package com.boydti.fawe.object; import com.sk89q.worldedit.EditSession; import com.sk89q.worldedit.Vector; import com.sk89q.worldedit.blocks.BlockType; import com.sk89q.worldedit.extent.Extent; import com.sk89q.worldedit.history.changeset.ChangeSet; public class EditSessionWrapper { public final EditSession session; public EditSessionWrapper(final EditSession session) { this.session = session; } public int getHighestTerrainBlock(final int x, final int z, final int minY, final int maxY, final boolean naturalOnly) { for (int y = maxY; y >= minY; --y) { final Vector pt = new Vector(x, y, z); final int id = session.getBlockType(pt); final int data = session.getBlockData(pt); if (naturalOnly ? BlockType.isNaturalTerrainBlock(id, data) : !BlockType.canPassThrough(id, data)) { return y; } } return minY; } public Extent getHistoryExtent(Extent parent, ChangeSet set, FawePlayer player) { return new HistoryExtent(parent, set); } }