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Updated WorldEdit FAWE mask list (markdown)
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@ -30,8 +30,8 @@ Desc: Set the brush source mask
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`#iddata`: Restrict to initial id and data
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`#wall`: Restrict to walls (any block n,e,s,w of air)
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`#surface`: Restrict to surfaces (any block touching air)
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`#nolight`: Restrict to blocks without light (sky or emitted)
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`#haslight`: Restricts to blocks with light (sky or emitted)
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`#nolight`: Restrict to blocks without light (sky or emitted)
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`#haslight`: Restricts to blocks with light (sky or emitted)
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#### Block mask `[blocks]`
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Example: `stone:wood`
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Explanation: Allows any block which is already stone or wood
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