Jesse Boyd
652a983907
Workaround for CoreProtect logging
2016-04-21 09:40:14 +10:00
Jesse Boyd
aa02b34d7c
Fix for global region
2016-04-21 08:15:54 +10:00
Jesse Boyd
b4c4dc2e5c
Bump version
2016-04-21 07:56:02 +10:00
Jesse Boyd
e5590ed12f
Queue optimizations + WorldGuard global region
2016-04-21 07:53:06 +10:00
Jesse Boyd
9f289f8fac
Debug failed chunk load.
2016-04-21 05:05:11 +10:00
Jesse Boyd
de08ef85d7
Fix limits / add cancellation messages
2016-04-21 04:22:47 +10:00
Jesse Boyd
c1acacc208
Add bindings for different architectures
2016-04-20 23:59:21 +10:00
Jesse Boyd
bdec0b7ef4
Delete old history
2016-04-20 10:06:35 +10:00
Jesse Boyd
01d5601b5b
Fix for CuboidClipboard rotation
2016-04-20 09:03:50 +10:00
Jesse Boyd
03a2dfec3f
Fix method signiture for CuboidClipboard
2016-04-20 07:17:24 +10:00
Jesse Boyd
3ed58f0d37
Bump version
2016-04-20 06:33:17 +10:00
Jesse Boyd
a8e335e23c
Various
...
- delete session on logout
- load session on world change (disk)
- set default chunk wait to 100ms
2016-04-20 06:30:34 +10:00
Jesse Boyd
6c141f462a
Fallback on async relight failure
2016-04-20 04:24:21 +10:00
Jesse Boyd
8f8c4f2c66
v3.3.16
2016-04-20 04:14:44 +10:00
Jesse Boyd
33f3cb6ba5
Optional async relighting
2016-04-20 04:11:09 +10:00
Jesse Boyd
505e99b488
Optimizations for 1.9
2016-04-20 01:22:36 +10:00
Jesse Boyd
c5cd3e1ecc
*wrong version
2016-04-19 16:14:24 +10:00
Jesse Boyd
492d5ea07f
bump preciousstones version
2016-04-19 15:41:12 +10:00
Jesse Boyd
e535f8adc9
Lastmask / preciousstones fix
2016-04-19 06:48:58 +10:00
Jesse Boyd
f8e1bb0b71
Use blocking queue
2016-04-19 05:07:50 +10:00
Jesse Boyd
d2128ab045
Bump version
2016-04-19 04:33:00 +10:00
Jesse Boyd
8c7b431e10
Possible invis block fix
2016-04-19 02:28:06 +10:00
Jesse Boyd
9cf4f6c9f0
More optimizations!
...
Schematics now load in a fraction of a time. (took me 5.13 seconds to
load a 102,572,228 block schematic)
Also made some minor optimizations here and there.
2016-04-18 04:54:27 +10:00
Jesse Boyd
d6ad027fc8
Fix block rotation corrupting block cache
2016-04-17 05:15:21 +10:00
Jesse Boyd
e413318fb7
Fix regen for non cuboid / vp2 / clear sessions on logout
2016-04-16 22:31:20 +10:00
Jesse Boyd
72933df640
Add allowed extents section to config
2016-04-16 19:31:18 +10:00
Jesse Boyd
04e281e72d
Fix deform
2016-04-16 18:16:08 +10:00
Jesse Boyd
3f9e202f3a
clipboard optimizations
...
Encode the block as a single byte if possible
Don't bother storing air
Use the block cache where possible
2016-04-15 18:39:36 +10:00
Jesse Boyd
f55f767e2f
Bump version
2016-04-15 06:31:00 +10:00
Jesse Boyd
aa06bc19d2
Workaround for WorldEdit's sign bug
2016-04-15 06:29:30 +10:00
Jesse Boyd
2012d56900
Remove version from build
2016-04-15 03:27:50 +10:00
Jesse Boyd
b546a75e00
v3.3.11
2016-04-15 02:35:20 +10:00
Jesse Boyd
e87f804236
Fixes #28
2016-04-15 02:30:02 +10:00
Jesse Boyd
969c800509
Fixes #32
2016-04-15 02:22:20 +10:00
Jesse Boyd
f3db4be8ae
Bump version
2016-04-15 00:20:11 +10:00
Jesse Boyd
5097f0cf63
Fixes #30
...
The CuboidRegion class will now queue blocks in layers for a chunk
before moving onto the next chunk. This results in higher cache hits for
history enabled queues. It also allows the block placer to start earlier
during preprocessing with edits affecting > 64 (configurable) chunks.
Note: with history on disk enabled, this means near unlimited sized
edits (for certain commands) might be feasible.
2016-04-15 00:18:22 +10:00
Jesse Boyd
caa0e475ad
Have regen respect protection
2016-04-14 19:22:13 +10:00
Jesse Boyd
9f57b89756
Fixes #27 (/up and /ceil)
...
Also change the commands to go through the editSession so it can be
restricted/undone
2016-04-14 18:27:02 +10:00
Jesse Boyd
04dab97460
Added regen for forge ( #23 )
2016-04-14 18:07:51 +10:00
Jesse Boyd
fff311a99f
Fixes #23
2016-04-14 07:31:02 +10:00
Jesse Boyd
5b3e0973f2
Fixes #21
2016-04-13 20:04:01 +10:00
Jesse Boyd
42654bd784
Various
...
fix a few async issues (nbt setting/cut/plotsquared hook)
fixes #1
allow some debug options to be configurable (chunk wait / buffer size)
add region restriction option
2016-04-07 06:19:17 +10:00
Jesse Boyd
fabdf0b08a
Fixes #18
2016-04-06 03:51:52 +10:00
Jesse Boyd
ab4af2741f
Prefix
2016-04-06 03:02:15 +10:00
Jesse Boyd
fb4ed9362d
Various
...
per player limits
- max blocks
- max checks
- max fails
- max entities
- max blockstates
Also add command limit
Fix negative coord compression issue
2016-04-06 01:11:24 +10:00
Jesse Boyd
ba04eb9fc8
Cleanup / persistent history
2016-04-05 02:07:36 +10:00
Jesse Boyd
0dfbd44c72
Faster compression
...
Using java's inbuilt compression algorithms (gzip or deflator both) was
a bit too slow for me.
Fawe is now using the LZ4 compression algorithm, which is super fast. So
fast that I decided to add a default 1 pass of compression to history.
Enabling further compression will do an additional high LZ4 compression.
2016-04-04 18:39:00 +10:00
Jesse Boyd
fb15a425a7
Queue, editsession and history optimizations
...
Streamlined the queue so now the queue doesn't need to be fetched on
each block
Removed block reording from editsession as it alone takes half a
second/million blocks
Replaced block fetch from history extent with optimized algorithm.
2016-04-04 04:03:35 +10:00
Jesse Boyd
491b6bc646
BUmp version, add check for op
2016-04-03 17:26:17 +10:00
Jesse Boyd
0c55e3c7cb
Clipboard compression
...
Reduce the size of the clipboard by encoding the BaseBlock as a short
array, with an accompanying map for nbt.
2016-04-03 17:13:22 +10:00