11:00
Jesse Boyd
9ef163af52
Strip color from plain console messages 2018-02-08 17:09:32 +11:00
Jesse Boyd
1b504e949c
Remove javax.xml.bind usage 2018-02-08 17:03:31 +11:00
Jesse Boyd
b902a57c2c
Various minor
Closes #482
Optimized sqrt for small ranges
Close clipboard on finalize
2018-02-08 16:52:42 +11:00
Jesse Boyd
6f664c19bb
Fixes #912 2018-02-07 13:16:58 +11:00
Jesse Boyd
46634b1b26
Fix CylinderRegion minY/maxY excedding world 2018-02-06 18:02:01 +11:00
Hannes Greule
bad4705f7a
fixed translation 2018-02-02 22:20:04 +01:00
Jesse Boyd
ec5e45fdd2
Various minor
update to latest nukkit
Add tr lang file
Add support for legacy pattern as command argument
2018-02-02 14:18:26 +11:00
Jesse Boyd
7136fb422e
Fixes #898 2018-01-25 14:58:47 +11:00
Jesse Boyd
ad60b90987
Various minor
Functioning nukkit gui for most commands
Fixes #876
2018-01-24 19:57:08 +11:00
Jesse Boyd
ea63c77d7e
Fix butcher/copy entities etc. 2018-01-23 17:07:46 +11:00
Jesse Boyd
5125a18540
Fix P2 hook not checking done flag 2018-01-20 00:24:29 +11:00
Jesse Boyd
6ee7f47129
Add duplicate patterns rather than replacing them 2018-01-19 14:36:01 +11:00
Jesse Boyd
613f6bd5c0
Use local settings for FaweQueue 2018-01-17 12:19:37 +11:00
Jesse Boyd
1186a00b47
Fixes #885 2018-01-17 11:57:01 +11:00
Jesse Boyd
bcbf307e8d
Don't unlight border chunks 2018-01-16 13:49:29 +11:00
Jesse Boyd
8d5e329eea
Fix remove lighting end 2018-01-16 13:33:43 +11:00
Jesse Boyd
ff42446f19
Fix lighting remove 2018-01-16 12:19:43 +11:00
Jesse Boyd
78e795d21a
reordering the dependency fixed it...? whatever 2018-01-16 12:05:09 +11:00
Jesse Boyd
134daefa24
Various unfinished
Start work on command GUI
Code cleanup
Add new lighting mode (see config)
Rename sponge -> sponge112
Fix sponge compile issues
Fix fuzzy region min/max not being set on first use
Fix clipboard on disk not closing on java 9
Start work on CFI chunk simplifier (for loading existing worlds)
Minor tile fixes for bukkit 1.12
2018-01-16 11:30:55 +11:00
Jesse Boyd
2448b2fe22
* 2018-01-15 17:32:20 +11:00
Jesse Boyd
446dc9c568
Use supplier instead of RunnableVal for sync 2018-01-15 15:39:55 +11:00
Jesse Boyd
0a246fc90f
Add ASkyBlock support 2018-01-12 16:13:54 +11:00
Jesse Boyd
5be72dd5d7
Quicker tick-limiter detection and lower timings 2018-01-11 20:16:10 +11:00
Jesse Boyd
4b7c1e987b
Fixes #870 Fixes #872 2018-01-11 18:08:15 +11:00
Jesse Boyd
9366acd6dc
Fixes #870 2018-01-11 14:26:33 +11:00
Jesse Boyd
b36c3dfc90
* 2018-01-10 19:53:02 +11:00
Jesse Boyd
a1ccdf0543
Use combined color for texturing 2018-01-10 19:40:44 +11:00
Jesse Boyd
0a776078ea
Fixes #852 2018-01-10 16:22:04 +11:00
Jesse Boyd
4609b472fe
Various minor
Fix transforms and mask help pages
Closes #852
Add world and floor thickness to CFI
Fix snow layers not affecting leaves
2018-01-10 14:51:58 +11:00
Jesse Boyd
e6ea640d21
Fixes #855 2018-01-10 11:26:11 +11:00
Jesse Boyd
e1e31beff0
Fixes #847 2018-01-07 21:25:49 +11:00
Jesse Boyd
1cb4cb345f
prevent bleeding 2017-12-26 22:58:36 +11:00
Jesse Boyd
395b46c842
Various major
New building mode (using CFI):
- CFI world is generated around the player in realtime
- Use WorldEdit/VS brushes while editing
- This is still being optimized
- Use a 1K radius height brush with near instant results
- https://github.com/boy0001/FastAsyncWorldedit/wiki/CreateFromImage

Early example: https://www.youtube.com/watch?v=jp1SjanWN70
2017-12-26 22:15:24 +11:00
Jesse Boyd
7e3bec1c76
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit 2017-12-09 14:00:45 +11:00
Jesse Boyd
882eefe144
Closes #813 2017-12-09 14:00:39 +11:00
Jesse Boyd
249ab84e7f
Merge pull request #811 from Leomixer17/patch-1
Added the italian translation
2017-12-09 13:58:58 +11:00
Jesse Boyd
49d59e2021
Cast to pattern
Fixes #810
Closes #817
2017-12-09 13:51:34 +11:00
Leomixer17
b51c9f7a99
Update message.yml 2017-12-03 17:33:11 +01:00
Leomixer17
8befcbaf2f
Update message.yml 2017-12-03 17:24:15 +01:00
Leomixer17
9c1108aef6
Update message.yml 2017-12-03 16:44:56 +01:00
Leomixer17
dad5bc25f0
Update message.yml 2017-12-03 16:04:39 +01:00
Leomixer17
4a99245e00
Update message.yml 2017-12-03 15:16:57 +01:00
Leomixer17
0457848262
Create message.yml 2017-12-03 00:30:30 +01:00
Jesse Boyd
f72aa7baf9
Various minor
Angle mask optimizations
- Fix and re-implement greedy height caching
- Use cached block mask for everything
Keep mask intersection insertion order
2017-11-12 16:28:22 +11:00
Jesse Boyd
6873e45b6f
Fix heightmap in height restricted regions 2017-11-12 13:37:27 +11:00
Jesse Boyd
0bac7251c1
Remove debug + Sync sponge tile changes 2017-11-12 11:42:19 +11:00
Jesse Boyd
d5d97f82af
Fixes #780 2017-11-09 17:21:56 +11:00
Jesse Boyd
b020e3ebe6
Various minor
re-implement forge/sponge modules
Fix NBT copy error
Fix entity/tile error
Some work on multi-clipboards
2017-11-09 07:18:16 +11:00
Jesse Boyd
7a4b7be26a
Fix CompoundTagBuilder being private 2017-10-16 16:34:32 +11:00
Jesse Boyd
1a5fd8add5
fix compile 2017-10-16 14:51:27 +11:00
Jesse Boyd
2001992519
* 2017-10-16 14:44:56 +11:00
Jesse Boyd
4dab4d118a
Reduce memory usage when converting 2017-10-16 14:43:28 +11:00
Jesse Boyd
4b9058bc7a
* 2017-10-14 20:14:27 +11:00
Jesse Boyd
d93f9f0553
Entity conversion 2017-10-09 23:52:04 +11:00
Jesse Boyd
b2395f7aa9
Progress, lower memory usage 2017-10-09 19:41:44 +11:00
Jesse Boyd
911f613f2f
Convert nether portals 2017-10-08 16:20:17 +11:00
Jesse Boyd
6db70e6058
Revert to old leveldb dependency 2017-10-07 18:30:07 +11:00
Jesse Boyd
08bdfe2fd9
Use BaseItem for item remapping 2017-10-07 15:59:18 +11:00
Jesse Boyd
76cfbeb4d0
Piston fixes 2017-10-07 15:40:04 +11:00
Jesse Boyd
8a8022e1a4
Piston direction 2017-10-07 14:12:04 +11:00
Jesse Boyd
0d9f998c6c
Item remapping 2017-10-07 00:49:43 +11:00
Jesse Boyd
1558c5c31d
* 2017-10-06 23:34:23 +11:00
Jesse Boyd
31a9c4561c
Fix LPCommandMode 2017-10-06 17:49:17 +11:00
Jesse Boyd
201809aedd
Some conversion fixes 2017-10-06 16:51:04 +11:00
Jesse Boyd
4150413885
Remove debug 2017-10-03 12:00:07 +11:00
Jesse Boyd
3babe53f91 Merge pull request #755 from OneShotMC/master
fix //calc still being able to crash servers
2017-10-01 17:32:23 +11:00
Andrew Gazelka
3111fd566b fix //calc still being able to crash servers 2017-09-30 22:02:09 -05:00
Jesse Boyd
22be697751
Fix saving lazy copy clipboard 2017-10-01 14:01:51 +11:00
Jesse Boyd
845ea0e9dc
MCPE fixes
Fix some MCPE mappings
Support MCPE -> PC
2017-09-30 15:40:02 +10:00
Jesse Boyd
ad593deb0f
Use provided EditSession for paste(World, Vector) 2017-09-30 00:49:07 +10:00
Jesse Boyd
3cb561eda7
Add remap message
Cloes #748
2017-09-25 17:00:07 +10:00
Jesse Boyd
c3d12f1971
Minor
Optimize schematic save with lazycopy
Have VS undo execute async
2017-09-24 13:15:42 +10:00
Jesse Boyd
a61e1fa96a
Fix remapping from pmmp 2017-09-22 13:27:03 +10:00
Jesse Boyd
9a45b364f6
Various minor
Fixes #742
Fixes #734
2017-09-22 12:44:49 +10:00
Jesse Boyd
cf4683b876
Fixes #747 2017-09-20 17:10:36 +10:00
Jesse Boyd
0b9def20ea
Fix surface mask 2017-09-19 12:44:49 +10:00
Jesse Boyd
dfcc75abd7
Add blank line before CFI message 2017-09-18 21:20:04 +10:00
Jesse Boyd
18d0ece516
Use ForkJoinPool instead of bukkit scheduler
As the ForkJoinPool will better manage threads so they don't get
exhausted.
2017-09-18 20:42:21 +10:00
Jesse Boyd
11f4c77883
Redirect CFI commands 2017-09-18 14:55:37 +10:00
Jesse Boyd
27d9baa7bc
Fixes #738 2017-09-18 14:45:44 +10:00
Jesse Boyd
c202b311f1
Fixes #733 2017-09-17 19:24:22 +10:00
Jesse Boyd
984c5c2e9f
Fixes #741 2017-09-17 17:50:50 +10:00
Jesse Boyd
ee38f856e4
Fixes #738 2017-09-14 15:31:25 +10:00
Jesse Boyd
b2252a1cf6
Fix regen issues 2017-09-14 14:33:47 +10:00
Jesse Boyd
eddb4d8b2d
CUI using structure blocks (config option) 2017-09-13 17:25:44 +10:00
Jesse Boyd
18c031919b
Br sweep feedback 2017-09-13 13:58:47 +10:00
Jesse Boyd
0693972db8
Fixes #737 2017-09-12 15:57:58 +10:00
Jesse Boyd
7b49ef0820
* 2017-09-12 06:22:25 +10:00
Jesse Boyd
ba195c40a1
* 2017-09-12 04:06:27 +10:00
Jesse Boyd
8ac2bf6da3
Interactive CFI 2017-09-12 03:02:44 +10:00
Jesse Boyd
b4c3e3989c
Fix randomization and FilteredTextureUtil with CFI 2017-09-09 00:35:29 +10:00
Jesse Boyd
f2b592a9e1
Fixes #728 2017-09-08 09:41:11 +10:00
Jesse Boyd
89c0a2cd2f
Fixes #727 2017-09-08 09:37:21 +10:00
Jesse Boyd
31d43755ab
Support diagonal stack 2017-09-07 23:13:32 +10:00
Jesse Boyd
477ae2a76d
Fixes #726 2017-09-07 18:39:26 +10:00