From eb7d3192e428b3669e41c81a09422cd237e14a8b Mon Sep 17 00:00:00 2001 From: Jesse Boyd Date: Thu, 19 Apr 2018 05:16:29 +1000 Subject: [PATCH] Updated Commands (markdown) --- Commands.md | 856 ++++++++++++++++++++++++++-------------------------- 1 file changed, 428 insertions(+), 428 deletions(-) diff --git a/Commands.md b/Commands.md index 0346bd5..9ffb639 100644 --- a/Commands.md +++ b/Commands.md @@ -59,19 +59,19 @@ Click on a category to go to the list of commands, or `More Info` for detailed d **Desc**: Get WorldEdit/FAWE version #### `/we help []` **Desc**: Displays help for FAWE commands -#### `/we debugpaste ` -**Perm**: `worldedit.debugpaste` -**Desc**: Upload debug information to hastebin.com #### `/we reload ` **Perm**: `worldedit.reload` **Desc**: Reload configuration -#### `/we tz [timezone]` -**Desc**: Set your timezone for snapshots -#### `/we cui ` -**Desc**: Complete CUI handshake (internal usage) #### `/we changelog ` **Perm**: `worldedit.changelog` **Desc**: View the FAWE changelog +#### `/we cui ` +**Desc**: Complete CUI handshake (internal usage) +#### `/we debugpaste ` +**Perm**: `worldedit.debugpaste` +**Desc**: Upload debug information to hastebin.com +#### `/we tz [timezone]` +**Desc**: Set your timezone for snapshots --- @@ -88,58 +88,58 @@ Click on a category to go to the list of commands, or `More Info` for detailed d **Desc**: Fill a hole #### `//help []` **Desc**: Displays help for WorldEdit commands -#### `//removebelow [size] [height]` -**Perm**: `worldedit.removebelow` -**Desc**: Remove blocks below you. -#### `//thaw [radius]` -**Perm**: `worldedit.thaw` -**Desc**: Thaws the area -#### `//removenear [size]` -**Perm**: `worldedit.removenear` -**Desc**: Remove blocks near you. -#### `//green [radius] [-f]` -**Perm**: `worldedit.green` -**Desc**: Greens the area -#### `//fixlava ` -**Perm**: `worldedit.fixlava` -**Desc**: Fix lava to be stationary -#### `//fillr [depth]` -**Perm**: `worldedit.fill.recursive` -**Desc**: Fill a hole recursively -#### `//snow [radius]` -**Perm**: `worldedit.snow` -**Desc**: Simulates snow -#### `//ex [radius]` -**Perm**: `worldedit.extinguish` -**Desc**: Extinguish nearby fire -#### `/butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]` -**Perm**: `worldedit.butcher` -**Desc**: Kills nearby mobs, based on radius, if none is given uses default in configuration.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing. #### `//drain ` **Perm**: `worldedit.drain` **Desc**: Drain a pool -#### `//fixwater ` -**Perm**: `worldedit.fixwater` -**Desc**: Fix water to be stationary -#### `//replacenear [-f]` -**Perm**: `worldedit.replacenear` -**Desc**: Replace nearby blocks +#### `/transforms [page=1|search|transform]` +**Desc**: Transforms modify how a block is placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
More Info: https://git.io/v9KHO +#### `//removenear [size]` +**Perm**: `worldedit.removenear` +**Desc**: Remove blocks near you. +#### `//fixlava ` +**Perm**: `worldedit.fixlava` +**Desc**: Fix lava to be stationary #### `//removeabove [size] [height]` **Perm**: `worldedit.removeabove` **Desc**: Remove blocks above your head. +#### `/masks [page=1|search|mask]` +**Desc**: Masks determine if a block can be placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
e.g. >[stone,dirt],#light[0][5],$jungle
More Info: https://git.io/v9r4K +#### `//fillr [depth]` +**Perm**: `worldedit.fill.recursive` +**Desc**: Fill a hole recursively +#### `/patterns [page=1|search|pattern]` +**Desc**: Patterns determine what blocks are placed
- Use [brackets] for arguments
- Use , to OR multiple
e.g. #surfacespread[10][#existing],andesite
More Info: https://git.io/vSPmA +#### `//replacenear [-f]` +**Perm**: `worldedit.replacenear` +**Desc**: Replace nearby blocks +#### `//snow [radius]` +**Perm**: `worldedit.snow` +**Desc**: Simulates snow +#### `//thaw [radius]` +**Perm**: `worldedit.thaw` +**Desc**: Thaws the area +#### `//removebelow [size] [height]` +**Perm**: `worldedit.removebelow` +**Desc**: Remove blocks below you. +#### `//fixwater ` +**Perm**: `worldedit.fixwater` +**Desc**: Fix water to be stationary +#### `/butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]` +**Perm**: `worldedit.butcher` +**Desc**: Kills nearby mobs, based on radius, if none is given uses default in configuration.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing. #### `//confirm ` **Desc**: Confirm a command -#### `//gui ` -**Desc**: Open the GUI +#### `//green [radius] [-f]` +**Perm**: `worldedit.green` +**Desc**: Greens the area #### `//calc ` **Perm**: `worldedit.calc` **Desc**: Evaluate a mathematical expression -#### `/patterns [page=1|search|pattern]` -**Desc**: Patterns determine what blocks are placed
- Use [brackets] for arguments
- Use , to OR multiple
e.g. #surfacespread[10][#existing],andesite
More Info: https://git.io/vSPmA -#### `/masks [page=1|search|mask]` -**Desc**: Masks determine if a block can be placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
e.g. >[stone,dirt],#light[0][5],$jungle
More Info: https://git.io/v9r4K -#### `/transforms [page=1|search|transform]` -**Desc**: Transforms modify how a block is placed
- Use [brackets] for arguments
- Use , to OR multiple
- Use & to AND multiple
More Info: https://git.io/v9KHO +#### `//ex [radius]` +**Perm**: `worldedit.extinguish` +**Desc**: Extinguish nearby fire +#### `//gui ` +**Desc**: Open the GUI --- @@ -157,9 +157,6 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `//set [pattern]` **Perm**: `worldedit.region.set` **Desc**: Set all blocks within selection -#### `//center ` -**Perm**: `worldedit.region.center` -**Desc**: Set the center block(s) #### `//fall [replace] [-m]` **Perm**: `worldedit.region.fall` **Desc**: Make the blocks in the selection fall
The -m flag will only fall within the vertical selection. @@ -169,66 +166,69 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `//hollow [[ ]]` **Perm**: `worldedit.region.hollow` **Desc**: Hollows out the object contained in this selection.
Optionally fills the hollowed out part with the given block.
Thickness is measured in manhattan distance. -#### `//curve [thickness] [-h]` -**Perm**: `worldedit.region.curve` -**Desc**: Draws a spline through selected points.
Can only be used with convex polyhedral selections.
Flags:
-h generates only a shell -#### `//nbtinfo ` -**Perm**: `worldedit.nbtinfo` -**Desc**: View nbt info for a block -#### `//walls ` -**Perm**: `worldedit.region.walls` -**Desc**: Build the four sides of the selection -#### `//naturalize ` -**Perm**: `worldedit.region.naturalize` -**Desc**: 3 layers of dirt on top then rock below -#### `//removelight ` -**Perm**: `worldedit.light.remove` -**Desc**: Removing lighting in a selection -#### `//smooth [iterations] [-n]` -**Perm**: `worldedit.region.smoothsnow` -**Desc**: Smooths the elevation in the selection.
The -n flag makes it only consider naturally occuring blocks.
The -s flag makes it only consider snow. -#### `//getlighting ` -**Perm**: `worldedit.light.fix` -**Desc**: Get the light at a position -#### `//overlay ` -**Perm**: `worldedit.region.overlay` -**Desc**: Set a block on top of blocks in the region -#### `//wea ` -**Perm**: `fawe.admin` -**Desc**: Bypass region restrictions -#### `//wer ` -**Perm**: `fawe.worldeditregion` -**Desc**: Select your current allowed region -#### `//setblocklight ` -**Perm**: `worldedit.light.set` -**Desc**: Set block lighting in a selection -#### `//fixlighting ` -**Perm**: `worldedit.light.fix` -**Desc**: Get the light at a position +#### `//center ` +**Perm**: `worldedit.region.center` +**Desc**: Set the center block(s) #### `//setskylight ` **Perm**: `worldedit.light.set` **Desc**: Set sky lighting in a selection -#### `//line [thickness] [-h]` -**Perm**: `worldedit.region.line` -**Desc**: Draws a line segment between cuboid selection corners.
Can only be used with cuboid selections.
Flags:
-h generates only a shell +#### `//nbtinfo ` +**Perm**: `worldedit.nbtinfo` +**Desc**: View nbt info for a block +#### `//setblocklight ` +**Perm**: `worldedit.light.set` +**Desc**: Set block lighting in a selection +#### `//curve [thickness] [-h]` +**Perm**: `worldedit.region.curve` +**Desc**: Draws a spline through selected points.
Can only be used with convex polyhedral selections.
Flags:
-h generates only a shell +#### `//overlay ` +**Perm**: `worldedit.region.overlay` +**Desc**: Set a block on top of blocks in the region #### `//lay ` **Perm**: `worldedit.region.overlay` **Desc**: Set the top block in the region -#### `//flora [density]` -**Perm**: `worldedit.region.flora` -**Desc**: Make flora within the region +#### `//naturalize ` +**Perm**: `worldedit.region.naturalize` +**Desc**: 3 layers of dirt on top then rock below +#### `//walls ` +**Perm**: `worldedit.region.walls` +**Desc**: Build the four sides of the selection +#### `//getlighting ` +**Perm**: `worldedit.light.fix` +**Desc**: Get the light at a position +#### `//removelight ` +**Perm**: `worldedit.light.remove` +**Desc**: Removing lighting in a selection +#### `//fixlighting ` +**Perm**: `worldedit.light.fix` +**Desc**: Get the light at a position +#### `//smooth [iterations] [-n]` +**Perm**: `worldedit.region.smoothsnow` +**Desc**: Smooths the elevation in the selection.
The -n flag makes it only consider naturally occuring blocks.
The -s flag makes it only consider snow. +#### `//line [thickness] [-h]` +**Perm**: `worldedit.region.line` +**Desc**: Draws a line segment between cuboid selection corners.
Can only be used with cuboid selections.
Flags:
-h generates only a shell #### `//regen [biome] [seed]` **Perm**: `worldedit.regen` **Desc**: Regenerates the contents of the current selection.
This command might affect things outside the selection,
if they are within the same chunk. +#### `//wea ` +**Perm**: `fawe.admin` +**Desc**: Bypass region restrictions #### `//move [count] [direction] [leave-id] [-s]` **Perm**: `worldedit.region.move` **Desc**: Moves the contents of the selection.
-s flag shifts the selection to the target location.
-b also copies biomes
-e ignores entities
-a ignores air
Optionally fills the old location with . -#### `//deform [-r] [-o]` -**Perm**: `worldedit.region.deform` -**Desc**: Deforms a selected region with an expression
The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also tinyurl.com/wesyntax. #### `//forest [type] [density]` **Perm**: `worldedit.region.forest` **Desc**: Make a forest within the region +#### `//deform [-r] [-o]` +**Perm**: `worldedit.region.deform` +**Desc**: Deforms a selected region with an expression
The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also tinyurl.com/wesyntax. +#### `//flora [density]` +**Perm**: `worldedit.region.flora` +**Desc**: Make flora within the region +#### `//wer ` +**Perm**: `fawe.worldeditregion` +**Desc**: Select your current allowed region --- @@ -251,39 +251,39 @@ Click on a category to go to the list of commands, or `More Info` for detailed d **Desc**: Shift the selection area #### `//sel [cuboid|extend|poly|ellipsoid|sphere|cyl|convex] [-d]` **Desc**: Choose a region selector -#### `//chunk [x,z coordinates] [-s] [-c]` -**Perm**: `worldedit.selection.chunk` -**Desc**: Set the selection to the chunk you are currently in.
With the -s flag, your current selection is expanded
to encompass all chunks that are part of it.

Specifying coordinates will use those instead of your
current position. Use -c to specify chunk coordinates,
otherwise full coordinates will be implied.
(for example, the coordinates 5,5 are the same as -c 0,0) -#### `//pos2 [coordinates]` -**Perm**: `worldedit.selection.pos` -**Desc**: Set position 2 #### `//contract [reverse-amount] [direction]` **Perm**: `worldedit.selection.contract` **Desc**: Contract the selection area +#### `//pos2 [coordinates]` +**Perm**: `worldedit.selection.pos` +**Desc**: Set position 2 #### `//pos1 [coordinates]` **Perm**: `worldedit.selection.pos` **Desc**: Set position 1 +#### `//chunk [x,z coordinates] [-s] [-c]` +**Perm**: `worldedit.selection.chunk` +**Desc**: Set the selection to the chunk you are currently in.
With the -s flag, your current selection is expanded
to encompass all chunks that are part of it.

Specifying coordinates will use those instead of your
current position. Use -c to specify chunk coordinates,
otherwise full coordinates will be implied.
(for example, the coordinates 5,5 are the same as -c 0,0) +#### `//hpos1 ` +**Perm**: `worldedit.selection.hpos` +**Desc**: Set position 1 to targeted block +#### `//outset [-h] [-v]` +**Perm**: `worldedit.selection.outset` +**Desc**: Expands the selection by the given amount in all directions.
Flags:
-h only expand horizontally
-v only expand vertically #### `//wand ` **Perm**: `worldedit.wand` **Desc**: Get the wand object #### `/toggleeditwand ` **Perm**: `worldedit.wand.toggle` **Desc**: Toggle functionality of the edit wand -#### `//inset [-h] [-v]` -**Perm**: `worldedit.selection.inset` -**Desc**: Contracts the selection by the given amount in all directions.
Flags:
-h only contract horizontally
-v only contract vertically -#### `//outset [-h] [-v]` -**Perm**: `worldedit.selection.outset` -**Desc**: Expands the selection by the given amount in all directions.
Flags:
-h only expand horizontally
-v only expand vertically -#### `//distr [-c] [-d]` -**Perm**: `worldedit.analysis.distr` -**Desc**: Gets the distribution of blocks in the selection.
The -c flag gets the distribution of your clipboard.
The -d flag separates blocks by data -#### `//hpos1 ` -**Perm**: `worldedit.selection.hpos` -**Desc**: Set position 1 to targeted block #### `//hpos2 ` **Perm**: `worldedit.selection.hpos` **Desc**: Set position 2 to targeted block +#### `//inset [-h] [-v]` +**Perm**: `worldedit.selection.inset` +**Desc**: Contracts the selection by the given amount in all directions.
Flags:
-h only contract horizontally
-v only contract vertically +#### `//distr [-c] [-d]` +**Perm**: `worldedit.analysis.distr` +**Desc**: Gets the distribution of blocks in the selection.
The -c flag gets the distribution of your clipboard.
The -d flag separates blocks by data --- @@ -292,12 +292,12 @@ Click on a category to go to the list of commands, or `More Info` for detailed d --- -#### `//undo [times] [player]` -**Perm**: `worldedit.history.undo` -**Desc**: Undoes the last action #### `//clearhistory ` **Perm**: `worldedit.history.clear` **Desc**: Clear your history +#### `//undo [times] [player]` +**Perm**: `worldedit.history.undo` +**Desc**: Undoes the last action #### `//redo [times] [player]` **Perm**: `worldedit.history.redo` **Desc**: Redoes the last action (from history) @@ -330,15 +330,15 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `/schematic unload [file]` **Perm**: `worldedit.clipboard.clear`, `worldedit.schematic.clear` **Desc**: Remove a clipboard from your multi-clipboard -#### `/schematic move ` -**Perm**: `worldedit.schematic.move`, `worldedit.schematic.move.other` -**Desc**: Move your currently loaded schematics #### `/schematic remap ` **Perm**: `worldedit.schematic.remap` **Desc**: Remap a clipboard between MCPE/PC values #### `/schematic loadall [] ` **Perm**: `worldedit.clipboard.load`, `worldedit.schematic.load`, `worldedit.schematic.upload` **Desc**: Load multiple clipboards
The -r flag will apply random rotation +#### `/schematic move ` +**Perm**: `worldedit.schematic.move`, `worldedit.schematic.move.other` +**Desc**: Move your currently loaded schematics #### `/schematic formats ` **Perm**: `worldedit.schematic.formats` **Desc**: List available formats @@ -365,27 +365,27 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `//lazycopy [-e] [-m]` **Perm**: `worldedit.clipboard.lazycopy` **Desc**: Lazily copy the selection to the clipboard
Flags:
-e skips copying entities
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone! -#### `//lazycut [-e] [-m]` -**Perm**: `worldedit.clipboard.lazycut` -**Desc**: Lazily cut the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone! -#### `/download ` -**Perm**: `worldedit.clipboard.download` -**Desc**: Downloads your clipboard through the configured web interface #### `/asset [category]` **Perm**: `worldedit.clipboard.asset` **Desc**: Saves your clipboard to the asset web interface #### `//cut [leave-id] [-e] [-m]` **Perm**: `worldedit.clipboard.cut` **Desc**: Copy the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Cutting and pasting entities cannot yet be undone! +#### `/download ` +**Perm**: `worldedit.clipboard.download` +**Desc**: Downloads your clipboard through the configured web interface #### `//paste [-s] [-a] [-o]` **Perm**: `worldedit.clipboard.paste` **Desc**: Pastes the clipboard's contents.
Flags:
-a skips air blocks
-b skips pasting biomes
-e skips pasting entities
-o pastes at the original position
-s selects the region after pasting -#### `/clearclipboard ` -**Perm**: `worldedit.clipboard.clear` -**Desc**: Clear your clipboard +#### `//lazycut [-e] [-m]` +**Perm**: `worldedit.clipboard.lazycut` +**Desc**: Lazily cut the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone! #### `//place [-s] [-a] [-o]` **Perm**: `worldedit.clipboard.place` **Desc**: Places the clipboard's contents without applying transformations (e.g. rotate).
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting +#### `/clearclipboard ` +**Perm**: `worldedit.clipboard.clear` +**Desc**: Clear your clipboard --- @@ -400,39 +400,39 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `//generate [-h] [-r] [-o] [-c]` **Perm**: `worldedit.generation.shape` **Desc**: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Optionally set type/data to the desired block.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax. -#### `//cyl [,] [height] [-h]` -**Perm**: `worldedit.generation.cylinder` -**Desc**: Generates a cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west. -#### `//sphere [,,] [raised?] [-h]` -**Perm**: `worldedit.generation.sphere` -**Desc**: Generates a filled sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west. -#### `//hsphere [,,] [raised?]` -**Perm**: `worldedit.generation.sphere` -**Desc**: Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west. -#### `//ore ` -**Perm**: `worldedit.generation.ore` -**Desc**: Generates ores -#### `//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]` -**Perm**: `worldedit.generation.caves` -**Desc**: Generates a cave network -#### `//hcyl [,] [height]` -**Perm**: `worldedit.generation.cylinder` -**Desc**: Generates a hollow cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west. -#### `//ores ` -**Perm**: `worldedit.generation.ore` -**Desc**: Generates ores -#### `/pumpkins [size]` -**Perm**: `worldedit.generation.pumpkins` -**Desc**: Generate pumpkin patches -#### `//hpyramid ` -**Perm**: `worldedit.generation.pyramid` -**Desc**: Generate a hollow pyramid #### `//pyramid [-h]` **Perm**: `worldedit.generation.pyramid` **Desc**: Generate a filled pyramid +#### `//sphere [,,] [raised?] [-h]` +**Perm**: `worldedit.generation.sphere` +**Desc**: Generates a filled sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west. +#### `//cyl [,] [height] [-h]` +**Perm**: `worldedit.generation.cylinder` +**Desc**: Generates a cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west. +#### `/pumpkins [size]` +**Perm**: `worldedit.generation.pumpkins` +**Desc**: Generate pumpkin patches +#### `//hsphere [,,] [raised?]` +**Perm**: `worldedit.generation.sphere` +**Desc**: Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west. +#### `//hcyl [,] [height]` +**Perm**: `worldedit.generation.cylinder` +**Desc**: Generates a hollow cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west. +#### `//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]` +**Perm**: `worldedit.generation.caves` +**Desc**: Generates a cave network +#### `//ore ` +**Perm**: `worldedit.generation.ore` +**Desc**: Generates ores #### `/forestgen [size] [tree-type] [density]` **Perm**: `worldedit.generation.forest` **Desc**: Generate a forest +#### `//hpyramid ` +**Perm**: `worldedit.generation.pyramid` +**Desc**: Generate a hollow pyramid +#### `//ores ` +**Perm**: `worldedit.generation.ore` +**Desc**: Generates ores #### `//generatebiome [-h] [-r] [-o] [-c]` **Perm**: `worldedit.generation.shape`, `worldedit.biome.set` **Desc**: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Sets the biome of blocks in that shape.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax. @@ -476,54 +476,54 @@ Click on a category to go to the list of commands, or `More Info` for detailed d #### `/anvil set ` **Perm**: `worldedit.anvil.set` **Desc**: Set all blocks in the selection with a pattern -#### `/anvil distr ` -**Perm**: `worldedit.anvil.distr` +#### `/anvil replaceallpattern [from-block] [-d] [-m]` +**Perm**: `worldedit.anvil.replaceall` **Desc**: Replace all blocks in the selection with another -#### `/anvil paste [-c]` -**Perm**: `worldedit.anvil.pastechunks` -**Desc**: Paste the chunks from your anvil clipboard.
The -c flag will align the paste to the chunks. +#### `/anvil deleteallunclaimed [file-age=60000]` +**Perm**: `worldedit.anvil.deleteallunclaimed` +**Desc**: (Supports: WG, P2, GP) Delete all chunks which aren't claimed AND haven't been occupied for `age-ticks` (20t = 1s) and
Have not been accessed since `file-duration` (ms) after creation and
Have not been used in the past `chunk-inactivity` (ms)The auto-save interval is the recommended value for `file-duration` and `chunk-inactivity` #### `/anvil deletealloldregions