Fix biome change not sending packet
Add optimized biome get and set (AsyncWorld, EditSession etc.)
Add undo for biome changes
Fix tile entities for slow (non NMS) bukkit queue
Translate some stuff
Fix some concurrency issues with autoqueue
cuboid region geChunks() now has fixed memory cost (applies to commands
e.g. //listchunks)
Fix some undo issues
Fix for Vector/BlockVector
Use optimized LocalBlockVectorSet for various operations
- Ideally I'd like the operations to use O(1) memory, but for now it'll
use substantially reduced O(n)
Some message tweaks
Some minor entity placement optimizations
Refactor set optimization to be in the EditSession class
Fix and minor optimizations for for countBlocks()
Minor optimizations for affine transforms (//rotate etc.)
Optimizations for fuzzy block mask
Per world session history index when using disk
Configurable clipboard/history save locations
Fixed and optimized packet sending
History caching optimizations (instant now)
Fix undo
Fix blockshub hook
API improvements
Added worldedit from console
Fixed async world loading for paperspigot
Some minor optimizations
Added some extra translations
Update to PS 3.4.1
- Added various optimizations for PlotSquared
- Support full schematic exporting (includes NBT now)
Added compression level option:
0 is no compression
1-9 = varying levels of compression at the expense of CPU
3 = Good fast compression
5 = Good high compression
8 = Lots of compression (going further has diminishing returns)
Add EditSession builder (for extra control over optimizations)
Added compression option to FaweChangeSet constructor
Added FAWE format (used for history / clipboard on disk)
Various minor optimizations
TODO bug fixes
Fix entity y value not within chunk
Fix combined stages CPUOptimizedHistory not restoring air in existing
sections on undo
Change EditSession to wait for completion on flush (you should be
flushing it async)
Added setting for edit session history with no session