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Updated TextureUtil block and biome coloring (markdown)
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### Notes:
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- Put any jars with textures you want (e.g. your .minecraft/versions/<version>/<version>.jar) in FastAsyncWorldEdit/textures
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- Put any jars with textures you want (e.g. your `.minecraft/versions/<version>/<version>.jar`) in FastAsyncWorldEdit/textures
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- Colors are represented as the RGB(A) color integer, it can be obtained with Color#getRGB()
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### Constructors
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