/* * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ package com.sk89q.worldedit.function.visitor; import static com.google.common.base.Preconditions.checkNotNull; import com.sk89q.worldedit.Vector; import com.sk89q.worldedit.function.RegionFunction; import com.sk89q.worldedit.function.mask.Mask; import com.sk89q.worldedit.function.operation.Operations; /** * An implementation of an {@link BreadthFirstSearch} that uses a mask to * determine where a block should be visited. */ public class RecursiveVisitor extends BreadthFirstSearch { private final Mask mask; /** * Create a new recursive visitor. * * @param mask the mask * @param function the function */ public RecursiveVisitor(final Mask mask, final RegionFunction function) { super(function); checkNotNull(mask); this.mask = mask; } @Override protected boolean isVisitable(final Vector from, final Vector to) { return mask.test(to); } public static Class inject() { return Operations.class; } }