Updated WorldEdit FAWE mask list (markdown)

Jesse Boyd 2016-12-15 18:54:53 +11:00
parent 81320cef83
commit 83f7dffb31

@ -30,8 +30,8 @@ Desc: Set the brush source mask
`#iddata`: Restrict to initial id and data
`#wall`: Restrict to walls (any block n,e,s,w of air)
`#surface`: Restrict to surfaces (any block touching air)
`#nolight`: Restrict to blocks without light (sky or emitted)
`#haslight`: Restricts to blocks with light (sky or emitted)
`#nolight`: Restrict to blocks without light (sky or emitted)
`#haslight`: Restricts to blocks with light (sky or emitted)
#### Block mask `[blocks]`
Example: `stone:wood`
Explanation: Allows any block which is already stone or wood