Updated Commands (markdown)

Jesse Boyd 2017-05-03 02:27:31 +10:00
parent ffa37dfd62
commit b476f9ebc2

@ -14,6 +14,7 @@ To view this information ingame use `//help [category|command]`
- [Transforms](https://github.com/boy0001/FastAsyncWorldedit/wiki/Transforms)
## Content
Click on a category to go to the list of commands, or `More Info` for detailed descriptions
- [`World Edit Commands`](#world-edit-commands-) (Updating, informational, debug and help commands)
- [`General Commands`](#general-commands-) (Player toggles, settings and item info)
- [`Utility Commands`](#utility-commands-) (Various utility commands: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Utilities))
@ -26,7 +27,7 @@ To view this information ingame use `//help [category|command]`
- [`Biome Commands`](#biome-commands-) (Change, list and inspect biomes)
- [`Tool Commands`](#tool-commands-) (Bind functions to held items: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Tools))
- [`Tool Util Commands`](#tool-util-commands-) (Tool commands)
- [`Brush Commands`](#brush-commands-) (Commands to build and draw from far away: [More Info](https://github.com/boy0001/FastAsyncWorldedit/wiki/Brushes))
- [`Brush Commands`](#brush-commands-) (Commands to build and draw from far away. [More Info](https://github.com/boy0001/FastAsyncWorldedit/wiki/Brushes))
- [`Anvil Commands`](#anvil-commands-) (Manipulate billions of blocks: [More Info](https://github.com/boy0001/FastAsyncWorldedit/wiki/Anvil-API))
- [`Super Pickaxe Commands`](#super-pickaxe-commands-) (Super-pickaxe commands: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Super_pickaxe))
- [`Navigation Commands`](#navigation-commands-) (Commands for moving the player around: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Getting_around))
@ -40,10 +41,11 @@ To view this information ingame use `//help [category|command]`
| --- | --- | --- | --- |
| //cancel | fawe.cancel | | Cancels your current operations |
| /plot replaceall | plots.replaceall | | Replace all blocks in the plot world |
| /plot createfromimage | plots.createfromimage | | Starts world creation from a heightmap image: [More Info](https://www.youtube.com/watch?v=cJZk1GTig7A) |
| /plot createfromimage | plots.createfromimage | | Starts world creation from a heightmap image: [More Info](https://github.com/boy0001/FastAsyncWorldedit/wiki/CreateFromImage) |
---
### **World Edit Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/WorldEditCommands.java)
### **World Edit Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/WorldEditCommands.java)[`▲`](#overview)
(Updating, informational, debug and help commands)
---
@ -54,32 +56,33 @@ To view this information ingame use `//help [category|command]`
**Desc**: Get WorldEdit/FAWE version
#### `/we help [<command>]`
**Perm**: `worldedit.help`
**Desc**: Displays help for WorldEdit commands
#### `/we reload `
**Perm**: `worldedit.reload`
**Desc**: Reload configuration
**Desc**: Displays help for FAWE commands
#### `/we debugpaste `
**Perm**: `worldedit.debugpaste`
**Desc**: Upload debug information to hastebin.com
#### `/we changelog `
**Perm**: `worldedit.changelog`
**Desc**: View the FAWE changelog
#### `/we cui `
**Desc**: Complete CUI handshake (internal usage)
#### `/we tz [timezone]`
**Desc**: Set your timezone for snapshots
#### `/we changelog `
**Perm**: `worldedit.changelog`
**Desc**: View the FAWE changelog
#### `/we reload `
**Perm**: `worldedit.reload`
**Desc**: Reload configuration
---
### **General Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/GeneralCommands.java)
### **General Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/GeneralCommands.java)[`▲`](#overview)
(Player toggles, settings and item info)
---
#### `//tips `
**Desc**: Toggle WorldEdit tips
**Desc**: Toggle FAWE tips
#### `//fast [on|off]`
**Perm**: `worldedit.fast`
**Desc**: Toggles WorldEdit undo
**Desc**: Toggles FAWE undo
#### `//gmask [mask]`
**Perm**: `worldedit.global-mask`
**Desc**: Set the global mask
@ -96,7 +99,8 @@ To view this information ingame use `//help [category|command]`
---
### **Utility Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/UtilityCommands.java)
### **Utility Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/UtilityCommands.java)[`▲`](#overview)
(Various utility commands: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Utilities))
---
@ -109,52 +113,53 @@ To view this information ingame use `//help [category|command]`
#### `//help [<command>]`
**Perm**: `worldedit.help`
**Desc**: Displays help for WorldEdit commands
#### `//removeabove [size] [height]`
**Perm**: `worldedit.removeabove`
**Desc**: Remove blocks above your head.
#### `//removebelow [size] [height]`
**Perm**: `worldedit.removebelow`
**Desc**: Remove blocks below you.
#### `//removenear <block> [size]`
**Perm**: `worldedit.removenear`
**Desc**: Remove blocks near you.
#### `//removeabove [size] [height]`
**Perm**: `worldedit.removeabove`
**Desc**: Remove blocks above your head.
#### `//thaw [radius]`
**Perm**: `worldedit.thaw`
**Desc**: Thaws the area
#### `//snow [radius]`
**Perm**: `worldedit.snow`
**Desc**: Simulates snow
#### `//green [radius] [-f]`
**Perm**: `worldedit.green`
**Desc**: Greens the area
#### `//thaw [radius]`
**Perm**: `worldedit.thaw`
**Desc**: Thaws the area
#### `/butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]`
**Perm**: `worldedit.butcher`
**Desc**: Kills nearby mobs, based on radius, if none is given uses default in configuration.<br />Flags:<br /> -p also kills pets.<br /> -n also kills NPCs.<br /> -g also kills Golems.<br /> -a also kills animals.<br /> -b also kills ambient mobs.<br /> -t also kills mobs with name tags.<br /> -f compounds all previous flags.<br /> -r also destroys armor stands.<br /> -l currently does nothing.
#### `//calc <expression>`
**Perm**: `worldedit.calc`
**Desc**: Evaluate a mathematical expression
#### `//fixwater <radius>`
**Perm**: `worldedit.fixwater`
**Desc**: Fix water to be stationary
#### `//ex [radius]`
**Perm**: `worldedit.extinguish`
**Desc**: Extinguish nearby fire
#### `//replacenear <size> <from-id> <to-id> [-f]`
**Perm**: `worldedit.replacenear`
**Desc**: Replace nearby blocks
#### `//ex [radius]`
**Perm**: `worldedit.extinguish`
**Desc**: Extinguish nearby fire
#### `//fillr <block> <radius> [depth]`
**Perm**: `worldedit.fill.recursive`
**Desc**: Fill a hole recursively
#### `//drain <radius>`
**Perm**: `worldedit.drain`
**Desc**: Drain a pool
#### `//fixlava <radius>`
**Perm**: `worldedit.fixlava`
**Desc**: Fix lava to be stationary
#### `//fillr <block> <radius> [depth]`
**Perm**: `worldedit.fill.recursive`
**Desc**: Fill a hole recursively
#### `//fixwater <radius>`
**Perm**: `worldedit.fixwater`
**Desc**: Fix water to be stationary
#### `//calc <expression>`
**Perm**: `worldedit.calc`
**Desc**: Evaluate a mathematical expression
#### `/butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]`
**Perm**: `worldedit.butcher`
**Desc**: Kills nearby mobs, based on radius, if none is given uses default in configuration.<br />Flags:<br /> -p also kills pets.<br /> -n also kills NPCs.<br /> -g also kills Golems.<br /> -a also kills animals.<br /> -b also kills ambient mobs.<br /> -t also kills mobs with name tags.<br /> -f compounds all previous flags.<br /> -r also destroys armor stands.<br /> -l currently does nothing.
---
### **Region Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/RegionCommands.java)
### **Region Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/RegionCommands.java)[`▲`](#overview)
(Commands that operate on regions: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Region_operations))
---
@ -170,60 +175,39 @@ To view this information ingame use `//help [category|command]`
#### `//fall [replace] [-m]`
**Perm**: `worldedit.region.fall`
**Desc**: Make the blocks in the selection fall<br />The -m flag will only fall within the vertical selection.
#### `//center <block>`
**Perm**: `worldedit.region.center`
**Desc**: Set the center block(s)
#### `//faces <block>`
**Perm**: `worldedit.region.faces`
**Desc**: Build the walls, ceiling, and floor of a selection
#### `//center <block>`
**Perm**: `worldedit.region.center`
**Desc**: Set the center block(s)
#### `//hollow [<thickness>[ <block>]]`
**Perm**: `worldedit.region.hollow`
**Desc**: Hollows out the object contained in this selection.<br />Optionally fills the hollowed out part with the given block.<br />Thickness is measured in manhattan distance.
#### `//setblocklight `
**Perm**: `worldedit.light.set`
**Desc**: Set block lighting in a selection
#### `//setskylight `
**Perm**: `worldedit.light.set`
**Desc**: Set sky lighting in a selection
#### `//fixlighting `
**Perm**: `worldedit.light.fix`
**Desc**: Get the light at a position
#### `//removelight `
**Perm**: `worldedit.light.remove`
**Desc**: Removing lighting in a selection
#### `//getlighting `
**Perm**: `worldedit.light.fix`
**Desc**: Get the light at a position
#### `//nbtinfo `
**Perm**: `worldedit.nbtinfo`
**Desc**: View nbt info for a block
#### `//naturalize `
**Perm**: `worldedit.region.naturalize`
**Desc**: 3 layers of dirt on top then rock below
#### `//deform <expression> [-r] [-o]`
**Perm**: `worldedit.region.deform`
**Desc**: Deforms a selected region with an expression<br />The expression is executed for each block and is expected<br />to modify the variables x, y and z to point to a new block<br />to fetch. See also tinyurl.com/wesyntax.
#### `//lay <block>`
**Perm**: `worldedit.region.overlay`
**Desc**: Set the top block in the region
#### `//move [count] [direction] [leave-id] [-s]`
**Perm**: `worldedit.region.move`
**Desc**: Moves the contents of the selection.<br />The -s flag shifts the selection to the target location.<br />Optionally fills the old location with <leave-id>.
#### `//wea `
**Perm**: `fawe.admin`
**Desc**: Bypass region restrictions
#### `//setblocklight `
**Perm**: `worldedit.light.set`
**Desc**: Set block lighting in a selection
#### `//removelight `
**Perm**: `worldedit.light.remove`
**Desc**: Removing lighting in a selection
#### `//curve <block> [thickness] [-h]`
**Perm**: `worldedit.region.curve`
**Desc**: Draws a spline through selected points.<br />Can only be used with convex polyhedral selections.<br />Flags:<br /> -h generates only a shell
#### `//overlay <block>`
**Perm**: `worldedit.region.overlay`
**Desc**: Set a block on top of blocks in the region
#### `//walls <block>`
**Perm**: `worldedit.region.walls`
**Desc**: Build the four sides of the selection
#### `//smooth [iterations] [-n]`
**Perm**: `worldedit.region.smoothsnow`
**Desc**: Smooths the elevation in the selection.<br />The -n flag makes it only consider naturally occuring blocks.<br />The -s flag makes it only consider snow.
#### `//move [count] [direction] [leave-id] [-s]`
**Perm**: `worldedit.region.move`
**Desc**: Moves the contents of the selection.<br />The -s flag shifts the selection to the target location.<br />Optionally fills the old location with <leave-id>.
#### `//naturalize `
**Perm**: `worldedit.region.naturalize`
**Desc**: 3 layers of dirt on top then rock below
#### `//line <block> [thickness] [-h]`
**Perm**: `worldedit.region.line`
**Desc**: Draws a line segment between cuboid selection corners.<br />Can only be used with cuboid selections.<br />Flags:<br /> -h generates only a shell
@ -233,16 +217,38 @@ To view this information ingame use `//help [category|command]`
#### `//regen [biome] [seed]`
**Perm**: `worldedit.regen`
**Desc**: Regenerates the contents of the current selection.<br />This command might affect things outside the selection,<br />if they are within the same chunk.
#### `//flora [density]`
**Perm**: `worldedit.region.flora`
**Desc**: Make flora within the region
#### `//walls <block>`
**Perm**: `worldedit.region.walls`
**Desc**: Build the four sides of the selection
#### `//smooth [iterations] [-n]`
**Perm**: `worldedit.region.smoothsnow`
**Desc**: Smooths the elevation in the selection.<br />The -n flag makes it only consider naturally occuring blocks.<br />The -s flag makes it only consider snow.
#### `//setskylight `
**Perm**: `worldedit.light.set`
**Desc**: Set sky lighting in a selection
#### `//lay <block>`
**Perm**: `worldedit.region.overlay`
**Desc**: Set the top block in the region
#### `//wea `
**Perm**: `fawe.admin`
**Desc**: Bypass region restrictions
#### `//overlay <block>`
**Perm**: `worldedit.region.overlay`
**Desc**: Set a block on top of blocks in the region
#### `//forest [type] [density]`
**Perm**: `worldedit.region.forest`
**Desc**: Make a forest within the region
#### `//flora [density]`
**Perm**: `worldedit.region.flora`
**Desc**: Make flora within the region
#### `//deform <expression> [-r] [-o]`
**Perm**: `worldedit.region.deform`
**Desc**: Deforms a selected region with an expression<br />The expression is executed for each block and is expected<br />to modify the variables x, y and z to point to a new block<br />to fetch. See also tinyurl.com/wesyntax.
---
### **Selection Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SelectionCommands.java)
### **Selection Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SelectionCommands.java)[`▲`](#overview)
(Change your selection points, mode or view info about your selection: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Selection))
---
@ -260,43 +266,44 @@ To view this information ingame use `//help [category|command]`
**Desc**: Shift the selection area
#### `//sel [cuboid|extend|poly|ellipsoid|sphere|cyl|convex] [-d]`
**Desc**: Choose a region selector
#### `//pos2 [coordinates]`
**Perm**: `worldedit.selection.pos`
**Desc**: Set position 2
#### `//pos1 [coordinates]`
**Perm**: `worldedit.selection.pos`
**Desc**: Set position 1
#### `//pos2 [coordinates]`
**Perm**: `worldedit.selection.pos`
**Desc**: Set position 2
#### `//chunk [x,z coordinates] [-s] [-c]`
**Perm**: `worldedit.selection.chunk`
**Desc**: Set the selection to the chunk you are currently in.<br />With the -s flag, your current selection is expanded<br />to encompass all chunks that are part of it.<br /><br />Specifying coordinates will use those instead of your<br />current position. Use -c to specify chunk coordinates,<br />otherwise full coordinates will be implied.<br />(for example, the coordinates 5,5 are the same as -c 0,0)
#### `//contract <amount> [reverse-amount] [direction]`
**Perm**: `worldedit.selection.contract`
**Desc**: Contract the selection area
#### `/toggleeditwand `
**Perm**: `worldedit.wand.toggle`
**Desc**: Toggle functionality of the edit wand
#### `//hpos1 `
**Perm**: `worldedit.selection.hpos`
**Desc**: Set position 1 to targeted block
#### `//wand `
**Perm**: `worldedit.wand`
**Desc**: Get the wand object
#### `//hpos2 `
**Perm**: `worldedit.selection.hpos`
**Desc**: Set position 2 to targeted block
#### `//outset <amount> [-h] [-v]`
**Perm**: `worldedit.selection.outset`
**Desc**: Expands the selection by the given amount in all directions.<br />Flags:<br /> -h only expand horizontally<br /> -v only expand vertically
#### `//inset <amount> [-h] [-v]`
**Perm**: `worldedit.selection.inset`
**Desc**: Contracts the selection by the given amount in all directions.<br />Flags:<br /> -h only contract horizontally<br /> -v only contract vertically
#### `//wand `
**Perm**: `worldedit.wand`
**Desc**: Get the wand object
#### `//hpos1 `
**Perm**: `worldedit.selection.hpos`
**Desc**: Set position 1 to targeted block
#### `//distr [-c] [-d]`
**Perm**: `worldedit.analysis.distr`
**Desc**: Gets the distribution of blocks in the selection.<br />The -c flag gets the distribution of your clipboard.<br />The -d flag separates blocks by data
#### `//hpos2 `
**Perm**: `worldedit.selection.hpos`
**Desc**: Set position 2 to targeted block
#### `/toggleeditwand `
**Perm**: `worldedit.wand.toggle`
**Desc**: Toggle functionality of the edit wand
#### `//contract <amount> [reverse-amount] [direction]`
**Perm**: `worldedit.selection.contract`
**Desc**: Contract the selection area
---
### **History Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/HistoryCommands.java)
### **History Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/HistoryCommands.java)[`▲`](#overview)
(Commands to undo, redo, and clear history: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Features#History))
---
@ -315,7 +322,8 @@ To view this information ingame use `//help [category|command]`
---
### **Schematic Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SchematicCommands.java)
### **Schematic Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SchematicCommands.java)[`▲`](#overview)
(Commands that work with schematic files)
---
@ -325,7 +333,7 @@ To view this information ingame use `//help [category|command]`
#### `/delete <filename>`
**Perm**: `worldedit.schematic.delete`
**Desc**: Delete a schematic from the schematic list
#### `/list [-d] [-n] [-p]`
#### `/list [mine|<filter>] [page=1] [-d] [-n] [-p]`
**Perm**: `worldedit.schematic.list`
**Desc**: List all schematics in the schematics directory<br /> -d sorts by date, oldest first<br /> -n sorts by date, newest first<br /> -p <page> prints the requested page
#### `/save [<format>] <filename>`
@ -333,14 +341,15 @@ To view this information ingame use `//help [category|command]`
**Desc**: Save a schematic into your clipboard
#### `/loadall [<format>] <filename|url>`
**Perm**: `worldedit.clipboard.load`, `worldedit.schematic.load`, `worldedit.schematic.upload`
**Desc**: Load multiple clipboards (paste will randomly choose one)
**Desc**: Load multiple clipboards<br />The -r flag will apply random rotation
#### `/formats `
**Perm**: `worldedit.schematic.formats`
**Desc**: List available formats
---
### **Clipboard Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ClipboardCommands.java)
### **Clipboard Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ClipboardCommands.java)[`▲`](#overview)
(Related commands to copy and pasting blocks: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Clipboard))
---
@ -356,31 +365,32 @@ To view this information ingame use `//help [category|command]`
#### `//lazycopy [-e] [-m]`
**Perm**: `worldedit.clipboard.lazycopy`
**Desc**: Lazily copy the selection to the clipboard<br />Flags:<br /> -e controls whether entities are copied<br /> -m sets a source mask so that excluded blocks become air<br />WARNING: Pasting entities cannot yet be undone!
#### `/download `
**Perm**: `worldedit.clipboard.download`
**Desc**: Downloads your clipboard through the configured web interface
#### `/asset [category]`
**Perm**: `worldedit.clipboard.asset`
**Desc**: Saves your clipboard to the asset web interface
#### `/clearclipboard `
**Perm**: `worldedit.clipboard.clear`
**Desc**: Clear your clipboard
#### `//paste [-s] [-a] [-o]`
**Perm**: `worldedit.clipboard.paste`
**Desc**: Pastes the clipboard's contents.<br />Flags:<br /> -a skips air blocks<br /> -o pastes at the original position<br /> -s selects the region after pasting
#### `//place [-s] [-a] [-o]`
**Perm**: `worldedit.clipboard.place`
**Desc**: Places the clipboard's contents without applying transformations (e.g. rotate).<br />Flags:<br /> -a skips air blocks<br /> -o pastes at the original position<br /> -s selects the region after pasting
#### `//cut [leave-id] [-e] [-m]`
**Perm**: `worldedit.clipboard.cut`
**Desc**: Copy the selection to the clipboard<br />Flags:<br /> -e controls whether entities are copied<br /> -m sets a source mask so that excluded blocks become air<br />WARNING: Cutting and pasting entities cannot yet be undone!
#### `/asset [category]`
**Perm**: `worldedit.clipboard.asset`
**Desc**: Saves your clipboard to the asset web interface
#### `//paste [-s] [-a] [-o]`
**Perm**: `worldedit.clipboard.paste`
**Desc**: Pastes the clipboard's contents.<br />Flags:<br /> -a skips air blocks<br /> -o pastes at the original position<br /> -s selects the region after pasting
#### `/download `
**Perm**: `worldedit.clipboard.download`
**Desc**: Downloads your clipboard through the configured web interface
#### `//lazycut [-e] [-m]`
**Perm**: `worldedit.clipboard.lazycut`
**Desc**: Lazily cut the selection to the clipboard<br />Flags:<br /> -e controls whether entities are cut<br /> -m sets a source mask so that excluded blocks become air<br />WARNING: Pasting entities cannot yet be undone!
#### `//cut [leave-id] [-e] [-m]`
**Perm**: `worldedit.clipboard.cut`
**Desc**: Copy the selection to the clipboard<br />Flags:<br /> -e controls whether entities are copied<br /> -m sets a source mask so that excluded blocks become air<br />WARNING: Cutting and pasting entities cannot yet be undone!
---
### **Generation Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/GenerationCommands.java)
### **Generation Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/GenerationCommands.java)[`▲`](#overview)
(Create structures and features: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Generation))
---
@ -390,59 +400,61 @@ To view this information ingame use `//help [category|command]`
#### `/pumpkins [size]`
**Perm**: `worldedit.generation.pumpkins`
**Desc**: Generate pumpkin patches
#### `//hpyramid <block> <size>`
**Perm**: `worldedit.generation.pyramid`
**Desc**: Generate a hollow pyramid
#### `//pyramid <block> <size> [-h]`
**Perm**: `worldedit.generation.pyramid`
**Desc**: Generate a filled pyramid
#### `//generatebiome <biome> <expression> [-h] [-r] [-o] [-c]`
**Perm**: `worldedit.generation.shape`, `worldedit.biome.set`
**Desc**: Generates a shape according to a formula that is expected to<br />return positive numbers (true) if the point is inside the shape<br />Sets the biome of blocks in that shape.<br />Flags:<br /> -h to generate a hollow shape<br /> -r to use raw minecraft coordinates<br /> -o is like -r, except offset from placement.<br /> -c is like -r, except offset selection center.<br />If neither -r nor -o is given, the selection is mapped to -1..1<br />See also tinyurl.com/wesyntax.
#### `//ore <mask> <pattern> <size> <freq> <rarity> <minY> <maxY>`
**Perm**: `worldedit.generation.cylinder`
**Desc**: Generates ores
#### `//pyramid <block> <size> [-h]`
**Perm**: `worldedit.generation.pyramid`
**Desc**: Generate a filled pyramid
#### `//hpyramid <block> <size>`
**Perm**: `worldedit.generation.pyramid`
**Desc**: Generate a hollow pyramid
#### `//hcyl <pattern> <radius>[,<radius>] [height]`
**Perm**: `worldedit.generation.cylinder`
**Desc**: Generates a hollow cylinder.<br />By specifying 2 radii, separated by a comma,<br />you can generate elliptical cylinders.<br />The 1st radius is north/south, the 2nd radius is east/west.
#### `//ores `
**Perm**: `worldedit.generation.cylinder`
**Desc**: Generates ores
#### `//hsphere <block> <radius>[,<radius>,<radius>] [raised?]`
**Perm**: `worldedit.generation.sphere`
**Desc**: Generates a hollow sphere.<br />By specifying 3 radii, separated by commas,<br />you can generate an ellipsoid. The order of the ellipsoid radii<br />is north/south, up/down, east/west.
#### `//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]`
**Perm**: `worldedit.generation.caves`
**Desc**: Generates a cave network
#### `/forestgen [size] [type] [density]`
**Perm**: `worldedit.generation.forest`
**Desc**: Generate a forest
#### `//sphere <block> <radius>[,<radius>,<radius>] [raised?] [-h]`
**Perm**: `worldedit.generation.sphere`
**Desc**: Generates a filled sphere.<br />By specifying 3 radii, separated by commas,<br />you can generate an ellipsoid. The order of the ellipsoid radii<br />is north/south, up/down, east/west.
#### `//cyl <block> <radius>[,<radius>] [height] [-h]`
**Perm**: `worldedit.generation.cylinder`
**Desc**: Generates a cylinder.<br />By specifying 2 radii, separated by a comma,<br />you can generate elliptical cylinders.<br />The 1st radius is north/south, the 2nd radius is east/west.
#### `//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]`
**Perm**: `worldedit.generation.caves`
**Desc**: Generates a cave network
#### `//ores `
**Perm**: `worldedit.generation.cylinder`
**Desc**: Generates ores
#### `//ore <mask> <pattern> <size> <freq> <rarity> <minY> <maxY>`
**Perm**: `worldedit.generation.cylinder`
**Desc**: Generates ores
#### `//hsphere <block> <radius>[,<radius>,<radius>] [raised?]`
**Perm**: `worldedit.generation.sphere`
**Desc**: Generates a hollow sphere.<br />By specifying 3 radii, separated by commas,<br />you can generate an ellipsoid. The order of the ellipsoid radii<br />is north/south, up/down, east/west.
#### `//hcyl <pattern> <radius>[,<radius>] [height]`
**Perm**: `worldedit.generation.cylinder`
**Desc**: Generates a hollow cylinder.<br />By specifying 2 radii, separated by a comma,<br />you can generate elliptical cylinders.<br />The 1st radius is north/south, the 2nd radius is east/west.
#### `/forestgen [size] [type] [density]`
**Perm**: `worldedit.generation.forest`
**Desc**: Generate a forest
---
### **Biome Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/BiomeCommands.java)
### **Biome Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/BiomeCommands.java)[`▲`](#overview)
(Change, list and inspect biomes)
---
#### `//setbiome <biome> [-p]`
**Perm**: `worldedit.biome.set`
**Desc**: Set the biome of the region.<br />By default use all the blocks contained in your selection.<br />-p use the block you are currently in
#### `/biomeinfo [-p] [-t]`
**Perm**: `worldedit.biome.info`
**Desc**: Get the biome of the block.<br />By default use all the blocks contained in your selection.<br />-t use the block you are looking at.<br />-p use the block you are currently in
#### `/biomelist [page]`
**Perm**: `worldedit.biome.list`
**Desc**: Gets all biomes available.
#### `/biomeinfo [-p] [-t]`
**Perm**: `worldedit.biome.info`
**Desc**: Get the biome of the block.<br />By default use all the blocks contained in your selection.<br />-t use the block you are looking at.<br />-p use the block you are currently in
---
### **Tool Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ToolCommands.java)
### **Tool Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ToolCommands.java)[`▲`](#overview)
(Bind functions to held items: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Tools))
---
@ -452,33 +464,34 @@ To view this information ingame use `//help [category|command]`
#### `/tool repl <block>`
**Perm**: `worldedit.tool.replacer`
**Desc**: Block replacer tool
#### `/tool info `
**Perm**: `worldedit.tool.info`
**Desc**: Block information tool
#### `/tool lrbuild <leftclick block> <rightclick block>`
**Perm**: `worldedit.tool.lrbuild`
**Desc**: Long-range building tool
#### `/tool cycler `
**Perm**: `worldedit.tool.data-cycler`
**Desc**: Block data cycler tool
#### `/tool deltree `
**Perm**: `worldedit.tool.deltree`
**Desc**: Floating tree remover tool
#### `/tool cycler `
**Perm**: `worldedit.tool.data-cycler`
**Desc**: Block data cycler tool
#### `/tool none `
**Desc**: Unbind a bound tool from your current item
#### `/tool farwand `
**Perm**: `worldedit.tool.farwand`
**Desc**: Wand at a distance tool
#### `/tool inspect `
**Perm**: `worldedit.tool.inspect`
**Desc**: Chooses the inspect brush
#### `/tool none `
**Desc**: Unbind a bound tool from your current item
#### `/tool floodfill <pattern> <range>`
**Perm**: `worldedit.tool.flood-fill`
**Desc**: Flood fill tool
#### `/tool info `
**Perm**: `worldedit.tool.info`
**Desc**: Block information tool
---
### **Tool Util Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ToolUtilCommands.java)
### **Tool Util Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ToolUtilCommands.java)[`▲`](#overview)
(Tool commands)
---
@ -497,114 +510,116 @@ To view this information ingame use `//help [category|command]`
#### `/mat [pattern]`
**Perm**: `worldedit.brush.options.material`
**Desc**: Set the brush material
#### `/smask [mask]`
**Perm**: `worldedit.brush.options.mask`
**Desc**: Set the brush mask
#### `// [on|off]`
**Perm**: `worldedit.superpickaxe`
**Desc**: Toggle the super pickaxe function
#### `/smask [mask]`
**Perm**: `worldedit.brush.options.mask`
**Desc**: Set the brush mask
---
### **Brush Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/BrushCommands.java)
### **Brush Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/BrushCommands.java)[`▲`](#overview)
(Commands to build and draw from far away. [More Info](https://github.com/boy0001/FastAsyncWorldedit/wiki/Brushes))
---
#### `/brush target [mode]`
**Desc**: Toggle between different target modes
#### `/brush copypaste [depth]`
#### `/brush copypaste [depth=5]`
**Perm**: `worldedit.brush.copy`
**Desc**: Left click the base of an object to copy.<br />Right click to paste<br />The -r flag Will apply random rotation on paste
**Desc**: Left click the base of an object to copy.<br />Right click to paste<br />The -r flag Will apply random rotation on paste<br />Note: Works well with the clipboard scroll action<br />Video: https://www.youtube.com/watch?v=RPZIaTbqoZw
#### `/brush command <radius> [cmd1;cmd2...]`
**Perm**: `worldedit.brush.command`
**Desc**: Right click executes the command at the position.
#### `/brush scmd <scatter-radius> <points> <cmd-radius=1> <cmd1;cmd2...>`
**Perm**: `worldedit.brush.scattercommand`
**Desc**: Chooses the scatter command brush.
**Desc**: Run the commands at the clicked position.<br /> - Your selection will be expanded to the specified size around each point<br /> - Placeholders: {x}, {y}, {z}, {world}, {size}
#### `/brush populateschematic <mask> <file|folder|url> [radius=30] [points=5] [-r]`
**Perm**: `worldedit.brush.populateschematic`
**Desc**: Chooses the scatter schematic brush.<br />The -r flag will apply random rotation
#### `/brush pull [radius]`
**Perm**: `worldedit.brush.pull`
**Desc**: Chooses the raise brush
#### `/brush circle <pattern> [radius]`
**Perm**: `worldedit.brush.sphere`
**Desc**: Chooses the circle brush.
#### `/brush line <pattern> [radius] [-h] [-s] [-f]`
**Perm**: `worldedit.brush.line`
**Desc**: Chooses the line brush.<br />The -h flag creates only a shell<br />The -s flag selects the clicked point after drawing<br />The -f flag creates a flat line
#### `/brush scmd <scatter-radius> <points> <cmd-radius=1> <cmd1;cmd2...>`
**Perm**: `worldedit.brush.scattercommand`
**Desc**: Run commands at random points on a surface<br /> - The scatter radius is the min distance between each point<br /> - Your selection will be expanded to the specified size around each point<br /> - Placeholders: {x}, {y}, {z}, {world}, {size}
#### `/brush spline <pattern>`
**Perm**: `worldedit.brush.spline`
**Desc**: Chooses the spline brush
#### `/brush erode [radius]`
**Desc**: Click to select some objects,click the same block twice to connect the objects.<br />Insufficient brush radius, or clicking the the wrong spot will result in undesired shapes. The shapes must be simple lines or loops.<br />Pic1: http://i.imgur.com/CeRYAoV.jpg -> http://i.imgur.com/jtM0jA4.png<br />Pic2: http://i.imgur.com/bUeyc72.png -> http://i.imgur.com/tg6MkcF.png
#### `/brush sphere <pattern> [radius=2] [-h]`
**Perm**: `worldedit.brush.sphere`
**Desc**: Creates a sphere.<br />The -h flag creates hollow spheres instead.
#### `/brush stencil <pattern> [radius=5] [file|#clipboard|imgur=null] [rotation=360] [yscale=1.0]`
**Perm**: `worldedit.brush.stencil`
**Desc**: Use a height map to paint any surface.<br />The -w flag will only apply at maximum saturation<br />The -r flag will apply random rotation
#### `/brush erode [radius=5]`
**Perm**: `worldedit.brush.erode`
**Desc**: Chooses the erode brush
**Desc**: Erodes terrain
#### `/brush scroll [none|clipboard|mask|pattern|range|size|visual|target]`
**Desc**: Toggle between different target modes
#### `/brush scatter <pattern> [radius=5] [points=5] [distance=1] [-o]`
**Perm**: `worldedit.brush.scatter`
**Desc**: Set a number of blocks randomly on a surface each a certain distance apart.<br /> The -o flag will overlay the block<br />Video: https://youtu.be/RPZIaTbqoZw?t=34s
#### `/brush shatter <pattern> [radius=10] [count=10]`
**Perm**: `worldedit.brush.shatter`
**Desc**: Creates uneven lines separating terrain into multiple pieces<br />Pic: https://i.imgur.com/2xKsZf2.png
#### `/brush blendball [radius=5]`
**Perm**: `worldedit.brush.blendball`
**Desc**: Smooths and blends terrain<br />Pic: https://i.imgur.com/cNUQUkj.png -> https://i.imgur.com/hFOFsNf.png
#### `/brush visualize [mode]`
**Desc**: Toggle between different visualization modes
#### `/brush blendball [radius]`
**Perm**: `worldedit.brush.blendball`
**Desc**: Chooses the blend ball brush
#### `/brush recursive <pattern-to> [radius]`
#### `/brush circle <pattern> [radius=5]`
**Perm**: `worldedit.brush.sphere`
**Desc**: Creates a circle which revolves around your facing direction.<br />Note: Decrease brush radius, and enabled visualization to assist with placement mid-air
#### `/brush recursive <pattern-to> [radius=5]`
**Perm**: `worldedit.brush.recursive`
**Desc**: Chooses the recursive brush<br />The -d flag Will apply in depth first order
**Desc**: Set all connected blocks<br />The -d flag Will apply in depth first order<br />Note: Set a mask to recurse along specific blocks
#### `/brush pull [radius=5]`
**Perm**: `worldedit.brush.pull`
**Desc**: Pull terrain towards you
#### `/brush layer <radius> <pattern1> <patern2>...`
**Perm**: `worldedit.brush.layer`
**Desc**: Replaces terrain with a layer.<br />Example: /br layer 5 95:1 95:2 35:15 - Places several layers on a surface<br />Pic: https://i.imgur.com/XV0vYoX.png
#### `/brush splatter <pattern> [radius=5] [seeds=1] [recursion=5] [solid=true]`
**Perm**: `worldedit.brush.splatter`
**Desc**: Sets a bunch of blocks randomly on a surface.<br />Pic: https://i.imgur.com/hMD29oO.png<br />Example: /br splatter stone,dirt 30 15<br />Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block.
#### `/brush line <pattern> [radius=0] [-h] [-s] [-f]`
**Perm**: `worldedit.brush.line`
**Desc**: Create lines.<br />The -h flag creates only a shell<br />The -s flag selects the clicked point after drawing<br />The -f flag creates a flat line
#### `/brush sspl <pattern> [size=0] [tension=0] [bias=0] [continuity=0] [quality=10]`
**Perm**: `worldedit.brush.surfacespline`
**Desc**: Create a spline on the surface<br />Video: https://www.youtube.com/watch?v=zSN-2jJxXlM
#### `/brush cliff [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]`
**Perm**: `worldedit.brush.height`
**Desc**: This brush flattens terrain and creates cliffs.<br /> - The `-r` flag enables random off-axis rotation<br /> - The `-l` flag will work on snow layers<br /> - The `-s` flag disables smoothing
#### `/brush ex [radius=5]`
**Perm**: `worldedit.brush.ex`
**Desc**: Shortcut fire extinguisher brush
#### `/brush butcher [radius=5] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]`
**Perm**: `worldedit.brush.butcher`
**Desc**: Kills nearby mobs within the specified radius.<br />Flags:<br /> -p also kills pets.<br /> -n also kills NPCs.<br /> -g also kills Golems.<br /> -a also kills animals.<br /> -b also kills ambient mobs.<br /> -t also kills mobs with name tags.<br /> -f compounds all previous flags.<br /> -r also destroys armor stands.<br /> -l currently does nothing.
#### `/brush clipboard `
**Perm**: `worldedit.brush.clipboard`
**Desc**: Chooses the clipboard brush.<br />The -a flag makes it not paste air.<br />Without the -p flag, the paste will appear centered at the target location. With the flag, then the paste will appear relative to where you had stood relative to the copied area when you copied it.
#### `/brush height [radius] [file|#clipboard|null] [rotation] [yscale] [-h]`
**Perm**: `worldedit.brush.height`
**Desc**: This brush raises and lowers land.<br />The -r flag enables random off-axis rotation<br />The -l flag will work on snow layers
#### `/brush gravity [radius] [-h]`
**Perm**: `worldedit.brush.gravity`
**Desc**: This brush simulates the affect of gravity.<br />The -h flag makes it affect blocks starting at the world's max y, instead of the clicked block's y + radius.
#### `/brush shatter <pattern> [radius] [count]`
**Perm**: `worldedit.brush.shatter`
**Desc**: Chooses the shatter brush
#### `/brush stencil <pattern> [radius] [file|#clipboard|null] [rotation] [yscale]`
**Perm**: `worldedit.brush.stencil`
**Desc**: Chooses the stencil brush.<br />The -w flag will only apply at maximum saturation<br />The -r flag will apply random rotation
#### `/brush cylinder <block> [radius] [height] [-h]`
**Perm**: `worldedit.brush.cylinder`
**Desc**: Chooses the cylinder brush.<br />The -h flag creates hollow cylinders instead.
#### `/brush layer <radius> <pattern1> <patern2> <pattern3>...`
**Perm**: `worldedit.brush.layer`
**Desc**: Chooses the layer brush.
#### `/brush splatter <pattern> [radius=5] [seeds=1] [recursion=5] [solid=true]`
**Perm**: `worldedit.brush.splatter`
**Desc**: Chooses the Splatter brush.
#### `/brush ex [radius]`
**Perm**: `worldedit.brush.ex`
**Desc**: Shortcut fire extinguisher brush
#### `/brush flatten [radius] [file|#clipboard|null] [rotation] [yscale] [-h]`
**Perm**: `worldedit.brush.height`
**Desc**: Flatten brush makes terrain flatter<br />The -r flag enables random off-axis rotation<br />The -l flag will work on snow layers
#### `/brush smooth [size] [iterations] [-n]`
#### `/brush smooth [size=2] [iterations=4] [-n]`
**Perm**: `worldedit.brush.smooth`
**Desc**: Chooses the terrain softener brush.<br />The -n flag makes it only consider naturally occurring blocks.
#### `/brush cliff [radius] [file|#clipboard|null] [rotation] [yscale] [-h]`
#### `/brush height [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]`
**Perm**: `worldedit.brush.height`
**Desc**: This brush flattens terrain and creates cliffs.<br />The -r flag enables random off-axis rotation<br />The -l flag will work on snow layers
#### `/brush sspl <pattern> [size] [tension] [bias] [continuity] [quality]`
**Perm**: `worldedit.brush.surfacespline`
**Desc**: Chooses the surface spline brush
#### `/brush sphere <pattern> [radius] [-h]`
**Perm**: `worldedit.brush.sphere`
**Desc**: Chooses the sphere brush.<br />The -h flag creates hollow spheres instead.
#### `/brush scatter <pattern> [radius=5] [points=5] [distance=1] [-o]`
**Perm**: `worldedit.brush.scatter`
**Desc**: Chooses the scatter brush.<br /> The -o flag will overlay the block
**Desc**: This brush raises and lowers land.<br /> - The `-r` flag enables random off-axis rotation<br /> - The `-l` flag will work on snow layers<br /> - The `-s` flag disables smoothing<br />Note: Note: Use a negative yscale to reduce height<br />Snow Pic: https://i.imgur.com/Hrzn0I4.png
#### `/brush gravity [radius=5] [-h]`
**Perm**: `worldedit.brush.gravity`
**Desc**: This brush simulates the affect of gravity.<br />The -h flag makes it affect blocks starting at the world's max y, instead of the clicked block's y + radius.
#### `/brush flatten [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]`
**Perm**: `worldedit.brush.height`
**Desc**: Flatten brush flattens terrain<br /> - The `-r` flag enables random off-axis rotation<br /> - The `-l` flag will work on snow layers<br /> - The `-s` flag disables smoothing
#### `/brush cylinder <block> [radius=2] [height=1] [-h]`
**Perm**: `worldedit.brush.cylinder`
**Desc**: Creates a cylinder.<br />The -h flag creates hollow cylinders instead.
#### `/brush primary [brush arguments]`
**Desc**: Set the right click brush
#### `/brush secondary [brush arguments]`
**Desc**: Set the left click brush
#### `/brush butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]`
**Perm**: `worldedit.brush.butcher`
**Desc**: Kills nearby mobs within the specified radius.<br />Flags:<br /> -p also kills pets.<br /> -n also kills NPCs.<br /> -g also kills Golems.<br /> -a also kills animals.<br /> -b also kills ambient mobs.<br /> -t also kills mobs with name tags.<br /> -f compounds all previous flags.<br /> -r also destroys armor stands.<br /> -l currently does nothing.
---
### **Anvil Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/boydti/fawe/command/AnvilCommands.java)
### **Anvil Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/boydti/fawe/command/AnvilCommands.java)[`▲`](#overview)
(Manipulate billions of blocks: [More Info](https://github.com/boy0001/FastAsyncWorldedit/wiki/Anvil-API))
---
@ -623,22 +638,23 @@ To view this information ingame use `//help [category|command]`
#### `/anvil paste [-c]`
**Perm**: `worldedit.anvil.pastechunks`
**Desc**: Paste the chunks from your anvil clipboard.<br />The -c will align the paste to the chunks.
#### `/anvil replaceallpattern <folder> [from-block] <to-pattern> [-d] [-m]`
**Perm**: `worldedit.anvil.replaceall`
**Desc**: Replace all blocks in the selection with another
#### `/anvil removelayers <id>`
**Perm**: `worldedit.anvil.removelayer`
**Desc**: Remove if all the selected layers in a chunk match the provided id
#### `/anvil countall <folder> [hasSky] <id> [-d]`
**Perm**: `worldedit.anvil.countallstone`
**Desc**: Count all blocks in a world
#### `/anvil deleteallold <folder> <age-ticks> [file-age=60000]`
**Perm**: `worldedit.anvil.deleteallold`
**Desc**: Delete all chunks which haven't been occupied for `age-ticks` and have been accessed since `file-age` (ms) after creation
#### `/anvil removelayers <id>`
**Perm**: `worldedit.anvil.removelayer`
**Desc**: Remove if all the selected layers in a chunk match the provided id
#### `/anvil replaceallpattern <folder> [from-block] <to-pattern> [-d] [-m]`
**Perm**: `worldedit.anvil.replaceall`
**Desc**: Replace all blocks in the selection with another
---
### **Super Pickaxe Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SuperPickaxeCommands.java)
### **Super Pickaxe Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SuperPickaxeCommands.java)[`▲`](#overview)
(Super-pickaxe commands: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Super_pickaxe))
---
@ -654,35 +670,37 @@ To view this information ingame use `//help [category|command]`
---
### **Navigation Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/NavigationCommands.java)
### **Navigation Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/NavigationCommands.java)[`▲`](#overview)
(Commands for moving the player around: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Getting_around))
---
#### `/unstuck `
**Perm**: `worldedit.navigation.unstuck`
**Desc**: Escape from being stuck inside a block
#### `/ceil [clearance] [-f] [-g]`
**Perm**: `worldedit.navigation.ceiling`
**Desc**: Go to the celing
#### `/jumpto [world,x,y,z]`
**Perm**: `worldedit.navigation.jumpto.command`
**Desc**: Teleport to a location
#### `/descend [# of floors]`
**Perm**: `worldedit.navigation.descend`
**Desc**: Go down a floor
#### `/thru `
**Perm**: `worldedit.navigation.thru.command`
**Desc**: Passthrough walls
#### `/ascend [# of levels]`
**Perm**: `worldedit.navigation.ascend`
**Desc**: Go up a floor
#### `/unstuck `
**Perm**: `worldedit.navigation.unstuck`
**Desc**: Escape from being stuck inside a block
#### `/descend [# of floors]`
**Perm**: `worldedit.navigation.descend`
**Desc**: Go down a floor
#### `/ceil [clearance] [-f] [-g]`
**Perm**: `worldedit.navigation.ceiling`
**Desc**: Go to the celing
#### `/thru `
**Perm**: `worldedit.navigation.thru.command`
**Desc**: Passthrough walls
#### `/up <block> [-f] [-g]`
**Perm**: `worldedit.navigation.up`
**Desc**: Go upwards some distance
#### `/jumpto [world,x,y,z]`
**Perm**: `worldedit.navigation.jumpto.command`
**Desc**: Teleport to a location
---
### **Snapshot Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SnapshotCommands.java)
### **Snapshot Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SnapshotCommands.java)[`▲`](#overview)
(List, load and view information related to snapshots)
---
@ -695,16 +713,17 @@ To view this information ingame use `//help [category|command]`
#### `/before <date>`
**Perm**: `worldedit.snapshots.restore`
**Desc**: Choose the nearest snapshot before a date
#### `/use <snapshot>`
**Perm**: `worldedit.snapshots.restore`
**Desc**: Choose a snapshot to use
#### `/sel <index>`
**Perm**: `worldedit.snapshots.restore`
**Desc**: Choose the snapshot based on the list id
#### `/use <snapshot>`
**Perm**: `worldedit.snapshots.restore`
**Desc**: Choose a snapshot to use
---
### **Snapshot Util Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SnapshotUtilCommands.java)
### **Snapshot Util Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/SnapshotUtilCommands.java)[`▲`](#overview)
([More Info](http://wiki.sk89q.com/wiki/WorldEdit/Snapshots))
---
@ -714,7 +733,8 @@ To view this information ingame use `//help [category|command]`
---
### **Scripting Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ScriptingCommands.java)
### **Scripting Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ScriptingCommands.java)[`▲`](#overview)
(Run craftscripts: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Scripting))
---
@ -727,19 +747,20 @@ To view this information ingame use `//help [category|command]`
---
### **Chunk Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ChunkCommands.java)
### **Chunk Commands** [`✎`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/ChunkCommands.java)[`▲`](#overview)
([legacy] Inspect chunks: [More Info](http://wiki.sk89q.com/wiki/WorldEdit/Chunk_tools))
---
#### `/delchunks `
**Perm**: `worldedit.delchunks`
**Desc**: Delete chunks that your selection includes
#### `/listchunks `
**Perm**: `worldedit.listchunks`
**Desc**: List chunks that your selection includes
#### `/chunkinfo `
**Perm**: `worldedit.chunkinfo`
**Desc**: Get information about the chunk that you are inside
#### `/delchunks `
**Perm**: `worldedit.delchunks`
**Desc**: Deprecated, use anvil commands
#### `/listchunks `
**Perm**: `worldedit.listchunks`
**Desc**: List chunks that your selection includes
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