FastAsyncWorldedit/core
Jesse Boyd c98d07039d Buffered random access clipboard compression + schematic -> clipboard streaming
Also adds CPUOptimizedClipboard which has no extra compression
Note: Performance degrades if access is actually random (the buffering
optimizes sequential r/w)
Removing stream in favor of clipboard compression / disk
- In order to stream a schematic, it would need to be fully read 3 times
as  tags are not ordered (dimensions -> block ids -> data + tiles +
entities)
- Much faster just using disk / memory as an intermediate step
2016-08-06 16:42:40 +10:00
..
src/main Buffered random access clipboard compression + schematic -> clipboard streaming 2016-08-06 16:42:40 +10:00
build.gradle Various fixes 2016-07-12 17:54:00 +10:00