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Updated Configuration (markdown)
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Here's a documented config.yml
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To reload fawe use the command: `/fawe`
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```YML
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// The max volume allowed in an edit (admins with WEA bypass this)
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max-volume: 50000000
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// If the memory usage is above this value, the plugin will cancel all non fastmode WorldEdits
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// These limits apply to anyone without fastmode/worldedit bypass enabled
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limits:
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// No permission is needed for the default. To grant someone a higher limit, give them fawe.limit.<group>
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// If an edit exceeds these limits, it will cancel (completed up to it's current point)
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default:
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// Max number of block changes
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max-changes: 5000000
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// Number of times WorldEdit can check the block at a location
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max-checks: 5000000
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// Allowed brush iterations
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max-iterations: 1000
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// Max allowed entities (e.g. cows)
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max-entities: 1337
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// Number of times a change can fail (e.g. if the player can't access that region)
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max-fails: 50000000
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// Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock, CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox, NoteBlock, Sign, Skull, Structure
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max-blockstates: 1337
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// If region restrictions should be enabled (e.g. PlotSquared)
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// To be allowed to WorldEdit in a region users need fawe.<plugin>
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region-restrictions: true
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// The maximum used memory before fawe starts cancelling non-admin edits.
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max-memory-percent: 95
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// Blocked commands (if the command processor is enabled)
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// If fawe should try to prevent server crashes
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crash-mitigation: true
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// The command processor disables commands and can print some feedback to a user about why their edit failed
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command-processor: false
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require-selection-in-mask: false
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command-blacklist:
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- cs
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- .s
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@ -12,23 +38,30 @@ command-blacklist:
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- snapshot
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- delchunks
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- listchunks
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// Enables command blocking and iteration limits
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command-processor: false
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// If a selection must be within the players current mask (command processor must be enabled)
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require-selection-in-mask: false
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// Max number of iterations allowed to be applied to a brush
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max-iterations: 1000
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// The max entities allowed per edit (admins can bypass this)
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max-entities: 1337
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// The max blockstates (chests and such) allowed per edit (admins can bypass)
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max-blockstates: 1337
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// Crash mitigation will try to free up some memory when <1% is free
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crash-mitigation: true
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// If fawe should actively seek and fix bad lighting
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fix-all-lighting: true
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// Configure WorldEdit history (undo/redo)
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history:
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// Slower, but compresses history for decreased memory usage
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compress: false
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// Stores the history on disk rather than in memory
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// Should history be saved on disk (frees up a lot of memory and persists restarts)
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use-disk: false
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// The buffer size used for the default history compression
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buffer-size: 531441
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// Should further compression be enabled? (Slower but can save a lot of memory)
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compress: false
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// The time in milliseconds to wait for a chunk to load for command preprocessing (50ms = 1 server tick)
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chunk-wait-ms: 0
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// Configure the block placement queue
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queue:
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// Increase or decrease queue intensity (0 = balance of performance / stability)
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extra-time-ms: 0
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// The time the queue can be idle before it is forced to start on edits which are still in the preprocessing stage
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max-wait-ms: 1000
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// Discard edits which have been idle for a certain amount of time (e.g. a plugin creates an EditSession but never does anything with it)
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discard-after-ms: 60000
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// If the global queue is above the target size, it will begin on edits still in the preprocessing stage
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// FAWE is most efficient when edits have finished preprocessing, but larger edits may use too much memory to let them finish
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target-size: 64
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// If all lighting should be fixed in a chunk that is edited
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fix-all-lighting: true
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```
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