diff --git a/Commands.md b/Commands.md index bb28430..b54146a 100644 --- a/Commands.md +++ b/Commands.md @@ -35,9 +35,9 @@ Click on a category to go to the list of commands, or `More Info` for detailed d - [`Brush Options Commands`](#brush-options-commands-edittop) (Tool commands) - [`Tool Commands`](#tool-commands-edittop) (Bind functions to held items: [More Info](https://goo.gl/xPnPxj)) - [`Brush Commands`](#brush-commands-edittop) (Commands to build and draw from far away. [More Info](https://git.io/vSPYf)) - - [`/Masks`](#/masks-edittop) (Help for the various masks. [More Info](https://git.io/v9r4K)) - - [`/Patterns`](#/patterns-edittop) (Help for the various patterns. [More Info](https://git.io/vSPmA)) - - [`/Transforms`](#/transforms-edittop) (Help for the various transforms. [More Info](https://git.io/v9KHO)) + - [`/Masks`](#masks-edittop) (Help for the various masks. [More Info](https://git.io/v9r4K)) + - [`/Patterns`](#patterns-edittop) (Help for the various patterns. [More Info](https://git.io/vSPmA)) + - [`/Transforms`](#transforms-edittop) (Help for the various transforms. [More Info](https://git.io/v9KHO)) #### Uncategorized | Aliases | Permission | flags | Usage | @@ -60,19 +60,19 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `/we help []` **Perm**: `worldedit.help` **Desc**: Displays help for FAWE commands -#### `/we debugpaste ` -**Perm**: `worldedit.debugpaste` -**Desc**: Upload debug information to hastebin.com #### `/we changelog ` **Perm**: `worldedit.changelog` **Desc**: View the FAWE changelog #### `/we reload ` **Perm**: `worldedit.reload` **Desc**: Reload configuration -#### `/we tz [timezone]` -**Desc**: Set your timezone for snapshots #### `/we cui ` **Desc**: Complete CUI handshake (internal usage) +#### `/we debugpaste ` +**Perm**: `worldedit.debugpaste` +**Desc**: Upload debug information to hastebin.com +#### `/we tz [timezone]` +**Desc**: Set your timezone for snapshots --- @@ -84,55 +84,61 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `/remove ` **Perm**: `worldedit.remove` **Desc**: Remove all entities of a type -#### `//fill [depth]` +#### `//fill [depth]` **Perm**: `worldedit.fill` **Desc**: Fill a hole #### `//help []` **Desc**: Displays help for WorldEdit commands -#### `//drain ` -**Perm**: `worldedit.drain` -**Desc**: Drain a pool -#### `//removenear [size]` -**Perm**: `worldedit.removenear` -**Desc**: Remove blocks near you. -#### `//fillr [depth]` -**Perm**: `worldedit.fill.recursive` -**Desc**: Fill a hole recursively #### `//removeabove [size] [height]` **Perm**: `worldedit.removeabove` **Desc**: Remove blocks above your head. -#### `//fixlava ` -**Perm**: `worldedit.fixlava` -**Desc**: Fix lava to be stationary #### `//removebelow [size] [height]` **Perm**: `worldedit.removebelow` **Desc**: Remove blocks below you. +#### `//drain ` +**Perm**: `worldedit.drain` +**Desc**: Drain a pool #### `//fixwater ` **Perm**: `worldedit.fixwater` **Desc**: Fix water to be stationary -#### `//green [radius] [-f]` -**Perm**: `worldedit.green` -**Desc**: Greens the area +#### `//fixlava ` +**Perm**: `worldedit.fixlava` +**Desc**: Fix lava to be stationary +#### `/patterns [page=1|search|pattern]` +**Desc**: Patterns determine what blocks are placed
- Use [brackets] for arguments
- Use , to OR multiple
e.g. #surfacespread[10][#existing],andesite
More Info: https://git.io/vSPmA +#### `//removenear [size]` +**Perm**: `worldedit.removenear` +**Desc**: Remove blocks near you. +#### `/masks [page=1|search|mask]` +**Desc**: Masks determine if a block can be placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
e.g. >[stone,dirt],#light[0][5],$jungle
More Info: https://git.io/v9r4K #### `//replacenear [-f]` **Perm**: `worldedit.replacenear` **Desc**: Replace nearby blocks -#### `//snow [radius]` -**Perm**: `worldedit.snow` -**Desc**: Simulates snow +#### `/transforms [page=1|search|transform]` +**Desc**: Transforms modify how a block is placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
More Info: https://git.io/v9KHO +#### `//fillr [depth]` +**Perm**: `worldedit.fill.recursive` +**Desc**: Fill a hole recursively +#### `//calc ` +**Perm**: `worldedit.calc` +**Desc**: Evaluate a mathematical expression +#### `//green [radius] [-f]` +**Perm**: `worldedit.green` +**Desc**: Greens the area +#### `//confirm ` +**Desc**: Confirm a command +#### `//thaw [radius]` +**Perm**: `worldedit.thaw` +**Desc**: Thaws the area #### `/butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]` **Perm**: `worldedit.butcher` **Desc**: Kills nearby mobs, based on radius, if none is given uses default in configuration.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing. #### `//ex [radius]` **Perm**: `worldedit.extinguish` **Desc**: Extinguish nearby fire -#### `//thaw [radius]` -**Perm**: `worldedit.thaw` -**Desc**: Thaws the area -#### `//calc ` -**Perm**: `worldedit.calc` -**Desc**: Evaluate a mathematical expression -#### `//confirm ` -**Desc**: Confirm a command +#### `//snow [radius]` +**Perm**: `worldedit.snow` +**Desc**: Simulates snow --- @@ -150,66 +156,60 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `//set [pattern]` **Perm**: `worldedit.region.set` **Desc**: Set all blocks within selection +#### `//center ` +**Perm**: `worldedit.region.center` +**Desc**: Set the center block(s) +#### `//faces ` +**Perm**: `worldedit.region.faces` +**Desc**: Build the walls, ceiling, and floor of a selection #### `//fall [replace] [-m]` **Perm**: `worldedit.region.fall` **Desc**: Make the blocks in the selection fall
The -m flag will only fall within the vertical selection. -#### `//faces ` -**Perm**: `worldedit.region.faces` -**Desc**: Build the walls, ceiling, and floor of a selection -#### `//center ` -**Perm**: `worldedit.region.center` -**Desc**: Set the center block(s) -#### `//hollow [[ ]]` +#### `//hollow [[ ]]` **Perm**: `worldedit.region.hollow` **Desc**: Hollows out the object contained in this selection.
Optionally fills the hollowed out part with the given block.
Thickness is measured in manhattan distance. -#### `//smooth [iterations] [-n]` -**Perm**: `worldedit.region.smoothsnow` -**Desc**: Smooths the elevation in the selection.
The -n flag makes it only consider naturally occuring blocks.
The -s flag makes it only consider snow. +#### `//fixlighting ` +**Perm**: `worldedit.light.fix` +**Desc**: Get the light at a position +#### `//overlay ` +**Perm**: `worldedit.region.overlay` +**Desc**: Set a block on top of blocks in the region +#### `//setblocklight ` +**Perm**: `worldedit.light.set` +**Desc**: Set block lighting in a selection +#### `//walls ` +**Perm**: `worldedit.region.walls` +**Desc**: Build the four sides of the selection +#### `//lay ` +**Perm**: `worldedit.region.overlay` +**Desc**: Set the top block in the region +#### `//getlighting ` +**Perm**: `worldedit.light.fix` +**Desc**: Get the light at a position +#### `//removelight ` +**Perm**: `worldedit.light.remove` +**Desc**: Removing lighting in a selection +#### `//naturalize ` +**Perm**: `worldedit.region.naturalize` +**Desc**: 3 layers of dirt on top then rock below #### `//nbtinfo ` **Perm**: `worldedit.nbtinfo` **Desc**: View nbt info for a block #### `//setskylight ` **Perm**: `worldedit.light.set` **Desc**: Set sky lighting in a selection -#### `//line [thickness] [-h]` +#### `//line [thickness] [-h]` **Perm**: `worldedit.region.line` **Desc**: Draws a line segment between cuboid selection corners.
Can only be used with cuboid selections.
Flags:
-h generates only a shell -#### `//getlighting ` -**Perm**: `worldedit.light.fix` -**Desc**: Get the light at a position -#### `//overlay ` -**Perm**: `worldedit.region.overlay` -**Desc**: Set a block on top of blocks in the region -#### `//wea ` -**Perm**: `fawe.admin` -**Desc**: Bypass region restrictions -#### `//wer ` -**Perm**: `fawe.worldeditregion` -**Desc**: Select your current allowed region -#### `//fixlighting ` -**Perm**: `worldedit.light.fix` -**Desc**: Get the light at a position -#### `//removelight ` -**Perm**: `worldedit.light.remove` -**Desc**: Removing lighting in a selection -#### `//curve [thickness] [-h]` +#### `//smooth [iterations] [-n]` +**Perm**: `worldedit.region.smoothsnow` +**Desc**: Smooths the elevation in the selection.
The -n flag makes it only consider naturally occuring blocks.
The -s flag makes it only consider snow. +#### `//curve [thickness] [-h]` **Perm**: `worldedit.region.curve` **Desc**: Draws a spline through selected points.
Can only be used with convex polyhedral selections.
Flags:
-h generates only a shell -#### `//naturalize ` -**Perm**: `worldedit.region.naturalize` -**Desc**: 3 layers of dirt on top then rock below -#### `//walls ` -**Perm**: `worldedit.region.walls` -**Desc**: Build the four sides of the selection -#### `//setblocklight ` -**Perm**: `worldedit.light.set` -**Desc**: Set block lighting in a selection -#### `//lay ` -**Perm**: `worldedit.region.overlay` -**Desc**: Set the top block in the region -#### `//move [count] [direction] [leave-id] [-s]` -**Perm**: `worldedit.region.move` -**Desc**: Moves the contents of the selection.
-s flag shifts the selection to the target location.
-b also copies biomes
-e ignores entities
-a ignores air
Optionally fills the old location with . +#### `//regen [biome] [seed]` +**Perm**: `worldedit.regen` +**Desc**: Regenerates the contents of the current selection.
This command might affect things outside the selection,
if they are within the same chunk. #### `//forest [type] [density]` **Perm**: `worldedit.region.forest` **Desc**: Make a forest within the region @@ -219,9 +219,15 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `//deform [-r] [-o]` **Perm**: `worldedit.region.deform` **Desc**: Deforms a selected region with an expression
The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also tinyurl.com/wesyntax. -#### `//regen [biome] [seed]` -**Perm**: `worldedit.regen` -**Desc**: Regenerates the contents of the current selection.
This command might affect things outside the selection,
if they are within the same chunk. +#### `//move [count] [direction] [leave-id] [-s]` +**Perm**: `worldedit.region.move` +**Desc**: Moves the contents of the selection.
-s flag shifts the selection to the target location.
-b also copies biomes
-e ignores entities
-a ignores air
Optionally fills the old location with . +#### `//wer ` +**Perm**: `fawe.worldeditregion` +**Desc**: Select your current allowed region +#### `//wea ` +**Perm**: `fawe.admin` +**Desc**: Bypass region restrictions --- @@ -247,36 +253,36 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `//contract [reverse-amount] [direction]` **Perm**: `worldedit.selection.contract` **Desc**: Contract the selection area -#### `//pos1 [coordinates]` -**Perm**: `worldedit.selection.pos` -**Desc**: Set position 1 -#### `//pos2 [coordinates]` -**Perm**: `worldedit.selection.pos` -**Desc**: Set position 2 #### `//chunk [x,z coordinates] [-s] [-c]` **Perm**: `worldedit.selection.chunk` **Desc**: Set the selection to the chunk you are currently in.
With the -s flag, your current selection is expanded
to encompass all chunks that are part of it.

Specifying coordinates will use those instead of your
current position. Use -c to specify chunk coordinates,
otherwise full coordinates will be implied.
(for example, the coordinates 5,5 are the same as -c 0,0) -#### `//hpos1 ` -**Perm**: `worldedit.selection.hpos` -**Desc**: Set position 1 to targeted block +#### `//pos2 [coordinates]` +**Perm**: `worldedit.selection.pos` +**Desc**: Set position 2 +#### `//pos1 [coordinates]` +**Perm**: `worldedit.selection.pos` +**Desc**: Set position 1 #### `//wand ` **Perm**: `worldedit.wand` **Desc**: Get the wand object #### `/toggleeditwand ` **Perm**: `worldedit.wand.toggle` **Desc**: Toggle functionality of the edit wand -#### `//hpos2 ` -**Perm**: `worldedit.selection.hpos` -**Desc**: Set position 2 to targeted block #### `//outset [-h] [-v]` **Perm**: `worldedit.selection.outset` **Desc**: Expands the selection by the given amount in all directions.
Flags:
-h only expand horizontally
-v only expand vertically -#### `//distr [-c] [-d]` -**Perm**: `worldedit.analysis.distr` -**Desc**: Gets the distribution of blocks in the selection.
The -c flag gets the distribution of your clipboard.
The -d flag separates blocks by data #### `//inset [-h] [-v]` **Perm**: `worldedit.selection.inset` **Desc**: Contracts the selection by the given amount in all directions.
Flags:
-h only contract horizontally
-v only contract vertically +#### `//distr [-c] [-d]` +**Perm**: `worldedit.analysis.distr` +**Desc**: Gets the distribution of blocks in the selection.
The -c flag gets the distribution of your clipboard.
The -d flag separates blocks by data +#### `//hpos1 ` +**Perm**: `worldedit.selection.hpos` +**Desc**: Set position 1 to targeted block +#### `//hpos2 ` +**Perm**: `worldedit.selection.hpos` +**Desc**: Set position 2 to targeted block --- @@ -285,15 +291,15 @@ Click on a category to go to the list of commands, or `More Info` for detailed d --- -#### `//redo [times] [player]` -**Perm**: `worldedit.history.redo` -**Desc**: Redoes the last action (from history) #### `//clearhistory ` **Perm**: `worldedit.history.clear` **Desc**: Clear your history #### `//undo [times] [player]` **Perm**: `worldedit.history.undo` **Desc**: Undoes the last action +#### `//redo [times] [player]` +**Perm**: `worldedit.history.redo` +**Desc**: Redoes the last action (from history) #### `//frb ` **Perm**: `worldedit.history.rollback` **Desc**: Undo a specific edit. - The time uses s, m, h, d, y.
- Import from disk: /frb #import @@ -314,7 +320,7 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `/schematic list [mine|] [page=1] [-d] [-n] [-p]` **Perm**: `worldedit.schematic.list` **Desc**: List all schematics in the schematics directory
-p prints the requested page
-f restricts by format -#### `/schematic save [] ` +#### `/schematic save [format] ` **Perm**: `worldedit.clipboard.save`, `worldedit.schematic.save`, `worldedit.schematic.save.other` **Desc**: Save a schematic into your clipboard #### `/schematic remap ` @@ -346,12 +352,9 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `//lazycopy [-e] [-m]` **Perm**: `worldedit.clipboard.lazycopy` **Desc**: Lazily copy the selection to the clipboard
Flags:
-e skips copying entities
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone! -#### `//place [-s] [-a] [-o]` -**Perm**: `worldedit.clipboard.place` -**Desc**: Places the clipboard's contents without applying transformations (e.g. rotate).
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting -#### `//cut [leave-id] [-e] [-m]` -**Perm**: `worldedit.clipboard.cut` -**Desc**: Copy the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Cutting and pasting entities cannot yet be undone! +#### `//lazycut [-e] [-m]` +**Perm**: `worldedit.clipboard.lazycut` +**Desc**: Lazily cut the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone! #### `/download ` **Perm**: `worldedit.clipboard.download` **Desc**: Downloads your clipboard through the configured web interface @@ -361,9 +364,12 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `//paste [-s] [-a] [-o]` **Perm**: `worldedit.clipboard.paste` **Desc**: Pastes the clipboard's contents.
Flags:
-a skips air blocks
-b skips pasting biomes
-e skips pasting entities
-o pastes at the original position
-s selects the region after pasting -#### `//lazycut [-e] [-m]` -**Perm**: `worldedit.clipboard.lazycut` -**Desc**: Lazily cut the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone! +#### `//place [-s] [-a] [-o]` +**Perm**: `worldedit.clipboard.place` +**Desc**: Places the clipboard's contents without applying transformations (e.g. rotate).
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting +#### `//cut [leave-id] [-e] [-m]` +**Perm**: `worldedit.clipboard.cut` +**Desc**: Copy the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Cutting and pasting entities cannot yet be undone! #### `/clearclipboard ` **Perm**: `worldedit.clipboard.clear` **Desc**: Clear your clipboard @@ -378,42 +384,42 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `//image [randomize=true] [complexity=100]` **Perm**: `worldedit.generation.image` **Desc**: Generate an image -#### `//generate [-h] [-r] [-o] [-c]` +#### `//generate [-h] [-r] [-o] [-c]` **Perm**: `worldedit.generation.shape` **Desc**: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Optionally set type/data to the desired block.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax. -#### `//cyl [,] [height] [-h]` +#### `//cyl [,] [height] [-h]` **Perm**: `worldedit.generation.cylinder` **Desc**: Generates a cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west. -#### `//sphere [,,] [raised?] [-h]` +#### `//sphere [,,] [raised?] [-h]` **Perm**: `worldedit.generation.sphere` **Desc**: Generates a filled sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west. -#### `//ore ` -**Perm**: `worldedit.generation.ore` -**Desc**: Generates ores -#### `//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]` -**Perm**: `worldedit.generation.caves` -**Desc**: Generates a cave network #### `//hcyl [,] [height]` **Perm**: `worldedit.generation.cylinder` **Desc**: Generates a hollow cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west. -#### `//ores ` -**Perm**: `worldedit.generation.ore` -**Desc**: Generates ores -#### `//hsphere [,,] [raised?]` -**Perm**: `worldedit.generation.sphere` -**Desc**: Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west. -#### `/forestgen [size] [type] [density]` -**Perm**: `worldedit.generation.forest` -**Desc**: Generate a forest -#### `//hpyramid ` +#### `//hpyramid ` **Perm**: `worldedit.generation.pyramid` **Desc**: Generate a hollow pyramid +#### `//hsphere [,,] [raised?]` +**Perm**: `worldedit.generation.sphere` +**Desc**: Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west. +#### `//pyramid [-h]` +**Perm**: `worldedit.generation.pyramid` +**Desc**: Generate a filled pyramid +#### `//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]` +**Perm**: `worldedit.generation.caves` +**Desc**: Generates a cave network +#### `/forestgen [size] [tree-type] [density]` +**Perm**: `worldedit.generation.forest` +**Desc**: Generate a forest #### `/pumpkins [size]` **Perm**: `worldedit.generation.pumpkins` **Desc**: Generate pumpkin patches -#### `//pyramid [-h]` -**Perm**: `worldedit.generation.pyramid` -**Desc**: Generate a filled pyramid +#### `//ores ` +**Perm**: `worldedit.generation.ore` +**Desc**: Generates ores +#### `//ore ` +**Perm**: `worldedit.generation.ore` +**Desc**: Generates ores #### `//generatebiome [-h] [-r] [-o] [-c]` **Perm**: `worldedit.generation.shape`, `worldedit.biome.set` **Desc**: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Sets the biome of blocks in that shape.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax. @@ -454,12 +460,24 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `/anvil copy ` **Perm**: `worldedit.anvil.copychunks` **Desc**: Lazily copy chunks to your anvil clipboard +#### `/anvil deleteallunvisited [file-age=60000]` +**Perm**: `worldedit.anvil.deleteallunvisited` +**Desc**: Delete all chunks which haven't been occupied for `age-ticks` (20t = 1s) and
Have not been accessed since `file-duration` (ms) after creation and
Have not been used in the past `chunk-inactivity` (ms)The auto-save interval is the recommended value for `file-duration` and `chunk-inactivity` +#### `/anvil deletealloldregions