Commit Graph

1270 Commits

Author SHA1 Message Date
Jesse Boyd
911f613f2f
Convert nether portals 2017-10-08 16:20:17 +11:00
Jesse Boyd
f5d40ea1bf
Nether/End + Fix large worlds 2017-10-08 14:45:11 +11:00
Jesse Boyd
f098dba70a
Temporarily increase write buffer size 2017-10-07 18:54:40 +11:00
Jesse Boyd
6db70e6058
Revert to old leveldb dependency 2017-10-07 18:30:07 +11:00
Jesse Boyd
08bdfe2fd9
Use BaseItem for item remapping 2017-10-07 15:59:18 +11:00
Jesse Boyd
76cfbeb4d0
Piston fixes 2017-10-07 15:40:04 +11:00
Jesse Boyd
8a8022e1a4
Piston direction 2017-10-07 14:12:04 +11:00
Jesse Boyd
0d9f998c6c
Item remapping 2017-10-07 00:49:43 +11:00
Jesse Boyd
3cc2cc20e7
Convert tickables 2017-10-07 00:42:41 +11:00
Jesse Boyd
1558c5c31d
* 2017-10-06 23:34:23 +11:00
Jesse Boyd
31a9c4561c
Fix LPCommandMode 2017-10-06 17:49:17 +11:00
Jesse Boyd
201809aedd
Some conversion fixes 2017-10-06 16:51:04 +11:00
Jesse Boyd
4150413885
Remove debug 2017-10-03 12:00:07 +11:00
Jesse Boyd
f0915b558b
Temporarily disable forge modules 2017-10-01 17:37:24 +11:00
Jesse Boyd
3babe53f91 Merge pull request #755 from OneShotMC/master
fix //calc still being able to crash servers
2017-10-01 17:32:23 +11:00
Jesse Boyd
69159df055
Update leveldb dependency 2017-10-01 17:28:01 +11:00
Andrew Gazelka
3111fd566b fix //calc still being able to crash servers 2017-09-30 22:02:09 -05:00
Jesse Boyd
22be697751
Fix saving lazy copy clipboard 2017-10-01 14:01:51 +11:00
Jesse Boyd
845ea0e9dc
MCPE fixes
Fix some MCPE mappings
Support MCPE -> PC
2017-09-30 15:40:02 +10:00
Jesse Boyd
ad593deb0f
Use provided EditSession for paste(World, Vector) 2017-09-30 00:49:07 +10:00
Jesse Boyd
3cb561eda7
Add remap message
Cloes #748
2017-09-25 17:00:07 +10:00
Jesse Boyd
c3d12f1971
Minor
Optimize schematic save with lazycopy
Have VS undo execute async
2017-09-24 13:15:42 +10:00
Jesse Boyd
b8aaeb0f8c
Only download leveldb for conversion 2017-09-22 13:57:53 +10:00
Jesse Boyd
a61e1fa96a
Fix remapping from pmmp 2017-09-22 13:27:03 +10:00
Jesse Boyd
9a45b364f6
Various minor
Fixes #742
Fixes #734
2017-09-22 12:44:49 +10:00
Jesse Boyd
cf4683b876
Fixes #747 2017-09-20 17:10:36 +10:00
Jesse Boyd
0b9def20ea
Fix surface mask 2017-09-19 12:44:49 +10:00
Jesse Boyd
dfcc75abd7
Add blank line before CFI message 2017-09-18 21:20:04 +10:00
Jesse Boyd
18d0ece516
Use ForkJoinPool instead of bukkit scheduler
As the ForkJoinPool will better manage threads so they don't get
exhausted.
2017-09-18 20:42:21 +10:00
Jesse Boyd
11f4c77883
Redirect CFI commands 2017-09-18 14:55:37 +10:00
Jesse Boyd
27d9baa7bc
Fixes #738 2017-09-18 14:45:44 +10:00
Jesse Boyd
917d3f332d
Use seconds for leveldb "LastPlayed" 2017-09-18 00:40:10 +10:00
Jesse Boyd
c202b311f1
Fixes #733 2017-09-17 19:24:22 +10:00
Jesse Boyd
984c5c2e9f
Fixes #741 2017-09-17 17:50:50 +10:00
Jesse Boyd
ee38f856e4
Fixes #738 2017-09-14 15:31:25 +10:00
Jesse Boyd
b2252a1cf6
Fix regen issues 2017-09-14 14:33:47 +10:00
Jesse Boyd
671dc29c94
* 2017-09-13 18:18:14 +10:00
Jesse Boyd
eddb4d8b2d
CUI using structure blocks (config option) 2017-09-13 17:25:44 +10:00
Jesse Boyd
18c031919b
Br sweep feedback 2017-09-13 13:58:47 +10:00
Jesse Boyd
0693972db8
Fixes #737 2017-09-12 15:57:58 +10:00
Jesse Boyd
7b49ef0820
* 2017-09-12 06:22:25 +10:00
Jesse Boyd
ba195c40a1
* 2017-09-12 04:06:27 +10:00
Jesse Boyd
8ac2bf6da3
Interactive CFI 2017-09-12 03:02:44 +10:00
Jesse Boyd
b4c3e3989c
Fix randomization and FilteredTextureUtil with CFI 2017-09-09 00:35:29 +10:00
Jesse Boyd
f2b592a9e1
Fixes #728 2017-09-08 09:41:11 +10:00
Jesse Boyd
89c0a2cd2f
Fixes #727 2017-09-08 09:37:21 +10:00
Jesse Boyd
31d43755ab
Support diagonal stack 2017-09-07 23:13:32 +10:00
Jesse Boyd
477ae2a76d
Fixes #726 2017-09-07 18:39:26 +10:00
Jesse Boyd
398943b9b0
Add slot# pattern 2017-09-06 18:18:58 +10:00
Jesse Boyd
e27b1d5421
Fixes #724 2017-09-06 02:50:49 +10:00