/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.function.visitor; import static com.google.common.base.Preconditions.checkNotNull; import java.util.Iterator; import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.entity.Entity; import com.sk89q.worldedit.function.EntityFunction; import com.sk89q.worldedit.function.operation.Operation; import com.sk89q.worldedit.function.operation.Operations; import com.sk89q.worldedit.function.operation.RunContext; /** * Visits entities as provided by an {@code Iterator}. */ public class EntityVisitor implements Operation { private final EntityFunction function; private final int affected = 0; private final Iterator iterator; /** * Create a new instance. * * @param iterator the iterator * @param function the function */ public EntityVisitor(final Iterator iterator, final EntityFunction function) { checkNotNull(iterator); checkNotNull(function); this.function = function; this.iterator = iterator; } /** * Get the number of affected objects. * * @return the number of affected */ public int getAffected() { return affected; } @Override public Operation resume(final RunContext run) throws WorldEditException { while (iterator.hasNext()) { function.apply(iterator.next()); } return null; } @Override public void cancel() {} public static Class inject() { return Operations.class; } }