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Updated Transforms (markdown)
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# Transforms
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A transformation can be applied to a brush or globally to modify how changes are made.
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A transformation can be applied to a brush or globally to modify where and how blocks are changed.
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Related: http://wiki.sk89q.com/wiki/WorldEdit/Region_operations#Deforming_regions
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See also: http://wiki.sk89q.com/wiki/WorldEdit/Region_operations#Deforming_regions
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----
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### Syntax
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#### Multiple transforms
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Use a comma (`,`) to randomly use a transform from a list e.g. `#offset[0][1][0],#pattern[wood]` (offset the block one up, OR change it to wood)
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Use an ampersand (`&`) to use multiple transforms for each block e.g. `#offset[0][1][0]&#pattern[wood]` (offset the block one up AND change it to wood)
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#### Arguments
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Transform arguments should be inside square brackets e.g. `#offset[0][1][0]`
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----
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### Setting a transform
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#### `//gtransform [transforms...]`
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Perm: `worldedit.global-transform`
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Desc: Set the global mask
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@ -10,16 +23,4 @@ Desc: Set the global mask
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Perm: `worldedit.brush.options.transform`
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Desc: Set the brush mask (separate multiple masks by spaces ` ` or colons `:`)
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#### Offset transform `#offset:<dx>:<dy>:<dz>`
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Desc: Offsets block placement
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#### Pattern transform `#pattern:<pattern>`
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Desc: Any blocks changed will use the pattern instead
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#### Scale transform `#scale:<x>:<y>:<z>`
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Example: `#scale:2.0:2.0:2.0`
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Description: All changes will be scaled up by 2 blocks in each axis
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#### Rotate transform `#rotate:<y>:<x>:<z>`
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Example: `#rotate:37.5:0:90`
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Description: Rotate any changes
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### [`>> See here for a list of transforms...`](https://github.com/boy0001/FastAsyncWorldedit/wiki/Commands#transform-commands-)
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