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Updated Commands (markdown)
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Commands.md
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Commands.md
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> These are just the commands FAWE adds (or improves functionality of). For the commands already in WorldEdit, see here:
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> - http://wiki.sk89q.com/wiki/WorldEdit/Reference
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## Overview
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This page is generated from the source. Click one of the edit buttons below to modify a command class. You will need to find the parts which correspond to the documentation. Command documentation will be consistent with what is available ingame
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# General commands
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#### `//fast`
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Perm: `worldedit.fast`
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Desc: Toggles WorldEdit undo
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#### `//wea`
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Perm: `fawe.admin`
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Always Bypass Perm: `fawe.bypass`
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#### `//wer`
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Perm: `fawe.worldeditregion`
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Desc: Select your current worldedit region
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#### `//fawe [reload|version|threads|debugpaste]`:
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Perm: `fawe.reload`
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#### `//cancel`
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Perm: `fawe.cancel`
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Desc: Cancel your current edit
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To view this information ingame use `//help`
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## See also
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- [Masks](https://github.com/boy0001/FastAsyncWorldedit/wiki/WorldEdit---FAWE-mask-list)
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- [Patterns](https://github.com/boy0001/FastAsyncWorldedit/wiki/WorldEdit-and-FAWE-patterns)
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- [Transforms](https://github.com/boy0001/FastAsyncWorldedit/wiki/Transforms)
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# Region commands
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#### `//fixlighting`
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Perm: `worldedit.light.fix`
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Desc: Fix light in a selection, or radius 8 chunks if no selection exists
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#### `//removelighting`
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Perm: `worldedit.light.remove `
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Desc: Remove light in a selection
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#### `//setblocklight <value>`
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Perm: `worldedit.light.set`
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Desc: Set the block light in a selection
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#### `//setskylight <value>`
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Perm: `worldedit.light.set`
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Desc: Set the sky light in a selection
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## Content
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- [`World Edit Commands`](#World-Edit-Commands-) (Updating, informational, debug and help commands)
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- [`General Commands`](#General-Commands-) (Player toggles, settings and item info)
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- [`Utility Commands`](#Utility-Commands-) (Various utility commands: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Utilities))
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- [`Region Commands`](#Region-Commands-) (Commands that operate on regions: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Region_operations))
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- [`Selection Commands`](#Selection-Commands-) (Change your selection points, mode or view info about your selection: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Selection))
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- [`History Commands`](#History-Commands-) (Commands to undo, redo, and clear history: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Features#History))
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- [`Schematic Commands`](#Schematic-Commands-) (Commands that work with schematic files)
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- [`Clipboard Commands`](#Clipboard-Commands-) (Related commands to copy and pasting blocks: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Clipboard))
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- [`Generation Commands`](#Generation-Commands-) (Create structures and features: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Generation))
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- [`Biome Commands`](#Biome-Commands-) (Change, list and inspect biomes)
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- [`Tool Commands`](#Tool-Commands-) (Bind functions to held items: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Tools))
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- [`Tool Util Commands`](#Tool-Util-Commands-) (Tool commands)
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- [`Brush Commands`](#Brush-Commands-) (Commands to build and draw from far away: [More Info](https://github.com/boy0001/FastAsyncWorldedit/wiki/Brushes))
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- [`Anvil Commands`](#Anvil-Commands-) (Manipulate billions of blocks: [More Info](https://github.com/boy0001/FastAsyncWorldedit/wiki/Anvil-API))
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- [`Super Pickaxe Commands`](#Super-Pickaxe-Commands-) (Super-pickaxe commands: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Super_pickaxe))
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- [`Navigation Commands`](#Navigation-Commands-) (Commands for moving the player around: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Getting_around))
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- [`Snapshot Commands`](#Snapshot-Commands-) (List, load and view information related to snapshots)
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- [`Snapshot Util Commands`](#Snapshot-Util-Commands-) ([More Info](http://wiki.sk89q.com/wiki/WorldEdit/Snapshots))
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- [`Scripting Commands`](#Scripting-Commands-) (Run craftscripts: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Scripting))
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- [`Chunk Commands`](#Chunk-Commands-) ([legacy] Inspect chunks: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Chunk_tools))
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# Navigation commands
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#### `//jumpto [world,x,y,z]`
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Perm: `worldedit.navigation.jumpto.command`
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Desc: Jumpt to a position
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#### Uncategorized
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| Aliases | Permission | flags | Usage |
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| --- | --- | --- | --- |
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| //cancel | fawe.cancel | | Cancels your current operations |
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| /plot replaceall | plots.replaceall | | Replace all blocks in the plot world |
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| /plot createfromimage | plots.createfromimage | | Starts world creation from a heightmap image: [More Info](https://www.youtube.com/watch?v=cJZk1GTig7A) |
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# History commands
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#### `//frb <user> <radius> <time>`
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Perm: `worldedit.history.rollback`
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Desc: Rollback a specific edit. The time uses `s`, `m`, `h`, `d`, `y`.
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Usage: `//frb Empire92 20 5s`
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#### `//frb #import 0 0`
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Perm: `worldedit.history.import`
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Desc: Import old history files to the database
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# Clipboard commands
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#### `//lazycopy`
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Perm: `worldedit.clipboard.lazycopy`
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Desc: Use the selected area as your clipboard
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#### `//lazycut`
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Perm: `worldedit.clipboard.lazycut`
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Desc: Use the selected area as your clipboard
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#### `//loadall [<format>] <filename|folder|url>`
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Perm: `worldedit.clipboard.load`
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Desc: Load multiple clipboards (paste will randomly choose one)
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#### `//place`
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Perm: `worldedit.clipboard.place`
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Desc: Pastes without tranforming the clipboard
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#### `//download`
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Perm: `worldedit.clipboard.download`
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Desc: Downloads your clipboard through the configured web interface
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# Selection commands
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#### `//sel fuzzy[:<mask]`
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Desc: Left click to select all connected blocks, right click to add all connected blocks to the existing selection. To select an air cavity, use `//pos1`. Selections are limited to 2048x256x2048 and 16777216 blocks.
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Usage: `//sel fuzzy`
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# Brushes/Tools
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FAWE adds a lot of brushes and changes the mechanics of them:
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- https://github.com/boy0001/FastAsyncWorldedit/wiki/Brushes
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# Masks
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Masks are used for brushes and other commands:
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- FAWE adds a lot of mask functionality
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https://github.com/boy0001/FastAsyncWorldedit/wiki/WorldEdit---FAWE-mask-list
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# Patterns
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Patterns are used with brushes and other commands:
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- FAWE adds a lot of pattern functionality
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https://github.com/boy0001/FastAsyncWorldedit/wiki/WorldEdit-and-FAWE-patterns
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# Transforms
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Transforms are used with brushes and other commands:
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- FAWE adds the transform command
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https://github.com/boy0001/FastAsyncWorldedit/wiki/Transforms
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# Anvil commands
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Anvil commands are used to manipulate entire worlds, or billions of blocks very quickly. It works by directly modifying the world region files.
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---
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### **World Edit Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/WorldEditCommands.java)
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---
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> ### `!! These commands operate on entire worlds !!`
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> - The world should not be in use when performing these (unload the world)
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> - It is recommended to run these from console
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---
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#### `//anvil countall <world> <blocks>`
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Perm: `worldedit.anvil.countall`
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Desc: Count all the blocks in a world
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#### `//anvil replaceAll <world> [from-blocks] <to-blocks>`
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Perm: `worldedit.anvil.replaceall`
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Desc: Replace all blocks in a world
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#### `//anvil replaceAllPattern <world> [from-blocks] <to-pattern>`
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Perm: `worldedit.anvil.replaceall`
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Desc: Replace All blocks in a world that match `[from]` with a specified pattern
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#### `//anvil deleteallold <world> <age-ticks> [file-age=60000]`
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Perm: `worldedit.anvil.deleteallold`
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Desc: Delete all chunks which haven't been occupied for `age-ticks` and have been accessed since `file-age` (ms) after creation
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#### (PlotSquared) `/plot trimchunks <world> <trim-unowned>`
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Perm: Console
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Desc: It will output a duplicate world with all the trimmed chunks removed
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Example: /plot trimchunks plotworld true
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Note: You need spare disk space to use this
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#### `/we threads `
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**Perm**: `worldedit.threads`
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**Desc**: Print all thread stacks
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#### `/we version `
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**Desc**: Get WorldEdit/FAWE version
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#### `/we help [<command>]`
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**Perm**: `worldedit.help`
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**Desc**: Displays help for WorldEdit commands
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#### `/we debugpaste `
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**Perm**: `worldedit.debugpaste`
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**Desc**: Upload debug information to hastebin.com
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#### `/we tz [timezone]`
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**Desc**: Set your timezone for snapshots
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#### `/we cui `
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**Desc**: Complete CUI handshake (internal usage)
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#### `/we changelog `
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**Perm**: `worldedit.changelog`
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**Desc**: View the FAWE changelog
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#### `/we reload `
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**Perm**: `worldedit.reload`
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**Desc**: Reload configuration
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---
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> ### `!! These commands operate within existing worlds !!`
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> - The server will be frozen while they perform
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> - Increase spigot's `timeout-time` if you need to do anything large
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> - These commands can operate at larger scales than normal WorldEdit commands.
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### **General Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/GeneralCommands.java)
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---
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#### `//gsmask [mask]`
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**Perm**: `worldedit.global-mask`
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**Desc**: Set the global source mask
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#### `//tips `
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**Desc**: Toggle WorldEdit tips
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#### `//fast [on|off]`
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**Perm**: `worldedit.fast`
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**Desc**: Toggles WorldEdit undo
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#### `//gmask [mask]`
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**Perm**: `worldedit.global-mask`
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**Desc**: Set the global mask
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#### `//gtransform [transform]`
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**Perm**: `worldedit.global-trasnform`
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**Desc**: Set the global transform
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#### `//toggleplace `
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**Desc**: Switch between your position and pos1 for placement
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#### `//searchitem <query>`
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**Desc**: Search for an item
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---
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### **Utility Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/UtilityCommands.java)
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---
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#### `/remove <type> <radius>`
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**Perm**: `worldedit.remove`
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**Desc**: Remove all entities of a type
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#### `//fill <block> <radius> [depth]`
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**Perm**: `worldedit.fill`
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**Desc**: Fill a hole
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#### `//help [<command>]`
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**Perm**: `worldedit.help`
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**Desc**: Displays help for WorldEdit commands
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#### `//thaw [radius]`
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**Perm**: `worldedit.thaw`
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**Desc**: Thaws the area
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#### `//green [radius]`
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**Perm**: `worldedit.green`
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**Desc**: Greens the area
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#### `//snow [radius]`
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**Perm**: `worldedit.snow`
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**Desc**: Simulates snow
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#### `//removeabove [size] [height]`
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**Perm**: `worldedit.removeabove`
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**Desc**: Remove blocks above your head.
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#### `//removebelow [size] [height]`
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**Perm**: `worldedit.removebelow`
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**Desc**: Remove blocks below you.
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#### `//removenear <block> [size]`
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**Perm**: `worldedit.removenear`
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**Desc**: Remove blocks near you.
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#### `//fixlava <radius>`
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**Perm**: `worldedit.fixlava`
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**Desc**: Fix lava to be stationary
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#### `//fixwater <radius>`
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**Perm**: `worldedit.fixwater`
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**Desc**: Fix water to be stationary
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#### `//fillr <block> <radius> [depth]`
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**Perm**: `worldedit.fill.recursive`
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**Desc**: Fill a hole recursively
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#### `//drain <radius>`
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**Perm**: `worldedit.drain`
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**Desc**: Drain a pool
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#### `/butcher [radius]`
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**Perm**: `worldedit.butcher`
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**Desc**: Kill all or nearby mobs
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#### `//replacenear <size> <from-id> <to-id>`
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**Perm**: `worldedit.replacenear`
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**Desc**: Replace nearby blocks
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#### `//ex [radius]`
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**Perm**: `worldedit.extinguish`
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**Desc**: Extinguish nearby fire
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#### `//calc <expression>`
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**Perm**: `worldedit.calc`
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**Desc**: Evaluate a mathematical expression
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---
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### **Region Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/RegionCommands.java)
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---
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#### `//replace [from-block] <to-block>`
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**Perm**: `worldedit.region.replace`
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**Desc**: Replace all blocks in the selection with another
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#### `//stack [count] [direction]`
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**Perm**: `worldedit.region.stack`
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**Desc**: Repeat the contents of the selection
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#### `//set [pattern]`
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**Perm**: `worldedit.region.set`
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**Desc**: Set all blocks within selection
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#### `//fall [replace]`
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**Perm**: `worldedit.region.fall`
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**Desc**: Have the blocks in the selection fall
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#### `//hollow [<thickness>[ <block>]]`
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**Perm**: `worldedit.region.hollow`
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**Desc**: Hollows out the object contained in this selection
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#### `//center <block>`
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**Perm**: `worldedit.region.center`
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**Desc**: Set the center block(s)
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#### `//faces <block>`
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**Perm**: `worldedit.region.faces`
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**Desc**: Build the walls, ceiling, and floor of a selection
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#### `//flora [density]`
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**Perm**: `worldedit.region.flora`
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**Desc**: Make flora within the region
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#### `//forest [type] [density]`
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**Perm**: `worldedit.region.forest`
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**Desc**: Make a forest within the region
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#### `//removelight `
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**Perm**: `worldedit.light.remove`
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**Desc**: Removing lighting in a selection
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#### `//fixlighting `
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**Perm**: `worldedit.light.fix`
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**Desc**: Get the light at a position
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#### `//getlighting `
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**Perm**: `worldedit.light.fix`
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**Desc**: Get the light at a position
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#### `//setblocklight `
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**Perm**: `worldedit.light.set`
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**Desc**: Set block lighting in a selection
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#### `//setskylight `
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**Perm**: `worldedit.light.set`
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**Desc**: Set sky lighting in a selection
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#### `//nbtinfo `
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**Perm**: `worldedit.nbtinfo`
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**Desc**: View nbt info for a block
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#### `//line <block> [thickness]`
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**Perm**: `worldedit.region.line`
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**Desc**: Draws a line segment between cuboid selection corners
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#### `//wea `
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**Perm**: `fawe.admin`
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**Desc**: Bypass region restrictions
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#### `//move [count] [direction] [leave-id]`
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**Perm**: `worldedit.region.move`
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**Desc**: Move the contents of the selection
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#### `//overlay <block>`
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**Perm**: `worldedit.region.overlay`
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**Desc**: Set a block on top of blocks in the region
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#### `//regen [biome] [seed]`
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**Perm**: `worldedit.regen`
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**Desc**: Regenerates the contents of the selection
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#### `//wer `
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**Perm**: `fawe.worldeditregion`
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**Desc**: Select your current allowed region
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#### `//deform <expression>`
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**Perm**: `worldedit.region.deform`
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**Desc**: Deforms a selected region with an expression
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#### `//curve <block> [thickness]`
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**Perm**: `worldedit.region.curve`
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**Desc**: Draws a spline through selected points
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#### `//lay <block>`
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**Perm**: `worldedit.region.overlay`
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**Desc**: Set the top block in the region
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#### `//walls <block>`
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**Perm**: `worldedit.region.walls`
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**Desc**: Build the four sides of the selection
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#### `//smooth [iterations]`
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**Perm**: `worldedit.region.smoothsnow`
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**Desc**: Smooth the elevation in the selection
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#### `//naturalize `
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**Perm**: `worldedit.region.naturalize`
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**Desc**: 3 layers of dirt on top then rock below
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---
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### **Selection Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SelectionCommands.java)
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---
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#### `//count <block>`
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**Perm**: `worldedit.analysis.count`
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**Desc**: Counts the number of a certain type of block
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#### `//size `
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**Perm**: `worldedit.selection.size`
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**Desc**: Get information about the selection
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#### `//expand <amount> [reverse-amount] <direction>`
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**Perm**: `worldedit.selection.expand`
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**Desc**: Expand the selection area
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#### `//shift <amount> [direction]`
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**Perm**: `worldedit.selection.shift`
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**Desc**: Shift the selection area
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#### `//sel [cuboid|extend|poly|ellipsoid|sphere|cyl|convex]`
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**Desc**: Choose a region selector
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#### `/toggleeditwand `
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**Perm**: `worldedit.wand.toggle`
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**Desc**: Toggle functionality of the edit wand
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#### `//hpos2 `
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**Perm**: `worldedit.selection.hpos`
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**Desc**: Set position 2 to targeted block
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#### `//wand `
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**Perm**: `worldedit.wand`
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**Desc**: Get the wand object
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#### `//outset <amount>`
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**Perm**: `worldedit.selection.outset`
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**Desc**: Outset the selection area
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#### `//hpos1 `
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**Perm**: `worldedit.selection.hpos`
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**Desc**: Set position 1 to targeted block
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#### `//pos1 [coordinates]`
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**Perm**: `worldedit.selection.pos`
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**Desc**: Set position 1
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#### `//pos2 [coordinates]`
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**Perm**: `worldedit.selection.pos`
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**Desc**: Set position 2
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#### `//chunk [x,z coordinates]`
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**Perm**: `worldedit.selection.chunk`
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||||
**Desc**: Set the selection to your current chunk.
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||||
#### `//contract <amount> [reverse-amount] [direction]`
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||||
**Perm**: `worldedit.selection.contract`
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||||
**Desc**: Contract the selection area
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||||
#### `//distr `
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||||
**Perm**: `worldedit.analysis.distr`
|
||||
**Desc**: Get the distribution of blocks in the selection
|
||||
#### `//inset <amount>`
|
||||
**Perm**: `worldedit.selection.inset`
|
||||
**Desc**: Inset the selection area
|
||||
|
||||
---
|
||||
|
||||
### **History Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/HistoryCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `//redo [times] [player]`
|
||||
**Perm**: `worldedit.history.redo`
|
||||
**Desc**: Redoes the last action (from history)
|
||||
#### `//clearhistory `
|
||||
**Perm**: `worldedit.history.clear`
|
||||
**Desc**: Clear your history
|
||||
#### `//undo [times] [player]`
|
||||
**Perm**: `worldedit.history.undo`
|
||||
**Desc**: Undoes the last action
|
||||
#### `//frb <user=Empire92> <radius=5> <time=3d4h>`
|
||||
**Perm**: `worldedit.history.rollback`
|
||||
**Desc**: Undo a specific edit. The time uses s, m, h, d, y.
|
||||
|
||||
---
|
||||
|
||||
### **Schematic Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SchematicCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `/load [<format>] <filename>`
|
||||
**Perm**: `worldedit.clipboard.load`, `worldedit.schematic.load`, `worldedit.schematic.upload`
|
||||
**Desc**: Load a schematic into your clipboard
|
||||
#### `/delete <filename>`
|
||||
**Perm**: `worldedit.schematic.delete`
|
||||
**Desc**: Delete a saved schematic
|
||||
#### `/list `
|
||||
**Perm**: `worldedit.schematic.list`
|
||||
**Desc**: List saved schematics
|
||||
#### `/save [<format>] <filename>`
|
||||
**Perm**: `worldedit.clipboard.save`, `worldedit.schematic.save`
|
||||
**Desc**: Save a schematic into your clipboard
|
||||
#### `/formats `
|
||||
**Perm**: `worldedit.schematic.formats`
|
||||
**Desc**: List available formats
|
||||
#### `/loadall [<format>] <filename|url>`
|
||||
**Perm**: `worldedit.clipboard.load`, `worldedit.schematic.load`, `worldedit.schematic.upload`
|
||||
**Desc**: Load multiple clipboards (paste will randomly choose one)
|
||||
|
||||
---
|
||||
|
||||
### **Clipboard Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ClipboardCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `//copy `
|
||||
**Perm**: `worldedit.clipboard.copy`
|
||||
**Desc**: Copy the selection to the clipboard
|
||||
#### `//flip [<direction>]`
|
||||
**Perm**: `worldedit.clipboard.flip`
|
||||
**Desc**: Flip the contents of the clipboard
|
||||
#### `//rotate <y-axis> [<x-axis>] [<z-axis>]`
|
||||
**Perm**: `worldedit.clipboard.rotate`
|
||||
**Desc**: Rotate the contents of the clipboard
|
||||
#### `//lazycopy `
|
||||
**Perm**: `worldedit.clipboard.lazycopy`
|
||||
**Desc**: Lazily copy the selection to the clipboard
|
||||
#### `/clearclipboard `
|
||||
**Perm**: `worldedit.clipboard.clear`
|
||||
**Desc**: Clear your clipboard
|
||||
#### `/asset [category]`
|
||||
**Perm**: `worldedit.clipboard.asset`
|
||||
**Desc**: Create an asset
|
||||
#### `//paste `
|
||||
**Perm**: `worldedit.clipboard.paste`
|
||||
**Desc**: Paste the clipboard's contents
|
||||
#### `//place `
|
||||
**Perm**: `worldedit.clipboard.place`
|
||||
**Desc**: Place the clipboard's contents without applying transformations (e.g. rotate)
|
||||
#### `//lazycut `
|
||||
**Perm**: `worldedit.clipboard.lazycut`
|
||||
**Desc**: Lazily cut the selection to the clipboard
|
||||
#### `/download `
|
||||
**Perm**: `worldedit.clipboard.download`
|
||||
**Desc**: Downloads your clipboard through the configured web interface
|
||||
#### `//cut [leave-id]`
|
||||
**Perm**: `worldedit.clipboard.cut`
|
||||
**Desc**: Cut the selection to the clipboard
|
||||
|
||||
---
|
||||
|
||||
### **Generation Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/GenerationCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `//generate <block> <expression>`
|
||||
**Perm**: `worldedit.generation.shape`
|
||||
**Desc**: Generates a shape according to a formula.
|
||||
#### `//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]`
|
||||
**Perm**: `worldedit.generation.caves`
|
||||
**Desc**: Generates caves
|
||||
#### `//hsphere <block> <radius>[,<radius>,<radius>] [raised?]`
|
||||
**Perm**: `worldedit.generation.sphere`
|
||||
**Desc**: Generates a hollow sphere.
|
||||
#### `//generatebiome <biome> <expression>`
|
||||
**Perm**: `worldedit.generation.shape`, `worldedit.biome.set`
|
||||
**Desc**: Sets biome according to a formula.
|
||||
#### `/pumpkins [size]`
|
||||
**Perm**: `worldedit.generation.pumpkins`
|
||||
**Desc**: Generate pumpkin patches
|
||||
#### `//hpyramid <block> <size>`
|
||||
**Perm**: `worldedit.generation.pyramid`
|
||||
**Desc**: Generate a hollow pyramid
|
||||
#### `/forestgen [size] [type] [density]`
|
||||
**Perm**: `worldedit.generation.forest`
|
||||
**Desc**: Generate a forest
|
||||
#### `//pyramid <block> <size>`
|
||||
**Perm**: `worldedit.generation.pyramid`
|
||||
**Desc**: Generate a filled pyramid
|
||||
#### `//ores `
|
||||
**Perm**: `worldedit.generation.cylinder`
|
||||
**Desc**: Generates ores
|
||||
#### `//hcyl <pattern> <radius>[,<radius>] [height]`
|
||||
**Perm**: `worldedit.generation.cylinder`
|
||||
**Desc**: Generates a hollow cylinder.
|
||||
#### `//ore <mask> <pattern> <size> <freq> <rarity> <minY> <maxY>`
|
||||
**Perm**: `worldedit.generation.cylinder`
|
||||
**Desc**: Generates ores
|
||||
#### `//cyl <block> <radius>[,<radius>] [height]`
|
||||
**Perm**: `worldedit.generation.cylinder`
|
||||
**Desc**: Generates a cylinder.
|
||||
#### `//sphere <block> <radius>[,<radius>,<radius>] [raised?]`
|
||||
**Perm**: `worldedit.generation.sphere`
|
||||
**Desc**: Generates a filled sphere.
|
||||
|
||||
---
|
||||
|
||||
### **Biome Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/BiomeCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `//setbiome <biome>`
|
||||
**Perm**: `worldedit.biome.set`
|
||||
**Desc**: Sets the biome of the player's current block or region.
|
||||
#### `/biomelist [page]`
|
||||
**Perm**: `worldedit.biome.list`
|
||||
**Desc**: Gets all biomes available.
|
||||
#### `/biomeinfo `
|
||||
**Perm**: `worldedit.biome.info`
|
||||
**Desc**: Get the biome of the targeted block.
|
||||
|
||||
---
|
||||
|
||||
### **Tool Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ToolCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `/tool tree [type]`
|
||||
**Perm**: `worldedit.tool.tree`
|
||||
**Desc**: Tree generator tool
|
||||
#### `/tool repl <block>`
|
||||
**Perm**: `worldedit.tool.replacer`
|
||||
**Desc**: Block replacer tool
|
||||
#### `/tool info `
|
||||
**Perm**: `worldedit.tool.info`
|
||||
**Desc**: Block information tool
|
||||
#### `/tool lrbuild <leftclick block> <rightclick block>`
|
||||
**Perm**: `worldedit.tool.lrbuild`
|
||||
**Desc**: Long-range building tool
|
||||
#### `/tool farwand `
|
||||
**Perm**: `worldedit.tool.farwand`
|
||||
**Desc**: Wand at a distance tool
|
||||
#### `/tool cycler `
|
||||
**Perm**: `worldedit.tool.data-cycler`
|
||||
**Desc**: Block data cycler tool
|
||||
#### `/tool floodfill <pattern> <range>`
|
||||
**Perm**: `worldedit.tool.flood-fill`
|
||||
**Desc**: Flood fill tool
|
||||
#### `/tool none `
|
||||
**Desc**: Unbind a bound tool from your current item
|
||||
#### `/tool inspect `
|
||||
**Perm**: `worldedit.tool.inspect`
|
||||
**Desc**: Inspect edits within a radius
|
||||
#### `/tool deltree `
|
||||
**Perm**: `worldedit.tool.deltree`
|
||||
**Desc**: Floating tree remover tool
|
||||
|
||||
---
|
||||
|
||||
### **Tool Util Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ToolUtilCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `/size [pattern]`
|
||||
**Perm**: `worldedit.brush.options.size`
|
||||
**Desc**: Set the brush size
|
||||
#### `/mask [mask]`
|
||||
**Perm**: `worldedit.brush.options.mask`
|
||||
**Desc**: Set the brush mask
|
||||
#### `/range [pattern]`
|
||||
**Perm**: `worldedit.brush.options.range`
|
||||
**Desc**: Set the brush range
|
||||
#### `/transform [transform]`
|
||||
**Perm**: `worldedit.brush.options.transform`
|
||||
**Desc**: Set the brush transform
|
||||
#### `/mat [pattern]`
|
||||
**Perm**: `worldedit.brush.options.material`
|
||||
**Desc**: Set the brush material
|
||||
#### `/smask [mask]`
|
||||
**Perm**: `worldedit.brush.options.mask`
|
||||
**Desc**: Set the brush mask
|
||||
#### `// [on|off]`
|
||||
**Perm**: `worldedit.superpickaxe`
|
||||
**Desc**: Toggle the super pickaxe function
|
||||
|
||||
---
|
||||
|
||||
### **Brush Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/BrushCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `/brush target [mode]`
|
||||
**Desc**: Toggle between different target modes
|
||||
#### `/brush copypaste [depth]`
|
||||
**Perm**: `worldedit.brush.copy`
|
||||
**Desc**: Copy Paste brush
|
||||
#### `/brush command <radius> [cmd1;cmd2...]`
|
||||
**Perm**: `worldedit.brush.command`
|
||||
**Desc**: Command brush
|
||||
#### `/brush populateschematic <mask> <file|folder|url> [radius=30] [points=5]`
|
||||
**Perm**: `worldedit.brush.populateschematic`
|
||||
**Desc**: Scatter a schematic on a surface
|
||||
#### `/brush scmd <scatter-radius> <points> <cmd-radius=1> <cmd1;cmd2...>`
|
||||
**Perm**: `worldedit.brush.scattercommand`
|
||||
**Desc**: Scatter commands on a surface
|
||||
#### `/brush secondary [brush arguments]`
|
||||
**Desc**: Set the left click brush
|
||||
#### `/brush primary [brush arguments]`
|
||||
**Desc**: Set the right click brush
|
||||
#### `/brush scatter <pattern> [radius=5] [points=5] [distance=1]`
|
||||
**Perm**: `worldedit.brush.scatter`
|
||||
**Desc**: Scatter blocks on a surface
|
||||
#### `/brush pull [radius]`
|
||||
**Perm**: `worldedit.brush.pull`
|
||||
**Desc**: Choose the raise brush
|
||||
#### `/brush sphere <pattern> [radius]`
|
||||
**Perm**: `worldedit.brush.sphere`
|
||||
**Desc**: Choose the sphere brush
|
||||
#### `/brush splatter <pattern> [radius=5] [seeds=1] [recursion=5] [solid=true]`
|
||||
**Perm**: `worldedit.brush.splatter`
|
||||
**Desc**: Splatter blocks on a surface
|
||||
#### `/brush shatter <pattern> [radius] [count]`
|
||||
**Perm**: `worldedit.brush.shatter`
|
||||
**Desc**: Creates random lines to break the terrain into pieces
|
||||
#### `/brush layer <radius> <pattern1> <patern2> <pattern3>...`
|
||||
**Perm**: `worldedit.brush.layer`
|
||||
**Desc**: Scatter a schematic on a surface
|
||||
#### `/brush circle <pattern> [radius]`
|
||||
**Perm**: `worldedit.brush.sphere`
|
||||
**Desc**: Choose the circle brush
|
||||
#### `/brush erode [radius]`
|
||||
**Perm**: `worldedit.brush.erode`
|
||||
**Desc**: Choose the erode brush
|
||||
#### `/brush sspl <pattern> [size] [tension] [bias] [continuity] [quality]`
|
||||
**Perm**: `worldedit.brush.surfacespline`
|
||||
**Desc**: Draws a spline on the surface
|
||||
#### `/brush blendball [radius]`
|
||||
**Perm**: `worldedit.brush.blendball`
|
||||
**Desc**: Choose the blend ball brush
|
||||
#### `/brush stencil <pattern> [radius] [file|#clipboard|null] [rotation] [yscale]`
|
||||
**Perm**: `worldedit.brush.stencil`
|
||||
**Desc**: Use a height map to paint a surface
|
||||
#### `/brush visualize [mode]`
|
||||
**Desc**: Toggle between different visualization modes
|
||||
#### `/brush recursive <pattern-to> [radius]`
|
||||
**Perm**: `worldedit.brush.recursive`
|
||||
**Desc**: Choose the recursive brush
|
||||
#### `/brush spline <pattern>`
|
||||
**Perm**: `worldedit.brush.spline`
|
||||
**Desc**: Choose the spline brush
|
||||
#### `/brush line <pattern> [radius]`
|
||||
**Perm**: `worldedit.brush.line`
|
||||
**Desc**: Choose the line brush
|
||||
#### `/brush scroll [none|clipboard|mask|pattern|range|size|visual|target]`
|
||||
**Desc**: Toggle between different target modes
|
||||
#### `/brush smooth [size] [iterations]`
|
||||
**Perm**: `worldedit.brush.smooth`
|
||||
**Desc**: Choose the terrain softener brush
|
||||
#### `/brush flatten [radius] [file|#clipboard|null] [rotation] [yscale]`
|
||||
**Perm**: `worldedit.brush.height`
|
||||
**Desc**: This brush raises and lowers land towards the clicked point
|
||||
#### `/brush butcher [radius]`
|
||||
**Perm**: `worldedit.brush.butcher`
|
||||
**Desc**: Butcher brush
|
||||
#### `/brush gravity [radius]`
|
||||
**Perm**: `worldedit.brush.gravity`
|
||||
**Desc**: Gravity brush
|
||||
#### `/brush cylinder <block> [radius] [height]`
|
||||
**Perm**: `worldedit.brush.cylinder`
|
||||
**Desc**: Choose the cylinder brush
|
||||
#### `/brush ex [radius]`
|
||||
**Perm**: `worldedit.brush.ex`
|
||||
**Desc**: Shortcut fire extinguisher brush
|
||||
#### `/brush height [radius] [file|#clipboard|null] [rotation] [yscale]`
|
||||
**Perm**: `worldedit.brush.height`
|
||||
**Desc**: Height brush
|
||||
#### `/brush clipboard `
|
||||
**Perm**: `worldedit.brush.clipboard`
|
||||
**Desc**: Choose the clipboard brush
|
||||
#### `/brush cliff [radius] [file|#clipboard|null] [rotation] [yscale]`
|
||||
**Perm**: `worldedit.brush.height`
|
||||
**Desc**: Cliff brush
|
||||
|
||||
---
|
||||
|
||||
### **Anvil Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/boydti/fawe/command/AnvilCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `/anvil replace [from-block] <to-block>`
|
||||
**Perm**: `worldedit.anvil.replace`
|
||||
**Desc**: Replace all blocks in the selection with another
|
||||
#### `/anvil replaceall <folder> [from-block] <to-block>`
|
||||
**Perm**: `worldedit.anvil.replaceall`
|
||||
**Desc**: Replace all blocks in the selection with another
|
||||
#### `/anvil copy `
|
||||
**Perm**: `worldedit.anvil.copychunks`
|
||||
**Desc**: Lazily copy chunks to your anvil clipboard
|
||||
#### `/anvil paste `
|
||||
**Perm**: `worldedit.anvil.pastechunks`
|
||||
**Desc**: Paste chunks from your anvil clipboard
|
||||
#### `/anvil distr `
|
||||
**Perm**: `worldedit.anvil.distr`
|
||||
**Desc**: Replace all blocks in the selection with another
|
||||
#### `/anvil deleteallold <folder> <age-ticks> [file-age=60000]`
|
||||
**Perm**: `worldedit.anvil.deleteallold`
|
||||
**Desc**: Delete all chunks which haven't been occupied for `age-ticks` and have been accessed since `file-age` (ms) after creation
|
||||
#### `/anvil countall <folder> [hasSky] <id>`
|
||||
**Perm**: `worldedit.anvil.countallstone`
|
||||
**Desc**: Count all blocks in a world
|
||||
#### `/anvil removelayers <id>`
|
||||
**Perm**: `worldedit.anvil.removelayer`
|
||||
**Desc**: Removes matching chunk layers
|
||||
#### `/anvil replaceallpattern <folder> [from-block] <to-pattern>`
|
||||
**Perm**: `worldedit.anvil.replaceall`
|
||||
**Desc**: Replace all blocks in the selection with another
|
||||
|
||||
---
|
||||
|
||||
### **Super Pickaxe Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SuperPickaxeCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `/sp recur <radius>`
|
||||
**Perm**: `worldedit.superpickaxe.recursive`
|
||||
**Desc**: Enable the recursive super pickaxe pickaxe mode
|
||||
#### `/sp area <radius>`
|
||||
**Perm**: `worldedit.superpickaxe.area`
|
||||
**Desc**: Enable the area super pickaxe pickaxe mode
|
||||
#### `/sp single `
|
||||
**Perm**: `worldedit.superpickaxe`
|
||||
**Desc**: Enable the single block super pickaxe mode
|
||||
|
||||
---
|
||||
|
||||
### **Navigation Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/NavigationCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `/descend [# of floors]`
|
||||
**Perm**: `worldedit.navigation.descend`
|
||||
**Desc**: Go down a floor
|
||||
#### `/thru `
|
||||
**Perm**: `worldedit.navigation.thru.command`
|
||||
**Desc**: Passthrough walls
|
||||
#### `/ceil [clearance]`
|
||||
**Perm**: `worldedit.navigation.ceiling`
|
||||
**Desc**: Go to the celing
|
||||
#### `/up <block>`
|
||||
**Perm**: `worldedit.navigation.up`
|
||||
**Desc**: Go upwards some distance
|
||||
#### `/ascend [# of levels]`
|
||||
**Perm**: `worldedit.navigation.ascend`
|
||||
**Desc**: Go up a floor
|
||||
#### `/unstuck `
|
||||
**Perm**: `worldedit.navigation.unstuck`
|
||||
**Desc**: Escape from being stuck inside a block
|
||||
#### `/jumpto [world,x,y,z]`
|
||||
**Perm**: `worldedit.navigation.jumpto.command`
|
||||
**Desc**: Teleport to a location
|
||||
|
||||
---
|
||||
|
||||
### **Snapshot Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SnapshotCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `/list [num]`
|
||||
**Perm**: `worldedit.snapshots.list`
|
||||
**Desc**: List snapshots
|
||||
#### `/after <date>`
|
||||
**Perm**: `worldedit.snapshots.restore`
|
||||
**Desc**: Choose the nearest snapshot after a date
|
||||
#### `/before <date>`
|
||||
**Perm**: `worldedit.snapshots.restore`
|
||||
**Desc**: Choose the nearest snapshot before a date
|
||||
#### `/sel <index>`
|
||||
**Perm**: `worldedit.snapshots.restore`
|
||||
**Desc**: Choose the snapshot based on the list id
|
||||
#### `/use <snapshot>`
|
||||
**Perm**: `worldedit.snapshots.restore`
|
||||
**Desc**: Choose a snapshot to use
|
||||
|
||||
---
|
||||
|
||||
### **Snapshot Util Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SnapshotUtilCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `/restore [snapshot]`
|
||||
**Perm**: `worldedit.snapshots.restore`
|
||||
**Desc**: Restore the selection from a snapshot
|
||||
|
||||
---
|
||||
|
||||
### **Scripting Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ScriptingCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `/cs <filename> [args...]`
|
||||
**Perm**: `worldedit.scripting.execute`
|
||||
**Desc**: Execute a CraftScript
|
||||
#### `/.s [args...]`
|
||||
**Perm**: `worldedit.scripting.execute`
|
||||
**Desc**: Execute last CraftScript
|
||||
|
||||
---
|
||||
|
||||
### **Chunk Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ChunkCommands.java)
|
||||
|
||||
---
|
||||
|
||||
#### `/delchunks `
|
||||
**Perm**: `worldedit.delchunks`
|
||||
**Desc**: Delete chunks that your selection includes
|
||||
#### `/chunkinfo `
|
||||
**Perm**: `worldedit.chunkinfo`
|
||||
**Desc**: Get information about the chunk that you are inside
|
||||
#### `/listchunks `
|
||||
**Perm**: `worldedit.listchunks`
|
||||
**Desc**: List chunks that your selection includes
|
||||
|
||||
---
|
||||
|
||||
#### `//anvil replace [from] <to>`
|
||||
Perm: `anvil.replace`
|
||||
Desc: Replace blocks in your selection using Anvil
|
||||
#### `//anvil copy`
|
||||
Perm: `anvil.copy`
|
||||
Desc: Copy a region to your anvil clipboard
|
||||
#### `//anvil paste`
|
||||
Perm: `anvil.paste`
|
||||
Desc: Paste your anvil clipboard
|
||||
#### (PlotSquared) `/plot replaceall <from-blocks> <to-blocks>`
|
||||
Perm: `plots.replaceall`
|
||||
Desc: Replace all blocks in the plot world
|
||||
Note: Requires `enabled-components.worlds` in the PlotSquared `settings.yml`
|
||||
#### (PlotSquared) `/plot createfromimage <url>`
|
||||
Perm: `plots.createfromimage`
|
||||
Desc: Starts world creation from a heightmap image.
|
||||
Example: `/2 cfi <setbiome|setoverlay|setmain|setfloor|setcolumn|addcaves|addore[s]|addschems|done|cancel>`
|
||||
Example: https://www.youtube.com/watch?v=cJZk1GTig7A
|
||||
Note: Requires `enabled-components.worlds` in the PlotSquared `settings.yml`
|
Loading…
Reference in New Issue
Block a user