FastAsyncWorldedit/src/main/java/com/sk89q/worldedit/function/visitor/FlatRegionVisitor.java

79 lines
2.4 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.visitor;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.function.FlatRegionFunction;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.function.operation.RunContext;
import com.sk89q.worldedit.regions.FlatRegion;
/**
* Applies region functions to columns in a {@link FlatRegion}.
*/
public class FlatRegionVisitor implements Operation {
private final FlatRegionFunction function;
private final int affected = 0;
private final Iterable<Vector2D> iterator;
/**
* Create a new visitor.
*
* @param flatRegion a flat region
* @param function a function to apply to columns
*/
public FlatRegionVisitor(final FlatRegion flatRegion, final FlatRegionFunction function) {
checkNotNull(flatRegion);
checkNotNull(function);
this.function = function;
iterator = flatRegion.asFlatRegion();
}
/**
* Get the number of affected objects.
*
* @return the number of affected
*/
public int getAffected() {
return affected;
}
@Override
public Operation resume(final RunContext run) throws WorldEditException {
for (final Vector2D pt : iterator) {
function.apply(pt);
}
return null;
}
@Override
public void cancel() {}
public static Class<?> inject() {
return Operations.class;
}
}