Commit Graph

24 Commits

Author SHA1 Message Date
Jesse Boyd
c7d959d6dc
Anvil replace + masking extent biomes 2017-04-03 20:07:57 +10:00
Jesse Boyd
c474917ec2
Fix error when visualizing outside view distance 2017-03-31 12:27:33 +11:00
Jesse Boyd
6c505c8c02
Clean up brushes 2017-03-06 03:19:14 +11:00
Jesse Boyd
04603b7cee
Various
Improved web integrated clipboard
Fully fledged brush visualization (modes 0-2): //br vis
Brush targeting modes (0-3): //br target
Brush scroll actions: //br scroll
- change clipboard from directory or web
- change mask
- change pattern
- change range
- change size
- change target mode
Build multi-brushes (choose the brush for left click and right click
individually)
- //br primary
- //br secondary
- Changing the pattern/mask will affect the currently selected brush,
not both
Changes to brush behavior
- spline connects by clicking the same spot twice
- line/copy brush tweaks
Schematics now default per user
- To save/load globally use "../" before the filename
Easily save a schematic to a directory
- `//schem save folder/` will choose save a the next lowest free number
Improved block parsing
Add resettable brushes
- e.g. line brush resets points by shift + left click
2017-03-04 00:54:50 +11:00
Jesse Boyd
9c74d0b981
Various (unfinished)
Fixes #439
Update to Java 8
Adds scrollable brushes to the API (action on brush scroll)
- Clipboard
- Mask
- Pattern
- Range
- Size
Adds movable brushes to the API (action on brush move)
Adds different targeting modes for brushes (see enum TargetMode)
Adds VisualBrush to API (sends client block changes instead of changing
the world)
Updater now checks every 30m for updates
Adds in game updater changelog (/fawe changelog)
Adds language option to config
Adds german translations
Adds CircleBrush (WIP)
Simplify DoubleActionBrush and DoubleActionBrushTool to extend
Brush/BrushTool
Use ImmutableBlock instead of anonymous BaseBlock for cache
Fixes CuboidRegion iteration (affected some commands)
Fixes WorldCopyClipboard schematic saving
Optimize FawePlayer -> Player by caching value
Simplified pattern and mask API by extending legacy versions
Optimize sphere, cylinder and deform
Added brush cancellation by SHIFT + LEFT CLICK
Probably some other stuff
2017-02-26 16:39:00 +11:00
Jesse Boyd
b16276e1ac
Fix compile 2017-02-20 11:28:11 +11:00
Jesse Boyd
b9fdfb8b01
Fixes #427 Fixes #426 2017-02-18 16:12:42 +11:00
Jesse Boyd
0427771b7e
Re-add the forge/sponge modules 2017-02-06 13:09:44 +11:00
Jesse Boyd
81dcf26a2a
Fixes #407 2017-02-04 17:44:33 +11:00
Jesse Boyd
812c12fce4
Undo/Settings
Fix some disk and undo issues
FaweQueue uses Settings instance
2017-01-15 18:45:12 +11:00
Jesse Boyd
bc677f823e
Various
Fix for Vector/BlockVector
Use optimized LocalBlockVectorSet for various operations
- Ideally I'd like the operations to use O(1) memory, but for now it'll
use substantially reduced O(n)
Some message tweaks
Some minor entity placement optimizations
Refactor set optimization to be in the EditSession class
Fix and minor optimizations for for countBlocks()
Minor optimizations for affine transforms (//rotate etc.)
Optimizations for fuzzy block mask
2017-01-11 07:47:59 +11:00
Jesse Boyd
ede846f894
Init empty section with skylight array 2016-12-30 02:09:02 +11:00
Jesse Boyd
850bb533cb
Fix packet sending for null chunk sections 2016-12-29 11:53:07 +11:00
Jesse Boyd
2d295effee
forge installer 2016-12-27 21:56:37 +11:00
Jesse Boyd
9d920a5510
Optimize set air for more versions 2016-12-27 05:58:14 +11:00
Jesse Boyd
33548c8d55
Regen for forge/sponge 2016-12-27 05:47:21 +11:00
Jesse Boyd
32ae0f1d48
Update sponge jar 2016-12-26 18:42:33 +11:00
Jesse Boyd
76e037492b
Add speicifying biome/seed for regen command
//regen
//regen forest
//regen desert 5336
2016-12-23 02:31:00 +11:00
Jesse Boyd
6b0c2b9ef9
Fix sendBlocks + lever rotation 2016-12-03 12:57:17 +11:00
Jesse Boyd
aa27d01fc4
Tile entity fixes + send block update 2016-12-02 17:03:57 +11:00
Jesse Boyd
84fa07eec9
Fix some undo/redo tile entity issues 2016-12-01 13:51:59 +11:00
Jesse Boyd
90e0ab574d
Load without throwing errors without WorldEdit
It's just functional enough to print a message saying it won't function
without WorldEdit
2016-11-30 18:45:30 +11:00
Jesse Boyd
3bf576d5d5
Fixes #355 (forge inventory) 2016-11-30 12:51:05 +11:00
Jesse Boyd
768230c916
Update to forge 1.11 2016-11-29 22:17:25 +11:00