Jesse Boyd
eb62377c0f
Optimizations for BukkitQueue_All
...
This queue is used to place blocks when no (fast) NMS one is found.
- Exploits a bug in vanilla relight algorithm for faster placement
2016-08-14 20:55:17 +10:00
Jesse Boyd
3a3fcca8b0
Various
...
Remove numerical versioning
Fix queue relighting concurrency
Fixed fixlighting async error
Fixes for 1.7.10 + thermos
Fixed non disk schematic loading
2016-08-14 10:26:51 +10:00
Jesse Boyd
3ec42144e7
Fixes #229
2016-08-10 17:36:28 +10:00
Jesse Boyd
5c0ae62b17
Various
...
Keep chunks loaded for at least 10s
Optimizations for 1.10
Fix cast for 1.8
Memory/Disk Optimizations for relighting large areas in unloaded chunks
Fix for clipboard entities
2016-08-10 17:18:55 +10:00
Jesse Boyd
1ed87eabbc
Various
...
Per world session history index when using disk
Configurable clipboard/history save locations
Fixed and optimized packet sending
History caching optimizations (instant now)
2016-08-09 14:32:51 +10:00
Jesse Boyd
7cf334d881
Fixes #224
2016-08-07 17:19:08 +10:00
Jesse Boyd
5eff53f1f8
Remove duplicate method
2016-08-04 20:01:47 +10:00
Jesse Boyd
895de11a09
Fix entity mask + More work on rollback
2016-08-04 19:46:38 +10:00
Jesse Boyd
e5ebccd053
All commands translatable + Start on inspect brush
...
+ Disable AWE if present as otherwise both don't load
2016-08-03 19:23:31 +10:00
Jesse Boyd
ffc23f4020
Minor PS fix + undo fastmode error
2016-07-31 09:58:28 +10:00
Jesse Boyd
ff60177dcc
Working async relighting
2016-07-27 08:03:51 +10:00
Jesse Boyd
06275e8d3d
[Bleeding] Lighting changes + broken
2016-07-26 10:04:19 +10:00
Jesse Boyd
4bde477206
Various
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Fix forge multiworld
Add NMS setLight (sky/block)
Fix clipboard on disk start index
Fix cmd block data
2016-07-25 08:25:07 +10:00
Jesse Boyd
d562b6cf66
Update forge classes
2016-07-23 08:57:15 +10:00
Jesse Boyd
2f76cb59e3
Move voxelsniper stuff to its own jar
...
(untested)
2016-07-16 06:26:09 +10:00
Jesse Boyd
c52c1bee27
Relight improvements + ports
...
6 lighting modes (0-5), see config
forge194
forge110
bukkit1710
(untested)
2016-07-15 09:53:30 +10:00
Jesse Boyd
bdff04cff4
Fix for PreciousStones
2016-07-14 04:55:27 +10:00
Jesse Boyd
78bb55380d
BlocksHub logging for VoxelSniper
2016-07-12 19:03:03 +10:00
Jesse Boyd
87f79f9fa6
Various fixes
...
Fix undo
Fix blockshub hook
API improvements
Added worldedit from console
Fixed async world loading for paperspigot
Some minor optimizations
Added some extra translations
2016-07-12 17:54:00 +10:00
Jesse Boyd
9ed6880d1d
Various
2016-07-10 23:37:18 +10:00
Jesse Boyd
227ac22d15
Fix data for id=9
2016-06-30 22:11:58 +10:00
Jesse Boyd
3be0205c4b
Debug nms placer
2016-06-29 21:28:29 +10:00
Jesse Boyd
af6c80901a
Update some classes
2016-06-29 15:25:27 +10:00
Jesse Boyd
1867a41d8a
Fixes #166
2016-06-29 03:03:27 +10:00
Jesse Boyd
272a359c28
Possible fix for tiles
2016-06-29 02:39:07 +10:00
Jesse Boyd
a521cb9ac3
Prevent chunk unload during async relight + delay tasks
2016-06-28 22:09:47 +10:00
Jesse Boyd
e8ae5ca119
Fixes #166
2016-06-27 23:56:11 +10:00
Jesse Boyd
2c0a47c60f
Fix chunk listener items and tweak p2 mask.
2016-06-24 15:38:30 +10:00
Jesse Boyd
abbd5cbf62
Fix bad import
2016-06-21 22:17:59 +10:00
Jesse Boyd
e4b1cc376b
Document some stuff
2016-06-21 20:35:09 +10:00
Jesse Boyd
8555276a78
Various
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Fixed slow bukkit api placer (if no NMS placer exists) (it will try to
stay above 18.5 TPS)
Added more messages to translations
Added copy brush
Added resizable clipboard builder (API)
Added image download
2016-06-21 15:53:52 +10:00
Jesse Boyd
3d8a7f84cd
Change commit to flush
2016-06-20 16:11:54 +10:00
Jesse Boyd
990d2fcbb0
Fix logging
2016-06-20 15:36:10 +10:00
Jesse Boyd
0d7c0474cc
Various fixes
2016-06-20 14:06:14 +10:00
Jesse Boyd
4c59ffc371
Various
...
Fixed entity copy, tree gen, snow height, reload history limit,
2016-06-19 12:24:28 +10:00
Jesse Boyd
4937ce99fc
Update paper download link
2016-06-18 14:19:56 +10:00
Jesse Boyd
9bf2d2b0c3
Various
...
Update to PS 3.4.1
- Added various optimizations for PlotSquared
- Support full schematic exporting (includes NBT now)
Added compression level option:
0 is no compression
1-9 = varying levels of compression at the expense of CPU
3 = Good fast compression
5 = Good high compression
8 = Lots of compression (going further has diminishing returns)
Add EditSession builder (for extra control over optimizations)
Added compression option to FaweChangeSet constructor
Added FAWE format (used for history / clipboard on disk)
Various minor optimizations
TODO bug fixes
2016-06-16 20:25:21 +10:00
Jesse Boyd
fbb4ae9ddf
wrong import
2016-06-14 10:37:50 +10:00
Jesse Boyd
50e4231125
Fix java 1.7 compatibility
2016-06-10 14:08:37 +10:00
Jesse Boyd
92ccbfcdcd
Fixes #147
2016-06-10 05:10:56 +10:00
Jesse Boyd
62e40bd9b6
Fixes for unused EditSessions clogging queue
2016-06-06 10:58:13 +10:00
Jesse Boyd
cc4f654941
debug failed queue initialization
2016-05-30 00:24:24 +10:00
Jesse Boyd
a05ae2e550
Various fixes for VS / WE
2016-05-28 08:37:16 +10:00
Jesse Boyd
89222036ea
Various
...
Optimize undo / use AsyncWorld with RangeBlockHelper / Fix performer
queue / Rename command
2016-05-24 06:47:12 +10:00
Jesse Boyd
4ac02d6297
Fixes #121
2016-05-23 23:00:33 +10:00
Jesse Boyd
e8d76e3f3a
VS history on disk/undo/rename perform to //p
2016-05-23 06:38:59 +10:00
Jesse Boyd
8a91f09192
Fix vs mask
2016-05-23 05:01:29 +10:00
Jesse Boyd
c950b7554d
async bukkit wrappers / vs hook / api changes
2016-05-23 03:37:55 +10:00
Jesse Boyd
54864b73d2
Various
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centralize error handling
fix tile entities (undo/redo)
2016-05-19 17:41:55 +10:00
Jesse Boyd
0bc703e1b9
Forge/Sponge 3.5.0
2016-05-14 23:38:07 +10:00