73 lines
2.2 KiB
Java
73 lines
2.2 KiB
Java
/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.function.visitor;
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import java.util.Iterator;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.function.RegionFunction;
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import com.sk89q.worldedit.function.operation.Operation;
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import com.sk89q.worldedit.function.operation.Operations;
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import com.sk89q.worldedit.function.operation.RunContext;
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import com.sk89q.worldedit.regions.Region;
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/**
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* Utility class to apply region functions to {@link com.sk89q.worldedit.regions.Region}.
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*/
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public class RegionVisitor implements Operation {
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private final RegionFunction function;
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private final int affected = 0;
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private final Iterator<BlockVector> iterator;
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public RegionVisitor(final Region region, final RegionFunction function) {
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this.function = function;
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iterator = region.iterator();
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}
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/**
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* Get the number of affected objects.
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*
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* @return the number of affected
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*/
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public int getAffected() {
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return affected;
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}
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@Override
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public Operation resume(final RunContext run) throws WorldEditException {
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while (iterator.hasNext()) {
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function.apply(iterator.next());
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}
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return null;
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}
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@Override
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public void cancel() {}
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public static Class<?> inject() {
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return Operations.class;
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}
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}
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