Implement virtual worlds
New schematic commands:
//schem show <directory>
//schem delete * - Deletes the files associated with your currently
loaded schematic
//schem move <directory> - Moves your currently loaded schematics to
this directory
//download -> supports downloading multiple schematics at once
Start work on command GUI
Code cleanup
Add new lighting mode (see config)
Rename sponge -> sponge112
Fix sponge compile issues
Fix fuzzy region min/max not being set on first use
Fix clipboard on disk not closing on java 9
Start work on CFI chunk simplifier (for loading existing worlds)
Minor tile fixes for bukkit 1.12
This is working towards making sure all parts of FAWE will work on newer
versions of minecraft without the plugin needing to update. (it'll still
be slower until proper support is added)
- Adds version agnostic bukkit adapter
- Adds version agnostic bukkit anvil mode
Anvil API can now be used fully async
- The underlying code still schedules things on the main thread
plotsquared + plotme perms now default to true
Minor optimization for DownwardVisitor
FAVS
- Support for //gmask
- Support for //gsmask
- Support for //gtransform
- Suport for /v <pattern>
improved ingame changelog info
Increase tick limiter default item spawn limit
Fixes#632Fixes#629Fixes#627Fixes#628
add debug command moveto512
main command aliases are now configurable
clean thread pools when discarded
switch to BaseBlock and deprecate BlockPattern
Add SparseBlockSet
- uncompressed, memory efficient set of arbitrary bit length numbers
- if access is sequencial, use a compressed data structure instead
change SetQueue time allocation algorithm