diff --git a/Commands.md b/Commands.md index ae8b283..64e5bc2 100644 --- a/Commands.md +++ b/Commands.md @@ -38,13 +38,13 @@ Click on a category to go to the list of commands, or `More Info` for detailed d - [`/Masks`](#masks-edittop) (Help for the various masks. [More Info](https://git.io/v9r4K)) - [`/Patterns`](#patterns-edittop) (Help for the various patterns. [More Info](https://git.io/vSPmA)) - [`/Transforms`](#transforms-edittop) (Help for the various transforms. [More Info](https://git.io/v9KHO)) + - [`Create From Image`](#create-from-image-edittop) (Create a world from images: [More Info](https://git.io/v5iDy)) #### Uncategorized | Aliases | Permission | flags | Usage | | --- | --- | --- | --- | | //cancel | fawe.cancel | | Cancels your current operations | | /plot replaceall | plots.replaceall | | Replace all blocks in the plot world | -| /plot createfromimage | plots.createfromimage | | Starts world creation from a heightmap image: [More Info](https://github.com/boy0001/FastAsyncWorldedit/wiki/CreateFromImage) | --- ### **World Edit Commands** `[`[`edit`](https://github.com/boy0001/FastAsyncWorldedit/edit/master/core/src/main/java/com/sk89q/worldedit/command/WorldEditCommands.java)`|`[`top`](#overview)`]` @@ -59,19 +59,19 @@ Click on a category to go to the list of commands, or `More Info` for detailed d **Desc**: Get WorldEdit/FAWE version #### `/we help []` **Desc**: Displays help for FAWE commands -#### `/we debugpaste ` -**Perm**: `worldedit.debugpaste` -**Desc**: Upload debug information to hastebin.com #### `/we tz [timezone]` **Desc**: Set your timezone for snapshots -#### `/we cui ` -**Desc**: Complete CUI handshake (internal usage) -#### `/we reload ` -**Perm**: `worldedit.reload` -**Desc**: Reload configuration #### `/we changelog ` **Perm**: `worldedit.changelog` **Desc**: View the FAWE changelog +#### `/we debugpaste ` +**Perm**: `worldedit.debugpaste` +**Desc**: Upload debug information to hastebin.com +#### `/we reload ` +**Perm**: `worldedit.reload` +**Desc**: Reload configuration +#### `/we cui ` +**Desc**: Complete CUI handshake (internal usage) --- @@ -88,58 +88,58 @@ Click on a category to go to the list of commands, or `More Info` for detailed d **Desc**: Fill a hole #### `//help []` **Desc**: Displays help for WorldEdit commands -#### `//fixlava ` -**Perm**: `worldedit.fixlava` -**Desc**: Fix lava to be stationary -#### `//ex [radius]` -**Perm**: `worldedit.extinguish` -**Desc**: Extinguish nearby fire -#### `//removenear [size]` -**Perm**: `worldedit.removenear` -**Desc**: Remove blocks near you. -#### `//removebelow [size] [height]` -**Perm**: `worldedit.removebelow` -**Desc**: Remove blocks below you. +#### `//gui ` +**Desc**: Open the GUI +#### `//confirm ` +**Desc**: Confirm a command +#### `/masks [page=1|search|mask]` +**Desc**: Masks determine if a block can be placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
e.g. >[stone,dirt],#light[0][5],$jungle
More Info: https://git.io/v9r4K +#### `/transforms [page=1|search|transform]` +**Desc**: Transforms modify how a block is placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
More Info: https://git.io/v9KHO +#### `/patterns [page=1|search|pattern]` +**Desc**: Patterns determine what blocks are placed
- Use [brackets] for arguments
- Use , to OR multiple
e.g. #surfacespread[10][#existing],andesite
More Info: https://git.io/vSPmA #### `//fillr [depth]` **Perm**: `worldedit.fill.recursive` **Desc**: Fill a hole recursively -#### `//removeabove [size] [height]` -**Perm**: `worldedit.removeabove` -**Desc**: Remove blocks above your head. -#### `//green [radius] [-f]` -**Perm**: `worldedit.green` -**Desc**: Greens the area -#### `//fixwater ` -**Perm**: `worldedit.fixwater` -**Desc**: Fix water to be stationary #### `//drain ` **Perm**: `worldedit.drain` **Desc**: Drain a pool -#### `//replacenear [-f]` -**Perm**: `worldedit.replacenear` -**Desc**: Replace nearby blocks #### `//snow [radius]` **Perm**: `worldedit.snow` **Desc**: Simulates snow #### `//thaw [radius]` **Perm**: `worldedit.thaw` **Desc**: Thaws the area -#### `/transforms [page=1|search|transform]` -**Desc**: Transforms modify how a block is placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
More Info: https://git.io/v9KHO -#### `/butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]` -**Perm**: `worldedit.butcher` -**Desc**: Kills nearby mobs, based on radius, if none is given uses default in configuration.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing. -#### `//confirm ` -**Desc**: Confirm a command +#### `//fixwater ` +**Perm**: `worldedit.fixwater` +**Desc**: Fix water to be stationary +#### `//removenear [size]` +**Perm**: `worldedit.removenear` +**Desc**: Remove blocks near you. #### `//calc ` **Perm**: `worldedit.calc` **Desc**: Evaluate a mathematical expression -#### `//gui ` -**Desc**: Open the GUI -#### `/patterns [page=1|search|pattern]` -**Desc**: Patterns determine what blocks are placed
- Use [brackets] for arguments
- Use , to OR multiple
e.g. #surfacespread[10][#existing],andesite
More Info: https://git.io/vSPmA -#### `/masks [page=1|search|mask]` -**Desc**: Masks determine if a block can be placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
e.g. >[stone,dirt],#light[0][5],$jungle
More Info: https://git.io/v9r4K +#### `//replacenear [-f]` +**Perm**: `worldedit.replacenear` +**Desc**: Replace nearby blocks +#### `//fixlava ` +**Perm**: `worldedit.fixlava` +**Desc**: Fix lava to be stationary +#### `//removeabove [size] [height]` +**Perm**: `worldedit.removeabove` +**Desc**: Remove blocks above your head. +#### `//ex [radius]` +**Perm**: `worldedit.extinguish` +**Desc**: Extinguish nearby fire +#### `/butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]` +**Perm**: `worldedit.butcher` +**Desc**: Kills nearby mobs, based on radius, if none is given uses default in configuration.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing. +#### `//removebelow [size] [height]` +**Perm**: `worldedit.removebelow` +**Desc**: Remove blocks below you. +#### `//green [radius] [-f]` +**Perm**: `worldedit.green` +**Desc**: Greens the area --- @@ -157,78 +157,78 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `//set [pattern]` **Perm**: `worldedit.region.set` **Desc**: Set all blocks within selection -#### `//center ` -**Perm**: `worldedit.region.center` -**Desc**: Set the center block(s) #### `//faces ` **Perm**: `worldedit.region.faces` **Desc**: Build the walls, ceiling, and floor of a selection -#### `//hollow [[ ]]` -**Perm**: `worldedit.region.hollow` -**Desc**: Hollows out the object contained in this selection.
Optionally fills the hollowed out part with the given block.
Thickness is measured in manhattan distance. #### `//fall [replace] [-m]` **Perm**: `worldedit.region.fall` **Desc**: Make the blocks in the selection fall
The -m flag will only fall within the vertical selection. +#### `//hollow [[ ]]` +**Perm**: `worldedit.region.hollow` +**Desc**: Hollows out the object contained in this selection.
Optionally fills the hollowed out part with the given block.
Thickness is measured in manhattan distance. +#### `//nbtinfo ` +**Perm**: `worldedit.nbtinfo` +**Desc**: View nbt info for a block +#### `//center ` +**Perm**: `worldedit.region.center` +**Desc**: Set the center block(s) +#### `//regen [biome] [seed]` +**Perm**: `worldedit.regen` +**Desc**: Regenerates the contents of the current selection.
This command might affect things outside the selection,
if they are within the same chunk. +#### `//deform [-r] [-o]` +**Perm**: `worldedit.region.deform` +**Desc**: Deforms a selected region with an expression
The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also tinyurl.com/wesyntax. +#### `//flora [density]` +**Perm**: `worldedit.region.flora` +**Desc**: Make flora within the region +#### `//forest [type] [density]` +**Perm**: `worldedit.region.forest` +**Desc**: Make a forest within the region +#### `//wer ` +**Perm**: `fawe.worldeditregion` +**Desc**: Select your current allowed region +#### `//lay ` +**Perm**: `worldedit.region.overlay` +**Desc**: Set the top block in the region +#### `//wea ` +**Perm**: `fawe.admin` +**Desc**: Bypass region restrictions +#### `//smooth [iterations] [-n]` +**Perm**: `worldedit.region.smoothsnow` +**Desc**: Smooths the elevation in the selection.
The -n flag makes it only consider naturally occuring blocks.
The -s flag makes it only consider snow. +#### `//setblocklight ` +**Perm**: `worldedit.light.set` +**Desc**: Set block lighting in a selection +#### `//walls ` +**Perm**: `worldedit.region.walls` +**Desc**: Build the four sides of the selection +#### `//setskylight ` +**Perm**: `worldedit.light.set` +**Desc**: Set sky lighting in a selection +#### `//overlay ` +**Perm**: `worldedit.region.overlay` +**Desc**: Set a block on top of blocks in the region +#### `//move [count] [direction] [leave-id] [-s]` +**Perm**: `worldedit.region.move` +**Desc**: Moves the contents of the selection.
-s flag shifts the selection to the target location.
-b also copies biomes
-e ignores entities
-a ignores air
Optionally fills the old location with . +#### `//curve [thickness] [-h]` +**Perm**: `worldedit.region.curve` +**Desc**: Draws a spline through selected points.
Can only be used with convex polyhedral selections.
Flags:
-h generates only a shell +#### `//naturalize ` +**Perm**: `worldedit.region.naturalize` +**Desc**: 3 layers of dirt on top then rock below +#### `//line [thickness] [-h]` +**Perm**: `worldedit.region.line` +**Desc**: Draws a line segment between cuboid selection corners.
Can only be used with cuboid selections.
Flags:
-h generates only a shell +#### `//removelight ` +**Perm**: `worldedit.light.remove` +**Desc**: Removing lighting in a selection #### `//fixlighting ` **Perm**: `worldedit.light.fix` **Desc**: Get the light at a position #### `//getlighting ` **Perm**: `worldedit.light.fix` **Desc**: Get the light at a position -#### `//removelight ` -**Perm**: `worldedit.light.remove` -**Desc**: Removing lighting in a selection -#### `//smooth [iterations] [-n]` -**Perm**: `worldedit.region.smoothsnow` -**Desc**: Smooths the elevation in the selection.
The -n flag makes it only consider naturally occuring blocks.
The -s flag makes it only consider snow. -#### `//curve [thickness] [-h]` -**Perm**: `worldedit.region.curve` -**Desc**: Draws a spline through selected points.
Can only be used with convex polyhedral selections.
Flags:
-h generates only a shell -#### `//walls ` -**Perm**: `worldedit.region.walls` -**Desc**: Build the four sides of the selection -#### `//wer ` -**Perm**: `fawe.worldeditregion` -**Desc**: Select your current allowed region -#### `//nbtinfo ` -**Perm**: `worldedit.nbtinfo` -**Desc**: View nbt info for a block -#### `//lay ` -**Perm**: `worldedit.region.overlay` -**Desc**: Set the top block in the region -#### `//line [thickness] [-h]` -**Perm**: `worldedit.region.line` -**Desc**: Draws a line segment between cuboid selection corners.
Can only be used with cuboid selections.
Flags:
-h generates only a shell -#### `//overlay ` -**Perm**: `worldedit.region.overlay` -**Desc**: Set a block on top of blocks in the region -#### `//naturalize ` -**Perm**: `worldedit.region.naturalize` -**Desc**: 3 layers of dirt on top then rock below -#### `//setblocklight ` -**Perm**: `worldedit.light.set` -**Desc**: Set block lighting in a selection -#### `//wea ` -**Perm**: `fawe.admin` -**Desc**: Bypass region restrictions -#### `//move [count] [direction] [leave-id] [-s]` -**Perm**: `worldedit.region.move` -**Desc**: Moves the contents of the selection.
-s flag shifts the selection to the target location.
-b also copies biomes
-e ignores entities
-a ignores air
Optionally fills the old location with . -#### `//setskylight ` -**Perm**: `worldedit.light.set` -**Desc**: Set sky lighting in a selection -#### `//forest [type] [density]` -**Perm**: `worldedit.region.forest` -**Desc**: Make a forest within the region -#### `//flora [density]` -**Perm**: `worldedit.region.flora` -**Desc**: Make flora within the region -#### `//deform [-r] [-o]` -**Perm**: `worldedit.region.deform` -**Desc**: Deforms a selected region with an expression
The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also tinyurl.com/wesyntax. -#### `//regen [biome] [seed]` -**Perm**: `worldedit.regen` -**Desc**: Regenerates the contents of the current selection.
This command might affect things outside the selection,
if they are within the same chunk. --- @@ -251,18 +251,21 @@ Click on a category to go to the list of commands, or `More Info` for detailed d **Desc**: Shift the selection area #### `//sel [cuboid|extend|poly|ellipsoid|sphere|cyl|convex] [-d]` **Desc**: Choose a region selector -#### `//chunk [x,z coordinates] [-s] [-c]` -**Perm**: `worldedit.selection.chunk` -**Desc**: Set the selection to the chunk you are currently in.
With the -s flag, your current selection is expanded
to encompass all chunks that are part of it.

Specifying coordinates will use those instead of your
current position. Use -c to specify chunk coordinates,
otherwise full coordinates will be implied.
(for example, the coordinates 5,5 are the same as -c 0,0) +#### `//pos2 [coordinates]` +**Perm**: `worldedit.selection.pos` +**Desc**: Set position 2 #### `//contract [reverse-amount] [direction]` **Perm**: `worldedit.selection.contract` **Desc**: Contract the selection area #### `//pos1 [coordinates]` **Perm**: `worldedit.selection.pos` **Desc**: Set position 1 -#### `//pos2 [coordinates]` -**Perm**: `worldedit.selection.pos` -**Desc**: Set position 2 +#### `//chunk [x,z coordinates] [-s] [-c]` +**Perm**: `worldedit.selection.chunk` +**Desc**: Set the selection to the chunk you are currently in.
With the -s flag, your current selection is expanded
to encompass all chunks that are part of it.

Specifying coordinates will use those instead of your
current position. Use -c to specify chunk coordinates,
otherwise full coordinates will be implied.
(for example, the coordinates 5,5 are the same as -c 0,0) +#### `//wand ` +**Perm**: `worldedit.wand` +**Desc**: Get the wand object #### `//hpos1 ` **Perm**: `worldedit.selection.hpos` **Desc**: Set position 1 to targeted block @@ -272,18 +275,15 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `/toggleeditwand ` **Perm**: `worldedit.wand.toggle` **Desc**: Toggle functionality of the edit wand -#### `//wand ` -**Perm**: `worldedit.wand` -**Desc**: Get the wand object +#### `//outset [-h] [-v]` +**Perm**: `worldedit.selection.outset` +**Desc**: Expands the selection by the given amount in all directions.
Flags:
-h only expand horizontally
-v only expand vertically #### `//inset [-h] [-v]` **Perm**: `worldedit.selection.inset` **Desc**: Contracts the selection by the given amount in all directions.
Flags:
-h only contract horizontally
-v only contract vertically #### `//distr [-c] [-d]` **Perm**: `worldedit.analysis.distr` **Desc**: Gets the distribution of blocks in the selection.
The -c flag gets the distribution of your clipboard.
The -d flag separates blocks by data -#### `//outset [-h] [-v]` -**Perm**: `worldedit.selection.outset` -**Desc**: Expands the selection by the given amount in all directions.
Flags:
-h only expand horizontally
-v only expand vertically --- @@ -292,15 +292,15 @@ Click on a category to go to the list of commands, or `More Info` for detailed d --- -#### `//undo [times] [player]` -**Perm**: `worldedit.history.undo` -**Desc**: Undoes the last action #### `//clearhistory ` **Perm**: `worldedit.history.clear` **Desc**: Clear your history #### `//redo [times] [player]` **Perm**: `worldedit.history.redo` **Desc**: Redoes the last action (from history) +#### `//undo [times] [player]` +**Perm**: `worldedit.history.undo` +**Desc**: Undoes the last action #### `//frb ` **Perm**: `worldedit.history.rollback` **Desc**: Undo a specific edit. - The time uses s, m, h, d, y.
- Import from disk: /frb #import @@ -333,18 +333,18 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `/schematic move ` **Perm**: `worldedit.schematic.move`, `worldedit.schematic.move.other` **Desc**: Move your currently loaded schematics -#### `/schematic loadall [] ` -**Perm**: `worldedit.clipboard.load`, `worldedit.schematic.load`, `worldedit.schematic.upload` -**Desc**: Load multiple clipboards
The -r flag will apply random rotation -#### `/schematic show [global|mine|] [-d] [-n] [-p]` -**Perm**: `worldedit.schematic.show` -**Desc**: List all schematics in the schematics directory
-f restricts by format -#### `/schematic remap ` -**Perm**: `worldedit.schematic.remap` -**Desc**: Remap a clipboard between MCPE/PC values #### `/schematic formats ` **Perm**: `worldedit.schematic.formats` **Desc**: List available formats +#### `/schematic loadall [] ` +**Perm**: `worldedit.clipboard.load`, `worldedit.schematic.load`, `worldedit.schematic.upload` +**Desc**: Load multiple clipboards
The -r flag will apply random rotation +#### `/schematic remap ` +**Perm**: `worldedit.schematic.remap` +**Desc**: Remap a clipboard between MCPE/PC values +#### `/schematic show [global|mine|] [-d] [-n] [-p]` +**Perm**: `worldedit.schematic.show` +**Desc**: List all schematics in the schematics directory
-f restricts by format --- @@ -368,24 +368,24 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `//cut [leave-id] [-e] [-m]` **Perm**: `worldedit.clipboard.cut` **Desc**: Copy the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Cutting and pasting entities cannot yet be undone! -#### `/download ` -**Perm**: `worldedit.clipboard.download` -**Desc**: Downloads your clipboard through the configured web interface #### `//lazycut [-e] [-m]` **Perm**: `worldedit.clipboard.lazycut` **Desc**: Lazily cut the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone! -#### `/clearclipboard ` -**Perm**: `worldedit.clipboard.clear` -**Desc**: Clear your clipboard +#### `/download ` +**Perm**: `worldedit.clipboard.download` +**Desc**: Downloads your clipboard through the configured web interface #### `/asset [category]` **Perm**: `worldedit.clipboard.asset` **Desc**: Saves your clipboard to the asset web interface -#### `//paste [-s] [-a] [-o]` -**Perm**: `worldedit.clipboard.paste` -**Desc**: Pastes the clipboard's contents.
Flags:
-a skips air blocks
-b skips pasting biomes
-e skips pasting entities
-o pastes at the original position
-s selects the region after pasting +#### `/clearclipboard ` +**Perm**: `worldedit.clipboard.clear` +**Desc**: Clear your clipboard #### `//place [-s] [-a] [-o]` **Perm**: `worldedit.clipboard.place` **Desc**: Places the clipboard's contents without applying transformations (e.g. rotate).
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting +#### `//paste [-s] [-a] [-o]` +**Perm**: `worldedit.clipboard.paste` +**Desc**: Pastes the clipboard's contents.
Flags:
-a skips air blocks
-b skips pasting biomes
-e skips pasting entities
-o pastes at the original position
-s selects the region after pasting --- @@ -400,42 +400,42 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `//generate [-h] [-r] [-o] [-c]` **Perm**: `worldedit.generation.shape` **Desc**: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Optionally set type/data to the desired block.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax. -#### `//cyl [,] [height] [-h]` -**Perm**: `worldedit.generation.cylinder` -**Desc**: Generates a cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west. #### `//sphere [,,] [raised?] [-h]` **Perm**: `worldedit.generation.sphere` **Desc**: Generates a filled sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west. +#### `//cyl [,] [height] [-h]` +**Perm**: `worldedit.generation.cylinder` +**Desc**: Generates a cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west. #### `//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]` **Perm**: `worldedit.generation.caves` **Desc**: Generates a cave network -#### `//ores ` -**Perm**: `worldedit.generation.ore` -**Desc**: Generates ores -#### `/pumpkins [size]` -**Perm**: `worldedit.generation.pumpkins` -**Desc**: Generate pumpkin patches -#### `//hsphere [,,] [raised?]` -**Perm**: `worldedit.generation.sphere` -**Desc**: Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west. -#### `//generatebiome [-h] [-r] [-o] [-c]` -**Perm**: `worldedit.generation.shape`, `worldedit.biome.set` -**Desc**: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Sets the biome of blocks in that shape.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax. -#### `//ore ` -**Perm**: `worldedit.generation.ore` -**Desc**: Generates ores -#### `//pyramid [-h]` -**Perm**: `worldedit.generation.pyramid` -**Desc**: Generate a filled pyramid -#### `/forestgen [size] [tree-type] [density]` -**Perm**: `worldedit.generation.forest` -**Desc**: Generate a forest #### `//hcyl [,] [height]` **Perm**: `worldedit.generation.cylinder` **Desc**: Generates a hollow cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west. +#### `//ore ` +**Perm**: `worldedit.generation.ore` +**Desc**: Generates ores +#### `//ores ` +**Perm**: `worldedit.generation.ore` +**Desc**: Generates ores +#### `//hsphere [,,] [raised?]` +**Perm**: `worldedit.generation.sphere` +**Desc**: Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west. +#### `/forestgen [size] [tree-type] [density]` +**Perm**: `worldedit.generation.forest` +**Desc**: Generate a forest +#### `/pumpkins [size]` +**Perm**: `worldedit.generation.pumpkins` +**Desc**: Generate pumpkin patches #### `//hpyramid ` **Perm**: `worldedit.generation.pyramid` **Desc**: Generate a hollow pyramid +#### `//generatebiome [-h] [-r] [-o] [-c]` +**Perm**: `worldedit.generation.shape`, `worldedit.biome.set` +**Desc**: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Sets the biome of blocks in that shape.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax. +#### `//pyramid [-h]` +**Perm**: `worldedit.generation.pyramid` +**Desc**: Generate a filled pyramid --- @@ -479,51 +479,51 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `/anvil distr ` **Perm**: `worldedit.anvil.distr` **Desc**: Replace all blocks in the selection with another +#### `/anvil deleteallunclaimed [file-age=60000]` +**Perm**: `worldedit.anvil.deleteallunclaimed` +**Desc**: (Supports: WG, P2, GP) Delete all chunks which aren't claimed AND haven't been occupied for `age-ticks` (20t = 1s) and
Have not been accessed since `file-duration` (ms) after creation and
Have not been used in the past `chunk-inactivity` (ms)The auto-save interval is the recommended value for `file-duration` and `chunk-inactivity` +#### `/anvil deleteallunvisited [file-age=60000]` +**Perm**: `worldedit.anvil.deleteallunvisited` +**Desc**: Delete all chunks which haven't been occupied for `age-ticks` (20t = 1s) and
Have not been accessed since `file-duration` (ms) after creation and
Have not been used in the past `chunk-inactivity` (ms)The auto-save interval is the recommended value for `file-duration` and `chunk-inactivity` +#### `/anvil replaceallpattern [from-block] [-d] [-m]` +**Perm**: `worldedit.anvil.replaceall` +**Desc**: Replace all blocks in the selection with another +#### `/anvil deletealloldregions