From 0c25823e303d9e00dbfa27526a4f3839936c1e34 Mon Sep 17 00:00:00 2001 From: Jesse Boyd Date: Mon, 20 Mar 2017 21:14:40 +1100 Subject: [PATCH] Updated WorldEdit and FAWE patterns (markdown) --- WorldEdit-and-FAWE-patterns.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/WorldEdit-and-FAWE-patterns.md b/WorldEdit-and-FAWE-patterns.md index 09db38d..eddfc40 100644 --- a/WorldEdit-and-FAWE-patterns.md +++ b/WorldEdit-and-FAWE-patterns.md @@ -46,19 +46,19 @@ Explanation: Used to set a biome #### No axis `#!x:`, `#!y:`, `#!z:` Desc: The pattern will not be provided with some coordinate information Aliases: `#nx`, `#ny`, `#nz`, `#nox`, `#noy`, `#noz` -Example: `#!x:#!z:#~:#l3d: 5` +Example: `#!x:#!z:#~:#l3d:"" 5` Explanation: Will linearly apply the pattern along the y-axis -Example2: `/br sphere #!x:#!z:#~:#l3d:121,24,5:2,100:11,5,99:14,3:1,5:1,88,159:7,5:5,159:15 5`, `/mask %20 !0` +Example2: `/br sphere #!x:#!z:#~:#l3d:"121,24,5:2,100:11,5,99:14,3:1,5:1,88,159:7,5:5,159:15" 5`, `/mask %20 !0` Explanation 2: A gradient brush with a given set of block ids -#### Linear list `#linear:` +#### Linear list `#linear:""` Aliases: `#l` -Example: `#l:stone,wood,bedrock` +Example: `#l:"stone,wood,bedrock"` Explanation: Each block change will use the next item in the list -#### Linear 3D list `#linear3d:` +#### Linear 3D list `#linear3d:""` Aliases: `#l3d` -Example: `#l:stone,wood,bedrock` +Example: `#l3d:"stone,wood,bedrock"` Explanation: Uses the x,y,z coordinate to pick the next block from the list #### Offset pattern `#offset::::`