Jesse Boyd
8e91d8a6ad
Potential fix for crash
2016-10-21 00:45:40 +11:00
Jesse Boyd
2682540de5
Fixes + Trim
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Usage /plot trimchunks <world> <trim-unowned>
Fixes for Anvil
e.g. /plot trimchunks plotworld true
Will output the trimmed world to another folder (you need spare disk
space)
Some minor fixes.
Added WeakFaweQueueMap which will discard changes when low memory
2016-10-02 16:20:12 +11:00
Jesse Boyd
d4fd374caa
Cache nmsWorld during queue initialization
2016-09-24 13:27:52 +10:00
Jesse Boyd
36fdbe55fe
Various fixe + Restructuring + Possible breakage
2016-09-13 15:43:23 +10:00
Jesse Boyd
71071998c6
Various
...
nukkit fixes
add new brushes
some other minor stuff
2016-09-09 03:41:03 +10:00
Jesse Boyd
b18e53e79f
Fix schematic downloading
2016-09-02 13:23:58 +10:00
Jesse Boyd
f674c75f1d
Fix 1.7 relighting
2016-08-29 22:06:24 +10:00
Jesse Boyd
26fc8b781c
Fix modification and packet sending for 1.7.10
2016-08-29 19:11:53 +10:00
Jesse Boyd
5baa99ec80
Fix compile issues
2016-08-27 13:47:09 +10:00
Jesse Boyd
814ac60823
Fixes #253 + other stuff
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Fixes clipboard on disk
Fixed hybrid MCAQueue hybrid get (tile/block/refresh)
Fixed no NMS queue messages
2016-08-22 22:18:59 +10:00
Jesse Boyd
4ddffb197b
Various
...
More work on anvil API
Fix IO exception with history on disk
Optimize chunk index caching
2016-08-20 13:33:56 +10:00
Jesse Boyd
a2589d4493
More work on optimized MCA reader
...
+ Fix for 1.7.10 gson import error
2016-08-17 12:10:03 +10:00
Jesse Boyd
3a3fcca8b0
Various
...
Remove numerical versioning
Fix queue relighting concurrency
Fixed fixlighting async error
Fixes for 1.7.10 + thermos
Fixed non disk schematic loading
2016-08-14 10:26:51 +10:00
Jesse Boyd
35883cfb16
Fixes #228
2016-08-10 17:32:05 +10:00
Jesse Boyd
1ed87eabbc
Various
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Per world session history index when using disk
Configurable clipboard/history save locations
Fixed and optimized packet sending
History caching optimizations (instant now)
2016-08-09 14:32:51 +10:00
Jesse Boyd
c4026d37dc
Fixes #223
2016-08-07 17:26:46 +10:00
Jesse Boyd
c98d07039d
Buffered random access clipboard compression + schematic -> clipboard streaming
...
Also adds CPUOptimizedClipboard which has no extra compression
Note: Performance degrades if access is actually random (the buffering
optimizes sequential r/w)
Removing stream in favor of clipboard compression / disk
- In order to stream a schematic, it would need to be fully read 3 times
as tags are not ordered (dimensions -> block ids -> data + tiles +
entities)
- Much faster just using disk / memory as an intermediate step
2016-08-06 16:42:40 +10:00
Jesse Boyd
5eff53f1f8
Remove duplicate method
2016-08-04 20:01:47 +10:00
Jesse Boyd
e5ebccd053
All commands translatable + Start on inspect brush
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+ Disable AWE if present as otherwise both don't load
2016-08-03 19:23:31 +10:00
Jesse Boyd
1ca5798e9d
Begin rollback optimizations + other
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Store rollback summary in database (option)
API improvements
Load before AWE
2016-08-03 14:43:27 +10:00
Jesse Boyd
ff60177dcc
Working async relighting
2016-07-27 08:03:51 +10:00
Jesse Boyd
06275e8d3d
[Bleeding] Lighting changes + broken
2016-07-26 10:04:19 +10:00
Jesse Boyd
4bde477206
Various
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Fix forge multiworld
Add NMS setLight (sky/block)
Fix clipboard on disk start index
Fix cmd block data
2016-07-25 08:25:07 +10:00
Jesse Boyd
c52c1bee27
Relight improvements + ports
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6 lighting modes (0-5), see config
forge194
forge110
bukkit1710
(untested)
2016-07-15 09:53:30 +10:00