mirror of
https://github.com/boy0001/FastAsyncWorldedit.git
synced 2024-11-26 04:36:16 +01:00
Updated Configuration (markdown)
parent
cfc80c014f
commit
784030b901
@ -1,10 +1,36 @@
|
||||
Here's a documented config.yml
|
||||
To reload fawe use the command: `/fawe`
|
||||
```YML
|
||||
// The max volume allowed in an edit (admins with WEA bypass this)
|
||||
max-volume: 50000000
|
||||
// If the memory usage is above this value, the plugin will cancel all non fastmode WorldEdits
|
||||
// These limits apply to anyone without fastmode/worldedit bypass enabled
|
||||
limits:
|
||||
// No permission is needed for the default. To grant someone a higher limit, give them fawe.limit.<group>
|
||||
// If an edit exceeds these limits, it will cancel (completed up to it's current point)
|
||||
default:
|
||||
// Max number of block changes
|
||||
max-changes: 5000000
|
||||
// Number of times WorldEdit can check the block at a location
|
||||
max-checks: 5000000
|
||||
// Allowed brush iterations
|
||||
max-iterations: 1000
|
||||
// Max allowed entities (e.g. cows)
|
||||
max-entities: 1337
|
||||
// Number of times a change can fail (e.g. if the player can't access that region)
|
||||
max-fails: 50000000
|
||||
// Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock, CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox, NoteBlock, Sign, Skull, Structure
|
||||
max-blockstates: 1337
|
||||
|
||||
// If region restrictions should be enabled (e.g. PlotSquared)
|
||||
// To be allowed to WorldEdit in a region users need fawe.<plugin>
|
||||
region-restrictions: true
|
||||
|
||||
// The maximum used memory before fawe starts cancelling non-admin edits.
|
||||
max-memory-percent: 95
|
||||
// Blocked commands (if the command processor is enabled)
|
||||
// If fawe should try to prevent server crashes
|
||||
crash-mitigation: true
|
||||
|
||||
// The command processor disables commands and can print some feedback to a user about why their edit failed
|
||||
command-processor: false
|
||||
require-selection-in-mask: false
|
||||
command-blacklist:
|
||||
- cs
|
||||
- .s
|
||||
@ -12,23 +38,30 @@ command-blacklist:
|
||||
- snapshot
|
||||
- delchunks
|
||||
- listchunks
|
||||
// Enables command blocking and iteration limits
|
||||
command-processor: false
|
||||
// If a selection must be within the players current mask (command processor must be enabled)
|
||||
require-selection-in-mask: false
|
||||
// Max number of iterations allowed to be applied to a brush
|
||||
max-iterations: 1000
|
||||
// The max entities allowed per edit (admins can bypass this)
|
||||
max-entities: 1337
|
||||
// The max blockstates (chests and such) allowed per edit (admins can bypass)
|
||||
max-blockstates: 1337
|
||||
// Crash mitigation will try to free up some memory when <1% is free
|
||||
crash-mitigation: true
|
||||
// If fawe should actively seek and fix bad lighting
|
||||
fix-all-lighting: true
|
||||
|
||||
// Configure WorldEdit history (undo/redo)
|
||||
history:
|
||||
// Slower, but compresses history for decreased memory usage
|
||||
compress: false
|
||||
// Stores the history on disk rather than in memory
|
||||
// Should history be saved on disk (frees up a lot of memory and persists restarts)
|
||||
use-disk: false
|
||||
// The buffer size used for the default history compression
|
||||
buffer-size: 531441
|
||||
// Should further compression be enabled? (Slower but can save a lot of memory)
|
||||
compress: false
|
||||
// The time in milliseconds to wait for a chunk to load for command preprocessing (50ms = 1 server tick)
|
||||
chunk-wait-ms: 0
|
||||
|
||||
// Configure the block placement queue
|
||||
queue:
|
||||
// Increase or decrease queue intensity (0 = balance of performance / stability)
|
||||
extra-time-ms: 0
|
||||
// The time the queue can be idle before it is forced to start on edits which are still in the preprocessing stage
|
||||
max-wait-ms: 1000
|
||||
// Discard edits which have been idle for a certain amount of time (e.g. a plugin creates an EditSession but never does anything with it)
|
||||
discard-after-ms: 60000
|
||||
// If the global queue is above the target size, it will begin on edits still in the preprocessing stage
|
||||
// FAWE is most efficient when edits have finished preprocessing, but larger edits may use too much memory to let them finish
|
||||
target-size: 64
|
||||
|
||||
// If all lighting should be fixed in a chunk that is edited
|
||||
fix-all-lighting: true
|
||||
```
|
Loading…
Reference in New Issue
Block a user