FastAsyncWorldedit/core
Jesse Boyd 90e381a132
Minor vector optimizations
For the MutableBlockVector, use int instead of double
- Should reduce how quickly memory is used/collected
2017-01-13 06:05:32 +11:00
..
src/main Minor vector optimizations 2017-01-13 06:05:32 +11:00
build.gradle Zstd/disk clipboard/version/various 2016-12-12 17:41:32 +11:00