FastAsyncWorldedit/src/main/java/com/sk89q/worldedit/function/visitor/LayerVisitor.java

131 lines
4.2 KiB
Java

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function.visitor;
import static com.google.common.base.Preconditions.checkArgument;
import static com.google.common.base.Preconditions.checkNotNull;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.function.LayerFunction;
import com.sk89q.worldedit.function.mask.Mask2D;
import com.sk89q.worldedit.function.mask.Masks;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.function.operation.RunContext;
import com.sk89q.worldedit.regions.FlatRegion;
/**
* Visits the layers within a region.
*
* <p>This class works by iterating over all the columns in a {@link FlatRegion},
* finding the first ground block in each column (searching from a given
* maximum Y down to a minimum Y), and then applies a {@link LayerFunction} to
* each layer.</p>
*/
public class LayerVisitor implements Operation {
private final LayerFunction function;
private Mask2D mask = Masks.alwaysTrue2D();
private final int minY;
private final int maxY;
private final Iterable<Vector2D> iterator;
/**
* Create a new visitor.
*
* @param flatRegion the flat region to visit
* @param minY the minimum Y to stop the search at
* @param maxY the maximum Y to begin the search at
* @param function the layer function to apply t blocks
*/
public LayerVisitor(final FlatRegion flatRegion, final int minY, final int maxY, final LayerFunction function) {
checkNotNull(flatRegion);
checkArgument(minY <= maxY, "minY <= maxY required");
checkNotNull(function);
this.minY = minY;
this.maxY = maxY;
this.function = function;
iterator = flatRegion.asFlatRegion();
}
/**
* Get the mask that determines which columns within the flat region
* will be visited.
*
* @return a 2D mask
*/
public Mask2D getMask() {
return mask;
}
/**
* Set the mask that determines which columns within the flat region
* will be visited.
*
* @param mask a 2D mask
*/
public void setMask(final Mask2D mask) {
checkNotNull(mask);
this.mask = mask;
}
@Override
public Operation resume(final RunContext run) throws WorldEditException {
for (final Vector2D column : iterator) {
if (!mask.test(column)) {
continue;
}
// Abort if we are underground
if (function.isGround(column.toVector(maxY + 1))) {
return null;
}
boolean found = false;
int groundY = 0;
for (int y = maxY; y >= minY; --y) {
final Vector test = column.toVector(y);
if (!found) {
if (function.isGround(test)) {
found = true;
groundY = y;
}
}
if (found) {
if (!function.apply(test, groundY - y)) {
break;
}
}
}
}
return null;
}
@Override
public void cancel() {}
public static Class<?> inject() {
return Operations.class;
}
}