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Updated WorldEdit and FAWE patterns (markdown)
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TODO
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http://wiki.sk89q.com/wiki/WorldEdit/Block_data_syntax
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# Patterns
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Patterns are used in various commands when changing blocks. e.g. `//set <pattern>`
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Learn more about the block data format supported by WorldEdit here:
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http://wiki.sk89q.com/wiki/WorldEdit/Block_data_syntax
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## List of Patterns
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#### Simple patterns
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`#clipboard` Use the blocks in your clipboard as the pattern (alias #copy)
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`#existing` Use the block that is already there (alias #*)
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#### Block pattern `<block>`
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Example: `stone`
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Explanation: Uses stone for the pattern
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#### Pattern list `<pattern-1>,<pattern-2>`
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Example: `stone,wood,#clipboard`
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Example2: `80%stone,20%wood`
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Explanation: Mix several patterns together
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#### Relative `#relative:<pattern>`
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Aliases: `#~`, `#r`, `#rel`
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Example: `#relative:#clipboard`
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Explanation: The clipboard pattern is offset relative to where you click
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#### No axis `#!x`, `#!y`, `#!z`
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Aliases: `#nx`, `#ny`, `#nz`, `#nox`, `#noy`, `#noz`
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Example: `#!x:#!z:#~:#l3d:<pattern list> 5`
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Explanation: Will linearly apply the pattern along the y-axis
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Example2: `/br sphere #!x:#!z:#~:#l3d:121,24,5:2,100:11,5,99:14,3:1,5:1,88,159:7,5:5,159:15 5`, `/mask %20 !0`
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Explanation 2: A gradient brush with a given set of block ids
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#### Linear list `#linear:<pattern list>`
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Aliases: `#l`
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Example: `#l:stone,wood,bedrock`
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Explanation: Each block change will use the next item in the list
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#### Linear 3D list `#linear3d:<pattern list>`
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Aliases: `#l3d`
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Example: `#l:stone,wood,bedrock`
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Explanation: Uses the x,y,z coordinate to pick the next block from the list
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