Folia/patches/server/0017-Region-profiler.patch

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Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 3 Oct 2023 06:03:34 -0700
Subject: [PATCH] Region profiler
Profiling for a region starts with the /profiler command.
The usage for /profiler:
/profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks]
Any region within the radius of the specified block coordinates
will be profiled. The profiling will stop after the specified
time has passed.
Once the profiler finishes, it will place a report in
the directory ./profiler/<id>.
Since regions can split into smaller regions, or merge into
other regions, the profiler will track this information. If
a profiled region splits, then all of the regions it splits
into are attached to the same profiler instance. If a profiled
region merges into another region, then the merged region is
profiled. This information is tracked and logged into the
"journal.txt" file contained in the report directory. The
journal tracks the region ids for the merge/split operations.
Region profiling is placed into the "region-X.txt" file where
X is the region id inside the profile directory. The header
of the file describes some stats about the region, namely
total profiling duration, ticks, utilisation, TPS, and MSPT.
Then, the timing tree is follows. The format is as specified:
There are two types of data recorded: Timers and Counters.
Timers are specified as follows:
<indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum
The above specifies the format for a named timer.
The <indent> specifies the number of parent timers.
"X" represents the percentage of time the timer took relative
to the entire profiling instance.
"Y" represents the percentage of time the timer took relative
to its _parents_ timer. For example:
```
Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum
|+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum
|---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum
```
"Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer.
"A" represents the self time relative to the entire profiling instance.
The self time is the amount of time for a timer that is _not_ measured
by a child timer.
"B" represents the self time relative to its _parents_ timer.
"D" represents the average number of times the timer is invoked relative to
its parent.
For example:
```
|---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum
```
In this case, an average of 14.975 bats were ticked for every
time the "Entity Tick" timer was invoked.
"E" represents the total number of times the timer is invoked.
"F" represents the total raw time accumulated by the timer.
Counters are specified as follows:
<indent>#<name> avg X sum Y
The X is the average number of times the counter is invoked
relative to the parent, exactly similar to the D field of Timers,
where Y is the total number of times the counter is invoked.
diff --git a/src/main/java/ca/spottedleaf/leafprofiler/LProfileGraph.java b/src/main/java/ca/spottedleaf/leafprofiler/LProfileGraph.java
new file mode 100644
index 0000000000000000000000000000000000000000..19c13bd372711bce978a463f85130f1e10202da9
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/leafprofiler/LProfileGraph.java
@@ -0,0 +1,106 @@
+package ca.spottedleaf.leafprofiler;
+
+import it.unimi.dsi.fastutil.ints.Int2IntMap;
+import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
+import java.util.ArrayDeque;
+import java.util.ArrayList;
+import java.util.Arrays;
+import java.util.Iterator;
+import java.util.List;
+
+public final class LProfileGraph {
+
+ public static final int ROOT_NODE = 0;
+ // Array idx is the graph node id, where the int->int mapping is a mapping of profile timer id to graph node id
+ private Int2IntOpenHashMap[] nodes;
+ private int nodeCount;
+
+ public LProfileGraph() {
+ final Int2IntOpenHashMap[] nodes = new Int2IntOpenHashMap[16];
+ nodes[ROOT_NODE] = new Int2IntOpenHashMap();
+
+ this.nodes = nodes;
+ this.nodeCount = 1;
+ }
+
+ public static record GraphNode(GraphNode parent, int nodeId, int timerId) {}
+
+ public List<GraphNode> getDFS() {
+ final List<GraphNode> ret = new ArrayList<>();
+ final ArrayDeque<GraphNode> queue = new ArrayDeque<>();
+
+ queue.addFirst(new GraphNode(null, ROOT_NODE, -1));
+ final Int2IntOpenHashMap[] nodes = this.nodes;
+
+ GraphNode graphNode;
+ while ((graphNode = queue.pollFirst()) != null) {
+ ret.add(graphNode);
+
+ final int parent = graphNode.nodeId;
+
+ final Int2IntOpenHashMap children = nodes[parent];
+
+ for (final Iterator<Int2IntMap.Entry> iterator = children.int2IntEntrySet().fastIterator(); iterator.hasNext();) {
+ final Int2IntMap.Entry entry = iterator.next();
+ queue.addFirst(new GraphNode(graphNode, entry.getIntValue(), entry.getIntKey()));
+ }
+ }
+
+ return ret;
+ }
+
+ private int createNode(final int parent, final int timerId) {
+ Int2IntOpenHashMap[] nodes = this.nodes;
+
+ final Int2IntOpenHashMap node = nodes[parent];
+
+ final int newNode = this.nodeCount;
+ final int prev = node.putIfAbsent(timerId, newNode);
+
+ if (prev != 0) {
+ // already exists
+ return prev;
+ }
+
+ // insert new node
+ ++this.nodeCount;
+
+ if (newNode >= nodes.length) {
+ this.nodes = (nodes = Arrays.copyOf(nodes, nodes.length * 2));
+ }
+
+ nodes[newNode] = new Int2IntOpenHashMap();
+
+ return newNode;
+ }
+
+ public int getNode(final int parent, final int timerId) {
+ // note: requires parent node to exist
+ final Int2IntOpenHashMap[] nodes = this.nodes;
+
+ if (parent >= nodes.length) {
+ return -1;
+ }
+
+ final int mapping = nodes[parent].get(timerId);
+
+ if (mapping != 0) {
+ return mapping;
+ }
+
+ return -1;
+ }
+
+ public int getOrCreateNode(final int parent, final int timerId) {
+ // note: requires parent node to exist
+ final Int2IntOpenHashMap[] nodes = this.nodes;
+
+ final int mapping = nodes[parent].get(timerId);
+
+ if (mapping != 0) {
+ return mapping;
+ }
+
+ return this.createNode(parent, timerId);
+ }
+}
diff --git a/src/main/java/ca/spottedleaf/leafprofiler/LProfilerRegistry.java b/src/main/java/ca/spottedleaf/leafprofiler/LProfilerRegistry.java
new file mode 100644
index 0000000000000000000000000000000000000000..1d4f1bdb12d0f1371b62a484b535afd7dcbe1cd7
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/leafprofiler/LProfilerRegistry.java
@@ -0,0 +1,118 @@
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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+package ca.spottedleaf.leafprofiler;
+
+import java.util.Arrays;
+import java.util.concurrent.ConcurrentHashMap;
+
+public final class LProfilerRegistry {
+
+ // volatile required to ensure correct publishing when resizing
+ private volatile ProfilerEntry[] typesById = new ProfilerEntry[16];
+ private int totalEntries;
+ private final ConcurrentHashMap<String, ProfilerEntry> nameToEntry = new ConcurrentHashMap<>();
+
+ public LProfilerRegistry() {}
+
+ public ProfilerEntry getById(final int id) {
+ final ProfilerEntry[] entries = this.typesById;
+
+ return id < 0 || id >= entries.length ? null : entries[id];
+ }
+
+ public ProfilerEntry getByName(final String name) {
+ return this.nameToEntry.get(name);
+ }
+
+ public int getOrCreateType(final ProfileType type, final String name) {
+ ProfilerEntry entry = this.nameToEntry.get(name);
+ if (entry != null) {
+ return entry.id;
+ }
+ synchronized (this) {
+ entry = this.nameToEntry.get(name);
+ if (entry != null) {
+ return entry.id;
+ }
+ return this.createType(type, name);
+ }
+ }
+
+ public int getOrCreateTimer(final String name) {
+ return this.getOrCreateType(ProfileType.TIMER, name);
+ }
+
+ public int getOrCreateCounter(final String name) {
+ return this.getOrCreateType(ProfileType.COUNTER, name);
+ }
+
+ public int createType(final ProfileType type, final String name) {
+ synchronized (this) {
+ final int id = this.totalEntries;
+
+ final ProfilerEntry ret = new ProfilerEntry(type, name, id);
+
+ final ProfilerEntry prev = this.nameToEntry.putIfAbsent(name, ret);
+
+ if (prev != null) {
+ throw new IllegalStateException("Entry already exists: " + prev);
+ }
+
+ ++this.totalEntries;
+
+ ProfilerEntry[] entries = this.typesById;
+
+ if (id >= entries.length) {
+ this.typesById = entries = Arrays.copyOf(entries, entries.length * 2);
+ }
+
+ // should be opaque, but I don't think that matters here.
+ entries[id] = ret;
+
+ return id;
+ }
+ }
+
+ public static enum ProfileType {
+ COUNTER, TIMER;
+ }
+
+ public static record ProfilerEntry(ProfileType type, String name, int id) {}
+
+ public static final LProfilerRegistry GLOBAL_REGISTRY = new LProfilerRegistry();
+ public static final int TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Full Tick");
+ public static final int IN_BETWEEN_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "In Between Tick");
+ public static final int INTERNAL_TICK_TASKS = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Internal Tick Tasks");
+ public static final int PLUGIN_TICK_TASKS = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Plugin Tick Tasks");
+ public static final int ENTITY_SCHEDULER_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Entity Scheduler Tick");
+ public static final int ENTITY_SCHEDULERS_TICKED = GLOBAL_REGISTRY.createType(ProfileType.COUNTER, "Entity Schedulers Ticked");
+ public static final int CONNECTION_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Connection Tick");
+ public static final int AUTOSAVE = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Autosave");
+ public static final int PLAYER_SAVE = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Player Save");
+ public static final int CHUNK_SAVE = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Chunk Save");
+ public static final int BLOCK_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Block Tick");
+ public static final int FLUID_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Fluid Tick");
+ public static final int BLOCK_OR_FLUID_TICK_COUNT = GLOBAL_REGISTRY.createType(ProfileType.COUNTER, "Block/Fluid Tick Count");
+ public static final int RAIDS_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Raids Tick");
+ public static final int CHUNK_PROVIDER_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Chunk Source Tick");
+ public static final int CHUNK_HOLDER_MANAGER_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Chunk Holder Manager Tick");
+ public static final int TICKET_LEVEL_UPDATE_PROCESSING = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Ticket Level Update Processing");
+ public static final int PLAYER_CHUNK_LOADER_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Player Chunk Loader Tick");
+ public static final int CHUNK_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Chunk Ticks");
+ public static final int CHUNK_TICK_COLLECT_CHUNKS = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Collect Ticking Chunks");
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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+ public static final int MOB_SPAWN_ENTITY_COUNT = GLOBAL_REGISTRY.createType(ProfileType.COUNTER, "Mob Spawn Entity Count");
+ public static final int SPAWN_AND_RANDOM_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Spawn Entities And Random Tick");
+ public static final int SPAWN_CHUNK_COUNT = GLOBAL_REGISTRY.createType(ProfileType.COUNTER, "Entity Spawn Chunk Count");
+ public static final int RANDOM_CHUNK_TICK_COUNT = GLOBAL_REGISTRY.createType(ProfileType.COUNTER, "Random Chunk Tick Count");
+ public static final int MISC_MOB_SPAWN_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Misc Mob Spawn Tick");
+ public static final int BROADCAST_BLOCK_CHANGES = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Broadcast Block Changes");
+ public static final int ENTITY_TRACKER_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Entity Tracker Tick");
+ public static final int TRACKED_UNLOADED_ENTITY_COUNTS = GLOBAL_REGISTRY.createType(ProfileType.COUNTER, "Total Untracked Unloaded Entities");
+ public static final int TRACKED_ENTITY_COUNTS = GLOBAL_REGISTRY.createType(ProfileType.COUNTER, "Total Tracked Entities");
+ public static final int POI_MANAGER_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "POI Manager Tick");
+ public static final int PROCESS_UNLOADS = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Process Unloads");
+ public static final int BLOCK_EVENT_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Block Event Tick");
+ public static final int ENTITY_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Entity Tick");
+ public static final int DRAGON_FIGHT_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Dragon Fight Tick");
+ public static final int TILE_ENTITY = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Tile Entities");
+ public static final int TILE_ENTITY_PENDING = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Tile Entity Handle Pending");
+ public static final int TILE_ENTITY_TICK = GLOBAL_REGISTRY.createType(ProfileType.TIMER, "Tile Entity Tick");
+}
diff --git a/src/main/java/ca/spottedleaf/leafprofiler/LeafProfiler.java b/src/main/java/ca/spottedleaf/leafprofiler/LeafProfiler.java
new file mode 100644
index 0000000000000000000000000000000000000000..6c6e759fccce3b669490c09933c01705107d24ac
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/leafprofiler/LeafProfiler.java
@@ -0,0 +1,326 @@
+package ca.spottedleaf.leafprofiler;
+
+import com.mojang.logging.LogUtils;
+import it.unimi.dsi.fastutil.ints.IntArrayFIFOQueue;
+import it.unimi.dsi.fastutil.longs.LongArrayFIFOQueue;
+import it.unimi.dsi.fastutil.objects.Reference2ReferenceOpenHashMap;
+import org.slf4j.Logger;
+import java.text.DecimalFormat;
+import java.util.ArrayDeque;
+import java.util.ArrayList;
+import java.util.Arrays;
+import java.util.List;
+
+public final class LeafProfiler {
+
+ private static final Logger LOGGER = LogUtils.getLogger();
+
+ private static final ThreadLocal<DecimalFormat> THREE_DECIMAL_PLACES = ThreadLocal.withInitial(() -> {
+ return new DecimalFormat("#,##0.000");
+ });
+ private static final ThreadLocal<DecimalFormat> NO_DECIMAL_PLACES = ThreadLocal.withInitial(() -> {
+ return new DecimalFormat("#,##0");
+ });
+
+ public final LProfilerRegistry registry;
+ private final LProfileGraph graph;
+
+ private long[] timers = new long[16];
+ private long[] counters = new long[16];
+ private final IntArrayFIFOQueue callStack = new IntArrayFIFOQueue();
+ private int topOfStack = LProfileGraph.ROOT_NODE;
+ private final LongArrayFIFOQueue timerStack = new LongArrayFIFOQueue();
+ private long lastTimerStart = 0L;
+
+ public LeafProfiler(final LProfilerRegistry registry, final LProfileGraph graph) {
+ this.registry = registry;
+ this.graph = graph;
+ }
+
+ private long[] resizeTimers(final long[] old, final int least) {
+ return this.timers = Arrays.copyOf(old, Math.max(old.length * 2, least * 2));
+ }
+
+ private void incrementTimersDirect(final int nodeId, final long count) {
+ final long[] timers = this.timers;
+ if (nodeId >= timers.length) {
+ this.resizeTimers(timers, nodeId)[nodeId] += count;
+ } else {
+ timers[nodeId] += count;
+ }
+ }
+
+ private long[] resizeCounters(final long[] old, final int least) {
+ return this.counters = Arrays.copyOf(old, Math.max(old.length * 2, least * 2));
+ }
+
+ private void incrementCountersDirect(final int nodeId, final long count) {
+ final long[] counters = this.counters;
+ if (nodeId >= counters.length) {
+ this.resizeCounters(counters, nodeId)[nodeId] += count;
+ } else {
+ counters[nodeId] += count;
+ }
+ }
+
+ public void incrementCounter(final int timerId, final long count) {
+ final int node = this.graph.getOrCreateNode(this.topOfStack, timerId);
+ this.incrementCountersDirect(node, count);
+ }
+
+ public void incrementTimer(final int timerId, final long count) {
+ final int node = this.graph.getOrCreateNode(this.topOfStack, timerId);
+ this.incrementTimersDirect(node, count);
+ }
+
+ public void startTimer(final int timerId, final long startTime) {
+ final long lastTimerStart = this.lastTimerStart;
+ final LProfileGraph graph = this.graph;
+ final int parentNode = this.topOfStack;
+ final IntArrayFIFOQueue callStack = this.callStack;
+ final LongArrayFIFOQueue timerStack = this.timerStack;
+
+ this.lastTimerStart = startTime;
+ this.topOfStack = graph.getOrCreateNode(parentNode, timerId);
+
+ callStack.enqueue(parentNode);
+ timerStack.enqueue(lastTimerStart);
+ }
+
+ public void stopTimer(final int timerId, final long endTime) {
+ final long lastStart = this.lastTimerStart;
+ final int currentNode = this.topOfStack;
+ final IntArrayFIFOQueue callStack = this.callStack;
+ final LongArrayFIFOQueue timerStack = this.timerStack;
+ this.lastTimerStart = timerStack.dequeueLastLong();
+ this.topOfStack = callStack.dequeueLastInt();
+
+ if (currentNode != this.graph.getNode(this.topOfStack, timerId)) {
+ final LProfilerRegistry.ProfilerEntry timer = this.registry.getById(timerId);
+ throw new IllegalStateException("Timer " + (timer == null ? "null" : timer.name()) + " did not stop");
+ }
+
+ this.incrementTimersDirect(currentNode, endTime - lastStart);
+ this.incrementCountersDirect(currentNode, 1L);
+ }
+
+ private static final char[][] INDENT_PATTERNS = new char[][] {
+ "|---".toCharArray(),
+ "|+++".toCharArray(),
+ };
+
+ public List<String> dumpToString() {
+ final List<LProfileGraph.GraphNode> graphDFS = this.graph.getDFS();
+ final Reference2ReferenceOpenHashMap<LProfileGraph.GraphNode, ProfileNode> nodeMap = new Reference2ReferenceOpenHashMap<>();
+
+ final ArrayDeque<ProfileNode> orderedNodes = new ArrayDeque<>();
+
+ for (int i = 0, len = graphDFS.size(); i < len; ++i) {
+ final LProfileGraph.GraphNode graphNode = graphDFS.get(i);
+ final ProfileNode parent = nodeMap.get(graphNode.parent());
+ final int nodeId = graphNode.nodeId();
+
+ final long totalTime = nodeId >= this.timers.length ? 0L : this.timers[nodeId];
+ final long totalCount = nodeId >= this.counters.length ? 0L : this.counters[nodeId];
+ final LProfilerRegistry.ProfilerEntry profiler = this.registry.getById(graphNode.timerId());
+
+ final ProfileNode profileNode = new ProfileNode(parent, nodeId, profiler, totalTime, totalCount);
+
+ if (parent != null) {
+ parent.childrenTimingCount += totalTime;
+ parent.children.add(profileNode);
+ } else if (i != 0) { // i == 0 is root
+ throw new IllegalStateException("Node " + nodeId + " must have parent");
+ } else {
+ // set up
+ orderedNodes.add(profileNode);
+ }
+
+ nodeMap.put(graphNode, profileNode);
+ }
+
+ final List<String> ret = new ArrayList<>();
+
+ long totalTime = 0L;
+
+ // totalTime = sum of times for root node's children
+ for (final ProfileNode node : orderedNodes.peekFirst().children) {
+ totalTime += node.totalTime;
+ }
+
+ ProfileNode profileNode;
+ final StringBuilder builder = new StringBuilder();
+ while ((profileNode = orderedNodes.pollFirst()) != null) {
+ if (profileNode.nodeId != LProfileGraph.ROOT_NODE && profileNode.totalCount == 0L) {
+ // skip nodes not recorded
+ continue;
+ }
+
+ final int depth = profileNode.depth;
+ profileNode.children.sort((final ProfileNode p1, final ProfileNode p2) -> {
+ final int typeCompare = p1.profiler.type().compareTo(p2.profiler.type());
+ if (typeCompare != 0) {
+ // first count, then profiler
+ return typeCompare;
+ }
+
+ if (p1.profiler.type() == LProfilerRegistry.ProfileType.COUNTER) {
+ // highest count first
+ return Long.compare(p2.totalCount, p1.totalCount);
+ } else {
+ // highest time first
+ return Long.compare(p2.totalTime, p1.totalTime);
+ }
+ });
+
+ for (int i = profileNode.children.size() - 1; i >= 0; --i) {
+ final ProfileNode child = profileNode.children.get(i);
+ child.depth = depth + 1;
+ orderedNodes.addFirst(child);
+ }
+
+ if (profileNode.nodeId == LProfileGraph.ROOT_NODE) {
+ // don't display root
+ continue;
+ }
+
+ final boolean noParent = profileNode.parent == null || profileNode.parent.nodeId == LProfileGraph.ROOT_NODE;
+
+ final long parentTime = noParent ? totalTime : profileNode.parent.totalTime;
+ final LProfilerRegistry.ProfilerEntry profilerEntry = profileNode.profiler;
+
+ // format:
+ // For profiler type:
+ // <indent><name> X% total, Y% parent, self A% total, self B% children, avg X sum Y, Dms raw sum
+ // For counter type:
+ // <indent>#<name> avg X sum Y
+ builder.setLength(0);
+ // prepare indent
+ final char[] indent = INDENT_PATTERNS[ret.size() % INDENT_PATTERNS.length];
+ for (int i = 0; i < depth; ++i) {
+ builder.append(indent);
+ }
+
+ switch (profilerEntry.type()) {
+ case TIMER: {
+ ret.add(
+ builder
+ .append(profilerEntry.name())
+ .append(' ')
+ .append(THREE_DECIMAL_PLACES.get().format(((double)profileNode.totalTime / (double)totalTime) * 100.0))
+ .append("% total, ")
+ .append(THREE_DECIMAL_PLACES.get().format(((double)profileNode.totalTime / (double)parentTime) * 100.0))
+ .append("% parent, self ")
+ .append(THREE_DECIMAL_PLACES.get().format(((double)(profileNode.totalTime - profileNode.childrenTimingCount) / (double)totalTime) * 100.0))
+ .append("% total, self ")
+ .append(THREE_DECIMAL_PLACES.get().format(((double)(profileNode.totalTime - profileNode.childrenTimingCount) / (double)profileNode.totalTime) * 100.0))
+ .append("% children, avg ")
+ .append(THREE_DECIMAL_PLACES.get().format((double)profileNode.totalCount / (double)(noParent ? 1L : profileNode.parent.totalCount)))
+ .append(" sum ")
+ .append(NO_DECIMAL_PLACES.get().format(profileNode.totalCount))
+ .append(", ")
+ .append(THREE_DECIMAL_PLACES.get().format((double)profileNode.totalTime / 1.0E6))
+ .append("ms raw sum")
+ .toString()
+ );
+ break;
+ }
+ case COUNTER: {
+ ret.add(
+ builder
+ .append('#')
+ .append(profilerEntry.name())
+ .append(" avg ")
+ .append(THREE_DECIMAL_PLACES.get().format((double)profileNode.totalCount / (double)(noParent ? 1L : profileNode.parent.totalCount)))
+ .append(" sum ")
+ .append(NO_DECIMAL_PLACES.get().format(profileNode.totalCount))
+ .toString()
+ );
+ break;
+ }
+ default: {
+ throw new IllegalStateException("Unknown type " + profilerEntry.type());
+ }
+ }
+ }
+
+ return ret;
+ }
+
+ private static final class ProfileNode {
+
+ public final ProfileNode parent;
+ public final int nodeId;
+ public final LProfilerRegistry.ProfilerEntry profiler;
+ public final long totalTime;
+ public final long totalCount;
+ public final List<ProfileNode> children = new ArrayList<>();
+ public long childrenTimingCount;
+ public int depth = -1;
+
+ private ProfileNode(final ProfileNode parent, final int nodeId, final LProfilerRegistry.ProfilerEntry profiler,
+ final long totalTime, final long totalCount) {
+ this.parent = parent;
+ this.nodeId = nodeId;
+ this.profiler = profiler;
+ this.totalTime = totalTime;
+ this.totalCount = totalCount;
+ }
+ }
+
+ /*
+ public static void main(final String[] args) throws Throwable {
+ final Thread timerHack = new Thread("Timer hack thread") {
+ @Override
+ public void run() {
+ for (;;) {
+ try {
+ Thread.sleep(Long.MAX_VALUE);
+ } catch (final InterruptedException ex) {
+ continue;
+ }
+ }
+ }
+ };
+ timerHack.setDaemon(true);
+ timerHack.start();
+
+ final LProfilerRegistry registry = new LProfilerRegistry();
+
+ final int tickId = registry.createType(LProfilerRegistry.ProfileType.TIMER, "tick");
+ final int entityTickId = registry.createType(LProfilerRegistry.ProfileType.TIMER, "entity tick");
+ final int getEntitiesId = registry.createType(LProfilerRegistry.ProfileType.COUNTER, "getEntities call");
+ final int tileEntityId = registry.createType(LProfilerRegistry.ProfileType.TIMER, "tile entity tick");
+ final int creeperEntityId = registry.createType(LProfilerRegistry.ProfileType.TIMER, "creeper entity tick");
+ final int furnaceId = registry.createType(LProfilerRegistry.ProfileType.TIMER, "furnace tile entity tick");
+
+ final LeafProfiler profiler = new LeafProfiler(registry, new LProfileGraph());
+
+ profiler.startTimer(tickId, System.nanoTime());
+ Thread.sleep(10L);
+
+ profiler.startTimer(entityTickId, System.nanoTime());
+ Thread.sleep(1L);
+
+ profiler.startTimer(creeperEntityId, System.nanoTime());
+ Thread.sleep(15L);
+ profiler.incrementCounter(getEntitiesId, 50L);
+ profiler.stopTimer(creeperEntityId, System.nanoTime());
+
+ profiler.stopTimer(entityTickId, System.nanoTime());
+
+ profiler.startTimer(tileEntityId, System.nanoTime());
+ Thread.sleep(1L);
+
+ profiler.startTimer(furnaceId, System.nanoTime());
+ Thread.sleep(20L);
+ profiler.stopTimer(furnaceId, System.nanoTime());
+
+ profiler.stopTimer(tileEntityId, System.nanoTime());
+
+ profiler.stopTimer(tickId, System.nanoTime());
+
+ System.out.println("Done.");
+ }
+ */
+}
diff --git a/src/main/java/ca/spottedleaf/leafprofiler/RegionizedProfiler.java b/src/main/java/ca/spottedleaf/leafprofiler/RegionizedProfiler.java
new file mode 100644
index 0000000000000000000000000000000000000000..95c0e6416afafbb633f0a30ae22df166055a0cbc
--- /dev/null
+++ b/src/main/java/ca/spottedleaf/leafprofiler/RegionizedProfiler.java
@@ -0,0 +1,276 @@
+package ca.spottedleaf.leafprofiler;
+
+import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
+import io.papermc.paper.threadedregions.ThreadedRegionizer;
+import io.papermc.paper.threadedregions.TickData;
+import io.papermc.paper.threadedregions.TickRegionScheduler;
+import io.papermc.paper.threadedregions.TickRegions;
+import it.unimi.dsi.fastutil.longs.LongArrayList;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.concurrent.atomic.AtomicInteger;
+import java.util.concurrent.atomic.AtomicLong;
+import java.util.function.Consumer;
+import java.util.function.Supplier;
+
+public final class RegionizedProfiler {
+
+ private static final AtomicLong ID_GENERATOR = new AtomicLong();
+
+ public final long id;
+ private final AtomicInteger profilingRegions = new AtomicInteger();
+ private final MultiThreadedQueue<RecordedOperation> operations = new MultiThreadedQueue<>();
+ private final MultiThreadedQueue<RegionTimings> timings = new MultiThreadedQueue<>();
+ private final long absoluteStart = System.nanoTime();
+ private final long absoluteEnd;
+ private final Consumer<ProfileResults> onFinish;
+
+ public RegionizedProfiler(final long id, final long recordFor, final Consumer<ProfileResults> onFinish) {
+ this.id = id;
+ this.onFinish = onFinish;
+ this.absoluteEnd = this.absoluteStart + recordFor;
+ }
+
+ public void createProfiler(final ThreadedRegionizer.ThreadedRegion<TickRegions.TickRegionData, TickRegions.TickRegionSectionData> into) {
+ final Handle newProfiler = new Handle(
+ new LeafProfiler(LProfilerRegistry.GLOBAL_REGISTRY, new LProfileGraph()),
+ false, this, into
+ );
+ newProfiler.startProfiler();
+
+ into.getData().profiler = newProfiler;
+ }
+
+ public void preMerge(final ThreadedRegionizer.ThreadedRegion<TickRegions.TickRegionData, TickRegions.TickRegionSectionData> from,
+ final ThreadedRegionizer.ThreadedRegion<TickRegions.TickRegionData, TickRegions.TickRegionSectionData> into) {
+ final Handle fromProfiler = from.getData().profiler;
+ final Handle intoProfiler = into.getData().profiler;
+ this.operations.add(new RecordedOperation(OperationType.MERGE, from.id, LongArrayList.of(into.id), System.nanoTime()));
+
+ if (intoProfiler != null) {
+ // target is already profiling
+ fromProfiler.stopProfiler();
+ return;
+ }
+
+ this.createProfiler(into);
+
+ // the old profiler must be terminated only after creating the new one, so that there is always at least one
+ // profiler running, otherwise the profiler will complete
+ fromProfiler.stopProfiler();
+ }
+
+ public void preSplit(final ThreadedRegionizer.ThreadedRegion<TickRegions.TickRegionData, TickRegions.TickRegionSectionData> from,
+ final List<ThreadedRegionizer.ThreadedRegion<TickRegions.TickRegionData, TickRegions.TickRegionSectionData>> into) {
+ final Handle fromProfiler = from.getData().profiler;
+
+ final LongArrayList regions = new LongArrayList(into.size());
+ for (int i = 0, len = into.size(); i < len; ++i) {
+ regions.add(into.get(i).id);
+ }
+
+ this.operations.add(new RecordedOperation(OperationType.SPLIT, from.id, regions, System.nanoTime()));
+
+ for (int i = 0, len = into.size(); i < len; ++i) {
+ // create new profiler
+ this.createProfiler(into.get(i));
+ }
+
+ // the old profiler must be terminated only after creating the new ones, so that there is always at least one
+ // profiler running, otherwise the profiler will complete
+ fromProfiler.stopProfiler();
+ }
+
+ public static record RecordedOperation(
+ OperationType type,
+
+ /*
+ * The target for start,end or the `from` region for merge/split
+ */
+ long regionOfInterest,
+
+ /*
+ * The merge target or the split targets
+ */
+ LongArrayList targetRegions,
+
+ /*
+ * The timestamp for this operation
+ */
+ long time
+ ) {}
+
+ public static enum OperationType {
+ START,
+ MERGE,
+ SPLIT,
+ END;
+ }
+
+ public static final class Handle {
+
+ public final LeafProfiler profiler;
+ private boolean noOp;
+ public final RegionizedProfiler profilerGroup;
+ private final ThreadedRegionizer.ThreadedRegion<TickRegions.TickRegionData, TickRegions.TickRegionSectionData> region;
+ private final TickData tickData = new TickData(Long.MAX_VALUE);
+ private long startTime;
+
+ public static final Handle NO_OP_HANDLE = new Handle(
+ null, true, null, null
+ );
+
+ private Handle(final LeafProfiler profiler, final boolean noOp,
+ final RegionizedProfiler profilerGroup,
+ final ThreadedRegionizer.ThreadedRegion<TickRegions.TickRegionData, TickRegions.TickRegionSectionData> region) {
+ this.profiler = profiler;
+ this.noOp = noOp;
+ this.profilerGroup = profilerGroup;
+ this.region = region;
+ }
+
+ public void startTick() {
+ if (this.noOp) {
+ return;
+ }
+
+ this.profiler.startTimer(LProfilerRegistry.TICK, System.nanoTime());
+ }
+
+ public void stopTick() {
+ if (this.noOp) {
+ return;
+ }
+
+
+
+ this.profiler.stopTimer(LProfilerRegistry.TICK, System.nanoTime());
+ }
+
+ public void startInBetweenTick() {
+ if (this.noOp) {
+ return;
+ }
+
+ this.profiler.startTimer(LProfilerRegistry.IN_BETWEEN_TICK, System.nanoTime());
+ }
+
+ public void stopInBetweenTick() {
+ if (this.noOp) {
+ return;
+ }
+
+ this.profiler.stopTimer(LProfilerRegistry.IN_BETWEEN_TICK, System.nanoTime());
+ }
+
+ public void startTimer(final int timerId) {
+ if (this.noOp) {
+ return;
+ }
+
+ this.profiler.startTimer(timerId, System.nanoTime());
+ }
+
+ public void stopTimer(final int timerId) {
+ if (this.noOp) {
+ return;
+ }
+
+ this.profiler.stopTimer(timerId, System.nanoTime());
+ }
+
+ public void addCounter(final int counterId, final long count) {
+ if (this.noOp) {
+ return;
+ }
+
+ this.profiler.incrementCounter(counterId, count);
+ }
+
+ public int getOrCreateTimerAndStart(final Supplier<String> name) {
+ if (this.noOp) {
+ return -1;
+ }
+
+ final int timer = this.profiler.registry.getOrCreateType(LProfilerRegistry.ProfileType.TIMER, name.get());
+
+ this.profiler.startTimer(timer, System.nanoTime());
+
+ return timer;
+ }
+
+ public void addTickTime(final TickRegionScheduler.TickTime tickTime) {
+ if (this.noOp) {
+ return;
+ }
+ this.tickData.addDataFrom(tickTime);
+ }
+
+ public void startProfiler() {
+ if (this.noOp) {
+ return;
+ }
+ this.profilerGroup.profilingRegions.getAndIncrement();
+ this.startTime = System.nanoTime();
+ this.profilerGroup.operations.add(
+ new RecordedOperation(OperationType.START, this.region.id, new LongArrayList(), this.startTime)
+ );
+ }
+
+ public void stopProfiler() {
+ if (this.noOp) {
+ return;
+ }
+
+ final long endTime = System.nanoTime();
+
+ this.noOp = true;
+ this.region.getData().profiler = null;
+ this.profilerGroup.operations.add(
+ new RecordedOperation(OperationType.END, this.region.id, new LongArrayList(), endTime)
+ );
+ this.profilerGroup.timings.add(
+ new RegionTimings(
+ this.startTime, endTime, this.region.id, this.profiler, this.tickData
+ )
+ );
+
+ if (this.profilerGroup.profilingRegions.decrementAndGet() == 0) {
+ this.profilerGroup.onFinish.accept(
+ new ProfileResults(
+ this.profilerGroup.id,
+ this.profilerGroup.absoluteStart,
+ endTime,
+ new ArrayList<>(this.profilerGroup.timings),
+ new ArrayList<>(this.profilerGroup.operations)
+ )
+ );
+ }
+ }
+
+ public void checkStop() {
+ if (this.noOp) {
+ return;
+ }
+ if ((System.nanoTime() - this.profilerGroup.absoluteEnd) >= 0L) {
+ this.stopProfiler();
+ }
+ }
+ }
+
+ public static record ProfileResults(
+ long profileId,
+ long startTime,
+ long endTime,
+ List<RegionTimings> timings,
+ List<RecordedOperation> operations
+ ) {}
+
+ public static record RegionTimings(
+ long startTime,
+ long endTime,
+ long regionId,
+ LeafProfiler profiler,
+ TickData tickData
+ ) {}
+}
diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkHolderManager.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkHolderManager.java
index 4b36209f016b025087da359ab49e44bd677cd937..707d4aa8a56f2fc33456f3441c4daf973a27ef2d 100644
--- a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkHolderManager.java
+++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkHolderManager.java
@@ -1442,7 +1442,9 @@ public final class ChunkHolderManager {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
public boolean processTicketUpdates() {
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.TICKET_LEVEL_UPDATE_PROCESSING); try { // Folia - profiler
return this.processTicketUpdates(true, null);
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.TICKET_LEVEL_UPDATE_PROCESSING); } // Folia - profiler
}
private static final ThreadLocal<List<ChunkProgressionTask>> CURRENT_TICKET_UPDATE_SCHEDULING = new ThreadLocal<>();
diff --git a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/NewChunkHolder.java b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/NewChunkHolder.java
2024-08-09 03:46:31 +02:00
index 3210d4cb97301d6fa5ffe76fd7c263ab7aa0a8be..60399be0046dbb06be643461c8f3ce1491542dfd 100644
--- a/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/NewChunkHolder.java
+++ b/src/main/java/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/NewChunkHolder.java
2024-08-09 03:46:31 +02:00
@@ -1672,6 +1672,8 @@ public final class NewChunkHolder {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
public SaveStat save(final boolean shutdown) {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
TickThread.ensureTickThread(this.world, this.chunkX, this.chunkZ, "Cannot save data off-main");
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia - profiler
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.CHUNK_SAVE); try { // Folia - profiler
ChunkAccess chunk = this.getCurrentChunk();
PoiChunk poi = this.getPoiChunk();
2024-08-09 03:46:31 +02:00
@@ -1718,6 +1720,7 @@ public final class NewChunkHolder {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
return executedUnloadTask | canSaveChunk | canSaveEntities | canSavePOI ? new SaveStat(executedUnloadTask || canSaveChunk, canSaveEntities, canSavePOI): null;
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.CHUNK_SAVE); } // Folia - profiler
}
static final class AsyncChunkSerializeTask implements Runnable {
diff --git a/src/main/java/io/papermc/paper/command/PaperCommands.java b/src/main/java/io/papermc/paper/command/PaperCommands.java
index a587d83b78af4efc484f939529acf70834f60d7e..45f76aaaa7dedb77a83b4a2c87905bf9a099a93c 100644
--- a/src/main/java/io/papermc/paper/command/PaperCommands.java
+++ b/src/main/java/io/papermc/paper/command/PaperCommands.java
@@ -20,6 +20,7 @@ public final class PaperCommands {
COMMANDS.put("callback", new CallbackCommand("callback"));
COMMANDS.put("mspt", new MSPTCommand("mspt"));
COMMANDS.put("tps", new io.papermc.paper.threadedregions.commands.CommandServerHealth()); // Folia - region threading
+ COMMANDS.put("profiler", new io.papermc.paper.threadedregions.commands.CommandProfiler()); // Folia - region threading - profiler
}
public static void registerCommands(final MinecraftServer server) {
diff --git a/src/main/java/io/papermc/paper/threadedregions/TickRegionScheduler.java b/src/main/java/io/papermc/paper/threadedregions/TickRegionScheduler.java
2024-08-09 03:46:31 +02:00
index 4471285a4358e51da9912ed791a824527f1a2e8e..a18da3f3f245031f0547efe9b52a1f2a219ef04a 100644
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
--- a/src/main/java/io/papermc/paper/threadedregions/TickRegionScheduler.java
+++ b/src/main/java/io/papermc/paper/threadedregions/TickRegionScheduler.java
@@ -67,8 +67,13 @@ public final class TickRegionScheduler {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
tickThreadRunner.currentTickingRegion = region;
if (region != null) {
tickThreadRunner.currentTickingWorldRegionizedData = region.regioniser.world.worldRegionData.get();
+ // Folia start - profiler
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = region.getData().profiler;
+ tickThreadRunner.profiler = profiler == null ? ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle.NO_OP_HANDLE : profiler;
+ // Folia end - profiler
} else {
tickThreadRunner.currentTickingWorldRegionizedData = null;
+ tickThreadRunner.profiler = ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle.NO_OP_HANDLE; // Folia - profiler
}
}
@@ -123,6 +128,17 @@ public final class TickRegionScheduler {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
return tickThreadRunner.currentTickingTask;
}
+ // Folia start - profiler
+ public static ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle getProfiler() {
+ final Thread currThread = Thread.currentThread();
+ if (!(currThread instanceof TickThreadRunner tickThreadRunner)) {
+ return ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle.NO_OP_HANDLE;
+ }
+ return tickThreadRunner.profiler;
+ }
+ // Folia end - profiler
+
+
/**
* Schedules the given region
* @throws IllegalStateException If the region is already scheduled or is ticking
@@ -204,6 +220,9 @@ public final class TickRegionScheduler {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
private ThreadedRegionizer.ThreadedRegion<TickRegions.TickRegionData, TickRegions.TickRegionSectionData> currentTickingRegion;
private RegionizedWorldData currentTickingWorldRegionizedData;
private SchedulerThreadPool.SchedulableTick currentTickingTask;
+ // Folia start - profiler
+ private ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle.NO_OP_HANDLE;
+ // Folia end - profiler
public TickThreadRunner(final Runnable run, final String name) {
super(run, name);
diff --git a/src/main/java/io/papermc/paper/threadedregions/TickRegions.java b/src/main/java/io/papermc/paper/threadedregions/TickRegions.java
index df15b1139e71dfe10b8f24ec6d235b99f6d5006a..b1c07e582dbf0a203cf734fdbcd8387a422af3a6 100644
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
--- a/src/main/java/io/papermc/paper/threadedregions/TickRegions.java
+++ b/src/main/java/io/papermc/paper/threadedregions/TickRegions.java
@@ -81,6 +81,11 @@ public final class TickRegions implements ThreadedRegionizer.RegionCallbacks<Tic
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
@Override
public void onRegionDestroy(final ThreadedRegionizer.ThreadedRegion<TickRegionData, TickRegionSectionData> region) {
// nothing for now
+ // Folia start - profiler
+ if (region.getData().profiler != null) {
+ region.getData().profiler.stopProfiler();
+ }
+ // Folia end - profiler
}
@Override
@@ -103,13 +108,23 @@ public final class TickRegions implements ThreadedRegionizer.RegionCallbacks<Tic
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
@Override
public void preMerge(final ThreadedRegionizer.ThreadedRegion<TickRegionData, TickRegionSectionData> from,
final ThreadedRegionizer.ThreadedRegion<TickRegionData, TickRegionSectionData> into) {
-
+ // Folia start - profiler
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = from.getData().profiler;
+ if (profiler != null) {
+ profiler.profilerGroup.preMerge(from, into);
+ }
+ // Folia end - profiler
}
@Override
public void preSplit(final ThreadedRegionizer.ThreadedRegion<TickRegionData, TickRegionSectionData> from,
final java.util.List<ThreadedRegionizer.ThreadedRegion<TickRegionData, TickRegionSectionData>> into) {
-
+ // Folia start - profiler
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = from.getData().profiler;
+ if (profiler != null) {
+ profiler.profilerGroup.preSplit(from, into);
+ }
+ // Folia end - profiler
}
public static final class TickRegionSectionData implements ThreadedRegionizer.ThreadedRegionSectionData {}
@@ -167,6 +182,8 @@ public final class TickRegions implements ThreadedRegionizer.RegionCallbacks<Tic
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
// async-safe read-only region data
private final RegionStats regionStats;
+ public volatile ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler; // Folia - profiler
+
private TickRegionData(final ThreadedRegionizer.ThreadedRegion<TickRegionData, TickRegionSectionData> region) {
this.region = region;
this.world = region.regioniser.world;
@@ -372,13 +389,29 @@ public final class TickRegions implements ThreadedRegionizer.RegionCallbacks<Tic
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
return this.region.region.markNotTicking();
}
+ // Folia start - profiler
+ @Override
+ protected void addTickTime(final TickRegionScheduler.TickTime time) {
+ super.addTickTime(time);
+
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler();
+ profiler.addTickTime(time);
+ profiler.checkStop();
+ }
+ // Folia end - profiler
+
@Override
protected void tickRegion(final int tickCount, final long startTime, final long scheduledEnd) {
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia - profiler
+ profiler.startTick(); try { // Folia - profiler
MinecraftServer.getServer().tickServer(startTime, scheduledEnd, TimeUnit.MILLISECONDS.toMillis(10L), this.region);
+ } finally { profiler.stopTick(); } // Folia - profiler
}
@Override
protected boolean runRegionTasks(final BooleanSupplier canContinue) {
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia start - profiler
+ profiler.startInBetweenTick(); try { // Folia - profiler
final RegionizedTaskQueue.RegionTaskQueueData queue = this.region.taskQueueData;
boolean processedChunkTask = false;
@@ -399,6 +432,7 @@ public final class TickRegions implements ThreadedRegionizer.RegionCallbacks<Tic
this.region.world.moonrise$getChunkTaskScheduler().chunkHolderManager.processTicketUpdates();
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
return true;
+ } finally { profiler.stopInBetweenTick(); } // Folia - profiler
}
@Override
diff --git a/src/main/java/io/papermc/paper/threadedregions/commands/CommandProfiler.java b/src/main/java/io/papermc/paper/threadedregions/commands/CommandProfiler.java
new file mode 100644
index 0000000000000000000000000000000000000000..e36fd244f71a92d11c6ee45944948be5c1be2932
--- /dev/null
+++ b/src/main/java/io/papermc/paper/threadedregions/commands/CommandProfiler.java
@@ -0,0 +1,245 @@
+package io.papermc.paper.threadedregions.commands;
+
+import ca.spottedleaf.leafprofiler.RegionizedProfiler;
+import com.mojang.logging.LogUtils;
+import io.papermc.paper.threadedregions.ThreadedRegionizer;
+import io.papermc.paper.threadedregions.TickData;
+import io.papermc.paper.threadedregions.TickRegions;
+import io.papermc.paper.util.MCUtil;
+import net.kyori.adventure.text.Component;
+import net.kyori.adventure.text.format.NamedTextColor;
+import net.kyori.adventure.text.format.TextColor;
+import net.minecraft.util.Mth;
+import net.minecraft.world.level.ChunkPos;
+import org.bukkit.Bukkit;
+import org.bukkit.World;
+import org.bukkit.command.Command;
+import org.bukkit.command.CommandSender;
+import org.bukkit.craftbukkit.CraftWorld;
+import org.bukkit.entity.Entity;
+import org.slf4j.Logger;
+import java.io.File;
+import java.io.IOException;
+import java.nio.charset.StandardCharsets;
+import java.nio.file.Files;
+import java.nio.file.StandardOpenOption;
+import java.text.DecimalFormat;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Objects;
+import java.util.Set;
+import java.util.concurrent.ThreadLocalRandom;
+
+public final class CommandProfiler extends Command {
+
+ private static final Logger LOGGER = LogUtils.getLogger();
+
+ private static final ThreadLocal<DecimalFormat> THREE_DECIMAL_PLACES = ThreadLocal.withInitial(() -> {
+ return new DecimalFormat("#,##0.000");
+ });
+ private static final ThreadLocal<DecimalFormat> TWO_DECIMAL_PLACES = ThreadLocal.withInitial(() -> {
+ return new DecimalFormat("#,##0.00");
+ });
+ private static final ThreadLocal<DecimalFormat> ONE_DECIMAL_PLACES = ThreadLocal.withInitial(() -> {
+ return new DecimalFormat("#,##0.0");
+ });
+ private static final ThreadLocal<DecimalFormat> NO_DECIMAL_PLACES = ThreadLocal.withInitial(() -> {
+ return new DecimalFormat("#,##0");
+ });
+ private static final TextColor ORANGE = TextColor.color(255, 165, 0);
+
+ public CommandProfiler() {
+ super("profiler");
+ this.setUsage("/<command> <world> <block x> <block z> <time in s> [radius, default 100 blocks]");
+ this.setDescription("Reports information about server health.");
+ this.setPermission("bukkit.command.tps");
+ }
+
+ @Override
+ public boolean execute(final CommandSender sender, final String commandLabel, final String[] args) {
+ if (args.length < 4 || args.length > 5) {
+ sender.sendMessage(Component.text("Usage: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks]", NamedTextColor.RED));
+ return true;
+ }
+
+ final World world = Bukkit.getWorld(args[0]);
+ if (world == null) {
+ sender.sendMessage(Component.text("No such world '" + args[0] + "'", NamedTextColor.RED));
+ return true;
+ }
+
+ final double blockX;
+ final double blockZ;
+ final double time; // seconds
+ try {
+ blockX = (args[1].equals("~") && sender instanceof Entity entity) ? entity.getLocation().getX() : Double.parseDouble(args[1]);
+ } catch (final NumberFormatException ex) {
+ sender.sendMessage(Component.text("Invalid input for block x: " + args[1], NamedTextColor.RED));
+ return true;
+ }
+ try {
+ blockZ = (args[2].equals("~") && sender instanceof Entity entity) ? entity.getLocation().getZ() : Double.parseDouble(args[2]);
+ } catch (final NumberFormatException ex) {
+ sender.sendMessage(Component.text("Invalid input for block z: " + args[2], NamedTextColor.RED));
+ return true;
+ }
+ try {
+ time = Double.parseDouble(args[3]);
+ } catch (final NumberFormatException ex) {
+ sender.sendMessage(Component.text("Invalid input for time: " + args[3], NamedTextColor.RED));
+ return true;
+ }
+
+ final double radius;
+ if (args.length > 4) {
+ try {
+ radius = Double.parseDouble(args[4]);
+ } catch (final NumberFormatException ex) {
+ sender.sendMessage(Component.text("Invalid input for radius: " + args[4], NamedTextColor.RED));
+ return true;
+ }
+ } else {
+ radius = 100.0;
+ }
+
+ final int fromChunkX = Mth.floor(blockX - radius) >> 4;
+ final int fromChunkZ = Mth.floor(blockZ - radius) >> 4;
+ final int toChunkX = Mth.floor(blockX + radius) >> 4;
+ final int toChunkZ = Mth.floor(blockZ + radius) >> 4;
+
+ final RegionizedProfiler profiler = new RegionizedProfiler(
+ ThreadLocalRandom.current().nextLong(), (long)Math.ceil(time * 1.0E9),
+ (final RegionizedProfiler.ProfileResults results) -> {
+ MCUtil.asyncExecutor.execute(() -> {
+ writeResults(results);
+ sender.sendMessage(
+ Component.text()
+ .append(Component.text("Finished profiler #", NamedTextColor.DARK_GRAY))
+ .append(Component.text(Long.toString(results.profileId()), ORANGE))
+ .append(Component.text(", result available in ", NamedTextColor.DARK_GRAY))
+ .append(Component.text("./profiler/" + results.profileId(), ORANGE))
+ .build()
+ );
+ });
+ }
+ );
+
+ final int regionCount = ((CraftWorld)world).getHandle().regioniser.computeForRegions(
+ fromChunkX, fromChunkZ, toChunkX, toChunkZ,
+ (final Set<ThreadedRegionizer.ThreadedRegion<TickRegions.TickRegionData, TickRegions.TickRegionSectionData>> set) -> {
+ for (final ThreadedRegionizer.ThreadedRegion<TickRegions.TickRegionData, TickRegions.TickRegionSectionData> region : set) {
+ final TickRegions.TickRegionData data = region.getData();
+ final ChunkPos center = region.getCenterChunk();
+
+ if (data.profiler != null) {
+ MCUtil.asyncExecutor.execute(() -> {
+ sender.sendMessage(
+ Component.text()
+ .append(Component.text("Region #", NamedTextColor.DARK_GRAY))
+ .append(Component.text(region.id, ORANGE))
+ .append(Component.text(" centered on ", NamedTextColor.DARK_GRAY))
+ .append(Component.text(Objects.toString(center), ORANGE))
+ .append(Component.text(" already is being profiled", NamedTextColor.DARK_GRAY))
+ .build()
+ );
+ });
+ continue;
+ }
+
+ profiler.createProfiler(region);
+ MCUtil.asyncExecutor.execute(() -> {
+ sender.sendMessage(
+ Component.text()
+ .append(Component.text("Started profiler #", NamedTextColor.DARK_GRAY))
+ .append(Component.text(Long.toString(profiler.id), ORANGE))
+ .append(Component.text(" for region #", NamedTextColor.DARK_GRAY))
+ .append(Component.text(Long.toString(region.id), ORANGE))
+ .append(Component.text(" centered on chunk ", NamedTextColor.DARK_GRAY))
+ .append(Component.text(Objects.toString(center), ORANGE))
+ .build()
+ );
+ });
+ }
+ }
+ );
+
+ if (regionCount == 0) {
+ sender.sendMessage(
+ Component.text()
+ .append(Component.text("No regions around specified location in radius to profile", NamedTextColor.RED))
+ );
+ }
+
+ return true;
+ }
+
+ private static void writeLines(final File file, final List<String> lines) {
+ try {
+ Files.write(
+ file.toPath(), lines, StandardCharsets.UTF_8,
+ StandardOpenOption.CREATE, StandardOpenOption.TRUNCATE_EXISTING, StandardOpenOption.WRITE
+ );
+ } catch (final IOException ex) {
+ LOGGER.warn("Failed to write to profiler file " + file.getAbsolutePath(), ex);
+ }
+ }
+
+ private static void writeResults(final RegionizedProfiler.ProfileResults results) {
+ final File directory = new File(new File(".", "profiler"), Long.toString(results.profileId()));
+
+ directory.mkdirs();
+
+ // write region data
+ for (final RegionizedProfiler.RegionTimings regionTimings : results.timings()) {
+ final File regionProfile = new File(directory, "region-" + regionTimings.regionId() + ".txt");
+ final TickData.TickReportData tickReport = regionTimings.tickData().generateTickReport(null, regionTimings.endTime());
+
+ final List<String> out = new ArrayList<>();
+ out.add("Total time: " + THREE_DECIMAL_PLACES.get().format(1.0E-9 * (regionTimings.endTime() - regionTimings.startTime())) + "s");
+ out.add("Total Ticks: " + NO_DECIMAL_PLACES.get().format(tickReport == null ? 0 : tickReport.collectedTicks()));
+ out.add("Utilisation: " + THREE_DECIMAL_PLACES.get().format(tickReport == null ? 0.0 : 100.0 * tickReport.utilisation()) + "%");
+ out.add("");
+ out.add("Min TPS: " + THREE_DECIMAL_PLACES.get().format(tickReport == null ? 20.0 : tickReport.tpsData().segmentAll().least()));
+ out.add("Median TPS: " + THREE_DECIMAL_PLACES.get().format(tickReport == null ? 20.0 : tickReport.tpsData().segmentAll().median()));
+ out.add("Average TPS: " + THREE_DECIMAL_PLACES.get().format(tickReport == null ? 20.0 : tickReport.tpsData().segmentAll().average()));
+ out.add("Max TPS: " + THREE_DECIMAL_PLACES.get().format(tickReport == null ? 20.0 : tickReport.tpsData().segmentAll().greatest()));
+ out.add("");
+ out.add("Min MSPT: " + THREE_DECIMAL_PLACES.get().format(tickReport == null ? 0.0 : 1.0E-6 * tickReport.timePerTickData().segmentAll().least()));
+ out.add("Median MSPT: " + THREE_DECIMAL_PLACES.get().format(tickReport == null ? 0.0 : 1.0E-6 *tickReport.timePerTickData().segmentAll().median()));
+ out.add("Average MSPT: " + THREE_DECIMAL_PLACES.get().format(tickReport == null ? 0.0 : 1.0E-6 *tickReport.timePerTickData().segmentAll().average()));
+ out.add("Max MSPT: " + THREE_DECIMAL_PLACES.get().format(tickReport == null ? 0.0 : 1.0E-6 *tickReport.timePerTickData().segmentAll().greatest()));
+ out.add("");
+
+ out.addAll(regionTimings.profiler().dumpToString());
+ writeLines(regionProfile, out);
+ }
+
+ // write journal
+ final File journal = new File(directory, "journal.txt");
+ final List<String> journalLines = new ArrayList<>();
+
+ for (final RegionizedProfiler.RecordedOperation operation : results.operations()) {
+ final String indent = " ";
+ journalLines.add("Recorded Operation:");
+ journalLines.add(indent + "Type: " + operation.type());
+ journalLines.add(indent + "Time: " + THREE_DECIMAL_PLACES.get().format(1.0E-9 * (operation.time() - results.startTime())) + "s");
+ journalLines.add(indent + "From Region: " + operation.regionOfInterest());
+ journalLines.add(indent + "Target Other Regions: " + operation.targetRegions().toString());
+ }
+
+ journalLines.add("Total time: " + THREE_DECIMAL_PLACES.get().format(1.0E-9 * (results.endTime() - results.startTime())) + "s");
+ writeLines(journal, journalLines);
+
+ }
+
+ @Override
+ public List<String> tabComplete(final CommandSender sender, final String alias, final String[] args) throws IllegalArgumentException {
+ if (args.length == 0) {
+ return CommandUtil.getSortedList(Bukkit.getWorlds(), World::getName);
+ }
+ if (args.length == 1) {
+ return CommandUtil.getSortedList(Bukkit.getWorlds(), World::getName, args[0]);
+ }
+ return new ArrayList<>();
+ }
+}
diff --git a/src/main/java/net/minecraft/network/protocol/PacketUtils.java b/src/main/java/net/minecraft/network/protocol/PacketUtils.java
index fbc619a132c6ca6b1abab51ac230be29367e9c6e..97817400b70b2579f3a8750f7f33197a5db7ba94 100644
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
--- a/src/main/java/net/minecraft/network/protocol/PacketUtils.java
+++ b/src/main/java/net/minecraft/network/protocol/PacketUtils.java
@@ -53,7 +53,10 @@ public class PacketUtils {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
if (listener.shouldHandleMessage(packet)) {
co.aikar.timings.Timing timing = co.aikar.timings.MinecraftTimings.getPacketTiming(packet); // Paper - timings
try (co.aikar.timings.Timing ignored = timing.startTiming()) { // Paper - timings
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia - profiler
+ final int packetTimerId = profiler.getOrCreateTimerAndStart(() -> "Packet Handler: ".concat(io.papermc.paper.util.ObfHelper.INSTANCE.deobfClassName(packet.getClass().getName()))); try { // Folia - profiler
packet.handle(listener);
+ } finally { profiler.stopTimer(packetTimerId); } // Folia - profiler
} catch (Exception exception) {
2024-05-10 06:07:34 +02:00
if (exception instanceof ReportedException) {
ReportedException reportedexception = (ReportedException) exception;
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 84f1f7956065de039837ceeaeee30259a7df4118..4ed79a51c89d54a7b2ab65a99b5b09cc807f4d4e 100644
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
2024-10-21 18:30:58 +02:00
@@ -1654,6 +1654,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
// Folia start - region threading
public void tickServer(long startTime, long scheduledEnd, long targetBuffer,
io.papermc.paper.threadedregions.TickRegions.TickRegionData region) {
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia - profiler
if (region != null) {
region.world.getCurrentWorldData().updateTickData();
if (region.world.checkInitialised.get() != ServerLevel.WORLD_INIT_CHECKED) {
2024-10-21 18:30:58 +02:00
@@ -1689,10 +1690,16 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
// Folia start - region threading
if (region != null) {
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.INTERNAL_TICK_TASKS); try { // Folia - profiler
region.getTaskQueueData().drainTasks();
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.INTERNAL_TICK_TASKS); } // Folia - profiler
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.PLUGIN_TICK_TASKS); try { // Folia - profiler
((io.papermc.paper.threadedregions.scheduler.FoliaRegionScheduler)Bukkit.getRegionScheduler()).tick();
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.PLUGIN_TICK_TASKS); } // Folia - profiler
// now run all the entity schedulers
// TODO there has got to be a more efficient variant of this crap
+ long tickedEntitySchedulers = 0L; // Folia - profiler
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.ENTITY_SCHEDULER_TICK); try { // Folia - profiler
for (Entity entity : region.world.getCurrentWorldData().getLocalEntitiesCopy()) {
if (!ca.spottedleaf.moonrise.common.util.TickThread.isTickThreadFor(entity) || entity.isRemoved()) {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
continue;
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@@ -1700,8 +1707,11 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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org.bukkit.craftbukkit.entity.CraftEntity bukkit = entity.getBukkitEntityRaw();
if (bukkit != null) {
bukkit.taskScheduler.executeTick();
+ ++tickedEntitySchedulers; // Folia - profiler
}
}
+ profiler.addCounter(ca.spottedleaf.leafprofiler.LProfilerRegistry.ENTITY_SCHEDULERS_TICKED, tickedEntitySchedulers); // Folia - profiler
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.ENTITY_SCHEDULER_TICK); } // Folia - profiler
}
// Folia end - region threading
2024-10-21 18:30:58 +02:00
@@ -1721,6 +1731,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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}
this.profiler.push("save");
final boolean fullSave = autosavePeriod > 0 && io.papermc.paper.threadedregions.RegionizedServer.getCurrentTick() % autosavePeriod == 0; // Folia - region threading
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.AUTOSAVE); try { // Folia - profiler
try {
this.isSaving = true;
if (playerSaveInterval > 0) {
2024-10-21 18:30:58 +02:00
@@ -1734,6 +1745,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
} finally {
this.isSaving = false;
}
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.AUTOSAVE); } // Folia - profiler
this.profiler.pop();
// Paper end - Incremental chunk and player saving
// Paper start - move executeAll() into full server tick timing
2024-10-21 18:30:58 +02:00
@@ -1807,6 +1819,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
public void tickChildren(BooleanSupplier shouldKeepTicking, io.papermc.paper.threadedregions.TickRegions.TickRegionData region) { // Folia - region threading
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia - profiler
final io.papermc.paper.threadedregions.RegionizedWorldData regionizedWorldData = io.papermc.paper.threadedregions.TickRegionScheduler.getCurrentRegionizedWorldData(); // Folia - regionised ticking
if (region == null) this.getPlayerList().getPlayers().forEach((entityplayer) -> { // Folia - region threading
entityplayer.connection.suspendFlushing();
2024-10-21 18:30:58 +02:00
@@ -1875,7 +1888,9 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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try {
worldserver.timings.doTick.startTiming(); // Spigot
+ profiler.startTimer(worldserver.tickTimerId); try { // Folia - profiler
worldserver.tick(shouldKeepTicking, region); // Folia - region threading
+ } finally { profiler.stopTimer(worldserver.tickTimerId); } // Folia - profiler
worldserver.timings.doTick.stopTiming(); // Spigot
} catch (Throwable throwable) {
CrashReport crashreport = CrashReport.forThrowable(throwable, "Exception ticking world");
2024-10-21 18:30:58 +02:00
@@ -1893,7 +1908,9 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.profiler.popPush("connection");
MinecraftTimings.connectionTimer.startTiming(); // Spigot // Paper
if (region == null) this.getConnection().tick(); // Folia - region threading
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.CONNECTION_TICK); try { // Folia - profiler
if (region != null) regionizedWorldData.tickConnections(); // Folia - region threading
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.CONNECTION_TICK); } // Folia - profiler
MinecraftTimings.connectionTimer.stopTiming(); // Spigot // Paper
this.profiler.popPush("players");
MinecraftTimings.playerListTimer.startTiming(); // Spigot // Paper
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
2024-10-21 18:30:58 +02:00
index 6f746f5ce9751dce4912f7633c126788eb684bd0..74524dcd4539a31e9d0037cd607ffbfce02f414c 100644
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -392,13 +392,18 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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}
protected void tick(BooleanSupplier shouldKeepTicking) {
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia - profiler
ProfilerFiller gameprofilerfiller = this.level.getProfiler();
gameprofilerfiller.push("poi");
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.POI_MANAGER_TICK); try { // Folia - profiler
this.poiManager.tick(shouldKeepTicking);
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.POI_MANAGER_TICK); } // Folia - profiler
gameprofilerfiller.popPush("chunk_unload");
if (!this.level.noSave()) {
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.PROCESS_UNLOADS); try { // Folia - profiler
this.processUnloads(shouldKeepTicking);
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.PROCESS_UNLOADS); } // Folia - profiler
}
gameprofilerfiller.pop();
@@ -900,13 +905,18 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
// Paper start - optimise entity tracker
private void newTrackerTick() {
+ // Folia start - profiler
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler();
+ final int totalEntities;
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.ENTITY_TRACKER_TICK); try { // Folia - profiler
+ // Folia end - profiler
final io.papermc.paper.threadedregions.RegionizedWorldData worldData = this.level.getCurrentWorldData(); // Folia - region threading
final ca.spottedleaf.moonrise.common.misc.NearbyPlayers nearbyPlayers = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getNearbyPlayers();
final ca.spottedleaf.moonrise.patches.chunk_system.level.entity.server.ServerEntityLookup entityLookup = (ca.spottedleaf.moonrise.patches.chunk_system.level.entity.server.ServerEntityLookup)((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getEntityLookup();;
final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.world.entity.Entity> trackerEntities = worldData.trackerEntities; // Folia - region threading
final Entity[] trackerEntitiesRaw = trackerEntities.getRawDataUnchecked();
- for (int i = 0, len = trackerEntities.size(); i < len; ++i) {
+ for (int i = 0, len = totalEntities = trackerEntities.size(); i < len; ++i) { // Folia - region threading
final Entity entity = trackerEntitiesRaw[i];
final ChunkMap.TrackedEntity tracker = ((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity)entity).moonrise$getTrackedEntity();
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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if (tracker == null) {
@@ -928,6 +938,9 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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}
((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerTrackedEntity)tracker).moonrise$clearPlayers();
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
+ profiler.addCounter(ca.spottedleaf.leafprofiler.LProfilerRegistry.TRACKED_ENTITY_COUNTS, (long)totalEntities); // Folia - profiler
+ profiler.addCounter(ca.spottedleaf.leafprofiler.LProfilerRegistry.TRACKED_UNLOADED_ENTITY_COUNTS, (long)unloadedEntitiesRaw.length); // Folia - profiler
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.ENTITY_TRACKER_TICK); } // Folia - profiler
}
// Paper end - optimise entity tracker
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index b0e41b79d357f7e1b189985b4752accc78f05bbb..f7311d6efc2119b9dbe062a439850a890c9bf6b8 100644
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -397,19 +397,26 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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@Override
public void tick(BooleanSupplier shouldKeepTicking, boolean tickChunks) {
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia - profiler
this.level.getProfiler().push("purge");
this.level.timings.doChunkMap.startTiming(); // Spigot
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.CHUNK_HOLDER_MANAGER_TICK); try { // Folia - profiler
2024-06-19 23:42:39 +02:00
if (this.level.tickRateManager().runsNormally() || !tickChunks || this.level.spigotConfig.unloadFrozenChunks) { // Spigot
2024-05-10 06:07:34 +02:00
this.distanceManager.purgeStaleTickets();
}
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
this.runDistanceManagerUpdates();
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.CHUNK_HOLDER_MANAGER_TICK); } // Folia - profiler
this.level.timings.doChunkMap.stopTiming(); // Spigot
this.level.getProfiler().popPush("chunks");
if (tickChunks) {
this.level.timings.chunks.startTiming(); // Paper - timings
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.PLAYER_CHUNK_LOADER_TICK); try { // Folia - profiler
((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getPlayerChunkLoader().tick(); // Paper - rewrite chunk system
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.PLAYER_CHUNK_LOADER_TICK); } // Folia - profiler
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.CHUNK_TICK); try { // Folia - profiler
this.tickChunks();
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.CHUNK_TICK); } // Folia - profiler
this.level.timings.chunks.stopTiming(); // Paper - timings
this.chunkMap.tick();
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
@@ -424,6 +431,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
private void tickChunks() {
io.papermc.paper.threadedregions.RegionizedWorldData regionizedWorldData = this.level.getCurrentWorldData(); // Folia - region threading
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia - profiler
long chunksTicked = 0; // Paper - rewrite chunk system
//long i = this.level.getGameTime(); // Folia - region threading
long j = 1L; // Folia - region threading
@@ -436,6 +444,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
gameprofilerfiller.push("filteringLoadedChunks");
// Paper start - chunk tick iteration optimisations
List<ServerChunkCache.ChunkAndHolder> list;
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.CHUNK_TICK_COLLECT_CHUNKS); try { // Folia - profiler
{
final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.server.level.ServerChunkCache.ChunkAndHolder> tickingChunks =
((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel) this.level).moonrise$getTickingChunks();
@@ -452,6 +461,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
regionizedWorldData.iterationCopy, size // Folia - region threading
);
}
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.CHUNK_TICK_COLLECT_CHUNKS); } // Folia - profiler
// Paper end - chunk tick iteration optimisations
Iterator iterator = null; // Paper - chunk tick iteration optimisations
if (this.level.getServer().tickRateManager().runsNormally()) this.level.timings.chunkTicks.startTiming(); // Paper
@@ -465,6 +475,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
// Paper start - Optional per player mob spawns
int naturalSpawnChunkCount = k;
NaturalSpawner.SpawnState spawnercreature_d; // moved down
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.MOB_SPAWN_ENTITY_COUNT); try { // Folia - profiler
if ((this.spawnFriendlies || this.spawnEnemies) && this.level.paperConfig().entities.spawning.perPlayerMobSpawns) { // don't count mobs when animals and monsters are disabled
// re-set mob counts
for (ServerPlayer player : this.level.getLocalPlayers()) { // Folia - region threading
@@ -484,6 +495,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
} else {
spawnercreature_d = NaturalSpawner.createState(naturalSpawnChunkCount, regionizedWorldData.getLoadedEntities(), this::getFullChunk, !this.level.paperConfig().entities.spawning.perPlayerMobSpawns ? new LocalMobCapCalculator(this.chunkMap) : null, false); // Folia - region threading - note: function only cares about loaded entities, doesn't need all
}
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.MOB_SPAWN_ENTITY_COUNT); } // Folia - profiler
// Paper end - Optional per player mob spawns
this.level.timings.countNaturalMobs.stopTiming(); // Paper - timings
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
@@ -505,6 +517,9 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
boolean flag1 = this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && this.level.getLevelData().getGameTime() % this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
Iterator iterator1 = list.iterator();
+ long spawnChunkCount = 0L; // Folia - profiler
+ long randomChunkCount = 0L; // Folia - profiler
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.SPAWN_AND_RANDOM_TICK); try { // Folia - profiler
while (iterator1.hasNext()) {
ServerChunkCache.ChunkAndHolder chunkproviderserver_a = (ServerChunkCache.ChunkAndHolder) iterator1.next();
LevelChunk chunk1 = chunkproviderserver_a.chunk;
@@ -513,10 +528,12 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
if (true && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair)) { // Paper - rewrite chunk system
chunk1.incrementInhabitedTime(j);
if (flag && (this.spawnEnemies || this.spawnFriendlies) && this.level.getWorldBorder().isWithinBounds(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkcoordintpair, true)) { // Spigot
+ ++spawnChunkCount; // Folia - profiler
NaturalSpawner.spawnForChunk(this.level, chunk1, spawnercreature_d, this.spawnFriendlies, this.spawnEnemies, flag1);
}
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
if (true) { // Paper - rewrite chunk system
+ ++randomChunkCount; // Folia - profiler
this.level.tickChunk(chunk1, l);
// Paper start - rewrite chunk system
if ((++chunksTicked & 7L) == 0L) {
@@ -526,19 +543,25 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
}
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
}
+ profiler.addCounter(ca.spottedleaf.leafprofiler.LProfilerRegistry.SPAWN_CHUNK_COUNT, spawnChunkCount); // Folia - profiler
+ profiler.addCounter(ca.spottedleaf.leafprofiler.LProfilerRegistry.RANDOM_CHUNK_TICK_COUNT, randomChunkCount); // Folia - profiler
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.SPAWN_AND_RANDOM_TICK); } // Folia - profiler
this.level.timings.chunkTicks.stopTiming(); // Paper
gameprofilerfiller.popPush("customSpawners");
if (flag) {
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.MISC_MOB_SPAWN_TICK); try { // Folia - profiler
try (co.aikar.timings.Timing ignored = this.level.timings.miscMobSpawning.startTiming()) { // Paper - timings
this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
} // Paper - timings
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.MISC_MOB_SPAWN_TICK); } // Folia - profiler
}
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
gameprofilerfiller.popPush("broadcast");
// Paper start - chunk tick iteration optimisations
this.level.timings.broadcastChunkUpdates.startTiming(); // Paper - timing
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.BROADCAST_BLOCK_CHANGES); try { // Folia - profiler
{
final it.unimi.dsi.fastutil.objects.ObjectArrayList<net.minecraft.server.level.ServerChunkCache.ChunkAndHolder> chunks = (it.unimi.dsi.fastutil.objects.ObjectArrayList<net.minecraft.server.level.ServerChunkCache.ChunkAndHolder>)list;
final ServerChunkCache.ChunkAndHolder[] raw = chunks.elements();
@@ -552,6 +575,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
holder.holder().broadcastChanges(holder.chunk());
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
}
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.BROADCAST_BLOCK_CHANGES); } // Folia - profiler
this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timing
// Paper end - chunk tick iteration optimisations
gameprofilerfiller.pop();
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
2024-10-21 18:30:58 +02:00
index f03f968d1526fbcff1ae87376370ba5976c2b807..90d78ddf8518c0df307cdaa8b7cfb5549491c6e5 100644
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -709,6 +709,7 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
public void tick(BooleanSupplier shouldKeepTicking, io.papermc.paper.threadedregions.TickRegions.TickRegionData region) { // Folia - regionised ticking
final io.papermc.paper.threadedregions.RegionizedWorldData regionizedWorldData = this.getCurrentWorldData(); // Folia - regionised ticking
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia - profiler
ProfilerFiller gameprofilerfiller = this.getProfiler();
regionizedWorldData.setHandlingTick(true); // Folia - regionised ticking
@@ -737,9 +738,13 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
if (!this.isDebug() && flag) {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
j = regionizedWorldData.getRedstoneGameTime(); // Folia - region threading
gameprofilerfiller.push("blockTicks");
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.BLOCK_TICK); try { // Folia - profiler
2024-03-24 21:44:25 +01:00
regionizedWorldData.getBlockLevelTicks().tick(j, paperConfig().environment.maxBlockTicks, this::tickBlock); // Paper - configurable max block ticks // Folia - region ticking
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.BLOCK_TICK); } // Folia - profiler
gameprofilerfiller.popPush("fluidTicks");
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.FLUID_TICK); try { // Folia - profiler
2024-03-24 21:44:25 +01:00
regionizedWorldData.getFluidLevelTicks().tick(j, paperConfig().environment.maxFluidTicks, this::tickFluid); // Paper - configurable max fluid ticks // Folia - region ticking
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.FLUID_TICK); } // Folia - profiler
gameprofilerfiller.pop();
}
2023-11-16 23:33:41 +01:00
this.timings.scheduledBlocks.stopTiming(); // Paper
@@ -747,18 +752,24 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
gameprofilerfiller.popPush("raid");
if (flag) {
this.timings.raids.startTiming(); // Paper - timings
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.RAIDS_TICK); try { // Folia - profiler
this.raids.tick();
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.RAIDS_TICK); } // Folia - profiler
this.timings.raids.stopTiming(); // Paper - timings
}
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
gameprofilerfiller.popPush("chunkSource");
this.timings.chunkProviderTick.startTiming(); // Paper - timings
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.CHUNK_PROVIDER_TICK); try { // Folia - profiler
this.getChunkSource().tick(shouldKeepTicking, true);
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.CHUNK_PROVIDER_TICK); } // Folia - profiler
this.timings.chunkProviderTick.stopTiming(); // Paper - timings
gameprofilerfiller.popPush("blockEvents");
if (flag) {
this.timings.doSounds.startTiming(); // Spigot
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.BLOCK_EVENT_TICK); try { // Folia - profiler
this.runBlockEvents();
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.BLOCK_EVENT_TICK); } // Folia - profiler
this.timings.doSounds.stopTiming(); // Spigot
}
@@ -774,6 +785,7 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
gameprofilerfiller.push("entities");
2023-11-16 23:33:41 +01:00
this.timings.tickEntities.startTiming(); // Spigot
if (this.dragonFight != null && flag) {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.DRAGON_FIGHT_TICK); try { // Folia - profiler
if (ca.spottedleaf.moonrise.common.util.TickThread.isTickThreadFor(this, this.dragonFight.origin)) { // Folia - region threading
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
gameprofilerfiller.push("dragonFight");
this.dragonFight.tick();
@@ -786,10 +798,12 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
fightCenter
);
} // Folia end - region threading
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.DRAGON_FIGHT_TICK); } // Folia - profiler
}
org.spigotmc.ActivationRange.activateEntities(this); // Spigot
2023-11-16 23:33:41 +01:00
this.timings.entityTick.startTiming(); // Spigot
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.ENTITY_TICK); try { // Folia - profiler
regionizedWorldData.forEachTickingEntity((entity) -> { // Folia - regionised ticking
if (!entity.isRemoved()) {
if (false && this.shouldDiscardEntity(entity)) { // CraftBukkit - We prevent spawning in general, so this butchering is not needed
@@ -817,10 +831,13 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
}
});
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.ENTITY_TICK); } // Folia - profiler
2023-11-16 23:33:41 +01:00
this.timings.entityTick.stopTiming(); // Spigot
this.timings.tickEntities.stopTiming(); // Spigot
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
gameprofilerfiller.pop();
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.TILE_ENTITY); try { // Folia - profiler
this.tickBlockEntities();
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.TILE_ENTITY); } // Folia - profiler
}
gameprofilerfiller.push("entityManagement");
@@ -880,12 +897,15 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
public void tickCustomSpawners(boolean spawnMonsters, boolean spawnAnimals) {
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia - profiler
Iterator iterator = this.customSpawners.iterator();
while (iterator.hasNext()) {
CustomSpawner mobspawner = (CustomSpawner) iterator.next();
+ final int customSpawnerTimer = profiler.getOrCreateTimerAndStart(() -> "Misc Spawner: ".concat(io.papermc.paper.util.ObfHelper.INSTANCE.deobfClassName(mobspawner.getClass().getName()))); try { // Folia - profiler
mobspawner.tick(this, spawnMonsters, spawnAnimals);
+ } finally { profiler.stopTimer(customSpawnerTimer); } // Folia - profiler
}
}
@@ -1352,6 +1372,11 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
// Paper start- timings
final boolean isActive = org.spigotmc.ActivationRange.checkIfActive(entity);
timer = isActive ? entity.getType().tickTimer.startTiming() : entity.getType().inactiveTickTimer.startTiming(); // Paper
+ // Folia start - timer
+ final int timerId = isActive ? entity.getType().tickTimerId : entity.getType().inactiveTickTimerId;
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler();
+ profiler.startTimer(timerId);
+ // Folia end - timer
try {
// Paper end - timings
entity.setOldPosAndRot();
@@ -1377,7 +1402,7 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
// Folia end - region threading
} else { entity.inactiveTick(); } // Paper - EAR 2
this.getProfiler().pop();
- } finally { timer.stopTiming(); } // Paper - timings
+ } finally { timer.stopTiming(); profiler.stopTimer(timerId); } // Paper - timings // Folia - timer
Iterator iterator = entity.getPassengers().iterator();
while (iterator.hasNext()) {
@@ -1401,6 +1426,11 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
// Paper - EAR 2
final boolean isActive = org.spigotmc.ActivationRange.checkIfActive(passenger);
co.aikar.timings.Timing timer = isActive ? passenger.getType().passengerTickTimer.startTiming() : passenger.getType().passengerInactiveTickTimer.startTiming(); // Paper
+ // Folia start - timer
+ final int timerId = isActive ? passenger.getType().tickTimerId : passenger.getType().inactiveTickTimerId;
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler();
+ profiler.startTimer(timerId);
+ // Folia end - timer
try {
// Paper end
passenger.setOldPosAndRot();
@@ -1440,7 +1470,7 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf.
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
this.tickPassenger(passenger, entity2);
}
- } finally { timer.stopTiming(); }// Paper - EAR2 timings
+ } finally { timer.stopTiming(); profiler.stopTimer(timerId); }// Paper - EAR2 timings // Folia - timer
}
} else {
passenger.stopRiding();
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
2024-11-04 20:15:46 +01:00
index 20eeae6e968ecb5d67f16d0d2f56632e038a89b4..9acb477df682a27b4340e4068d6b81df1925fc0b 100644
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
2024-10-21 18:30:58 +02:00
@@ -1299,6 +1299,7 @@ public abstract class PlayerList {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
public void saveAll(int interval) {
io.papermc.paper.util.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia - profiler
MinecraftTimings.savePlayers.startTiming(); // Paper
int numSaved = 0;
long now = System.nanoTime(); // Folia - region threading
2024-10-21 18:30:58 +02:00
@@ -1310,7 +1311,9 @@ public abstract class PlayerList {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
// Folia end - region threading
if (interval == -1 || now - entityplayer.lastSave >= timeInterval) { // Folia - region threading
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.PLAYER_SAVE); try { // Folia - profiler
this.save(entityplayer);
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.PLAYER_SAVE); } // Folia - profiler
// Folia start - region threading
if (interval != -1 && max != -1 && ++numSaved >= max) {
break;
diff --git a/src/main/java/net/minecraft/world/entity/EntityType.java b/src/main/java/net/minecraft/world/entity/EntityType.java
index cb61462d4691a055a4b25f7b953609d8a154fdfe..c74a01a8551457507441d266b6923b4248560abf 100644
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
--- a/src/main/java/net/minecraft/world/entity/EntityType.java
+++ b/src/main/java/net/minecraft/world/entity/EntityType.java
2024-05-10 06:07:34 +02:00
@@ -338,6 +338,13 @@ public class EntityType<T extends Entity> implements FeatureElement, EntityTypeT
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
return BuiltInRegistries.ENTITY_TYPE.getOptional(ResourceLocation.tryParse(id));
}
+ // Folia start - profiler
+ public final int tickTimerId;
+ public final int inactiveTickTimerId;
+ public final int passengerTickTimerId;
+ public final int passengerInactiveTickTimerId;
+ // Folia end - profiler
+
2024-05-10 06:07:34 +02:00
public EntityType(EntityType.EntityFactory<T> factory, MobCategory spawnGroup, boolean saveable, boolean summonable, boolean fireImmune, boolean spawnableFarFromPlayer, ImmutableSet<Block> canSpawnInside, EntityDimensions dimensions, float spawnBoxScale, int maxTrackDistance, int trackTickInterval, FeatureFlagSet requiredFeatures) {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
// Paper start
2024-05-10 06:07:34 +02:00
this(factory, spawnGroup, saveable, summonable, fireImmune, spawnableFarFromPlayer, canSpawnInside, dimensions, spawnBoxScale, maxTrackDistance, trackTickInterval, requiredFeatures, "custom");
@@ -348,6 +355,12 @@ public class EntityType<T extends Entity> implements FeatureElement, EntityTypeT
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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this.passengerTickTimer = co.aikar.timings.MinecraftTimings.getEntityTimings(id, "passengerTick");
this.passengerInactiveTickTimer = co.aikar.timings.MinecraftTimings.getEntityTimings(id, "passengerInactiveTick");
// Paper end
+ // Folia start - profiler
+ this.tickTimerId = ca.spottedleaf.leafprofiler.LProfilerRegistry.GLOBAL_REGISTRY.getOrCreateTimer("Entity Tick: " + id);
+ this.inactiveTickTimerId = ca.spottedleaf.leafprofiler.LProfilerRegistry.GLOBAL_REGISTRY.getOrCreateTimer("Inactive Entity Tick: " + id);
+ this.passengerTickTimerId = ca.spottedleaf.leafprofiler.LProfilerRegistry.GLOBAL_REGISTRY.getOrCreateTimer("Passenger Entity Tick: " + id);
+ this.passengerInactiveTickTimerId = ca.spottedleaf.leafprofiler.LProfilerRegistry.GLOBAL_REGISTRY.getOrCreateTimer("Passenger Inactive Entity Tick: " + id);
+ // Folia end - profiler
this.builtInRegistryHolder = BuiltInRegistries.ENTITY_TYPE.createIntrusiveHolder(this);
this.factory = factory;
this.category = spawnGroup;
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
2024-10-21 18:30:58 +02:00
index db232ac0cc27ddff4bc25ba9b9a5f3a1996fc4e8..3e739362046d624dd46412f7c50a7220d26593cf 100644
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -203,6 +203,9 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
public final ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup moonrise$getEntityLookup() {
return this.entityLookup;
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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}
+ // Folia start - profiler
+ public final int tickTimerId;
+ // Folia end - profiler
@Override
public void moonrise$setEntityLookup(final ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup entityLookup) {
@@ -787,6 +790,9 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
this.maxSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(this);
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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// Paper end - optimise collisions
this.chunkPacketBlockController = this.paperConfig().anticheat.antiXray.enabled ? new com.destroystokyo.paper.antixray.ChunkPacketBlockControllerAntiXray(this, executor) : com.destroystokyo.paper.antixray.ChunkPacketBlockController.NO_OPERATION_INSTANCE; // Paper - Anti-Xray
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
+ // Folia start - profiler
+ this.tickTimerId = ca.spottedleaf.leafprofiler.LProfilerRegistry.GLOBAL_REGISTRY.getOrCreateTimer(" Tick World: " + resourcekey.location().toString());
+ // Folia end - profiler
}
// Paper start - Cancel hit for vanished players
@@ -1406,17 +1412,21 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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}
protected void tickBlockEntities() {
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia - profiler
ProfilerFiller gameprofilerfiller = this.getProfiler();
gameprofilerfiller.push("blockEntities");
2023-11-16 23:33:41 +01:00
this.timings.tileEntityPending.startTiming(); // Spigot
final io.papermc.paper.threadedregions.RegionizedWorldData regionizedWorldData = this.getCurrentWorldData(); // Folia - regionised ticking
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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regionizedWorldData.seTtickingBlockEntities(true); // Folia - regionised ticking
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.TILE_ENTITY_PENDING); try { // Folia - profiler
regionizedWorldData.pushPendingTickingBlockEntities(); // Folia - regionised ticking
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.TILE_ENTITY_PENDING); } // Folia - profiler
List<TickingBlockEntity> blockEntityTickers = regionizedWorldData.getBlockEntityTickers(); // Folia - regionised ticking
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this.timings.tileEntityPending.stopTiming(); // Spigot
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
2023-11-16 23:33:41 +01:00
this.timings.tileEntityTick.startTiming(); // Spigot
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
+ profiler.startTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.TILE_ENTITY_TICK); try { // Folia - profiler
// Spigot start
// Iterator<TickingBlockEntity> iterator = this.blockEntityTickers.iterator();
boolean flag = this.tickRateManager().runsNormally();
@@ -1445,6 +1455,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedl
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
}
blockEntityTickers.removeAll(toRemove); // Paper - Fix MC-117075 // Folia - regionised ticking
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
+ } finally { profiler.stopTimer(ca.spottedleaf.leafprofiler.LProfilerRegistry.TILE_ENTITY_TICK); } // Folia - profiler
2023-11-16 23:33:41 +01:00
this.timings.tileEntityTick.stopTiming(); // Spigot
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
regionizedWorldData.seTtickingBlockEntities(false); // Folia - regionised ticking
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java b/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java
2024-05-10 06:07:34 +02:00
index 96b99aab3720e5bdf293fd4a95944c7218ce43c0..e7691f856f85469c06f2b5a2a3db3120ec6f193d 100644
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
--- a/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java
2024-05-10 06:07:34 +02:00
@@ -283,10 +283,17 @@ public class BlockEntityType<T extends BlockEntity> {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
Type<?> type = Util.fetchChoiceType(References.BLOCK_ENTITY, id);
- return Registry.register(BuiltInRegistries.BLOCK_ENTITY_TYPE, id, builder.build(type));
+ return Registry.register(BuiltInRegistries.BLOCK_ENTITY_TYPE, id, builder.build(type, id)); // Folia - profiler
}
public BlockEntityType(BlockEntityType.BlockEntitySupplier<? extends T> factory, Set<Block> blocks, Type<?> type) {
+ // Folia start - profiler
+ this(factory, blocks, type, "custom");
+ }
+ public final int tileEntityTimingId;
+ public BlockEntityType(BlockEntityType.BlockEntitySupplier<? extends T> factory, Set<Block> blocks, Type<?> type, String id) {
+ this.tileEntityTimingId = ca.spottedleaf.leafprofiler.LProfilerRegistry.GLOBAL_REGISTRY.getOrCreateTimer("Tile Entity Tick: " + id);
+ // Folia end - profiler
this.factory = factory;
this.validBlocks = blocks;
this.dataType = type;
2024-05-10 06:07:34 +02:00
@@ -331,7 +338,12 @@ public class BlockEntityType<T extends BlockEntity> {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
public BlockEntityType<T> build(Type<?> type) {
- return new BlockEntityType<>(this.factory, this.validBlocks, type);
+ // Folia start - profiler
+ return this.build(type, "custom");
+ }
+ public BlockEntityType<T> build(Type<?> type, String id) {
+ return new BlockEntityType<>(this.factory, this.validBlocks, type, id);
+ // Folia end - profiler
}
}
}
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
2024-08-09 03:46:31 +02:00
index 27e68ed3a508f16f53422c5aa1631b804c8eff9e..ea95a382561dcf2bb958a08351d493087a49336a 100644
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
2024-08-09 03:46:31 +02:00
@@ -1044,11 +1044,14 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
BlockPos blockposition = this.blockEntity.getBlockPos();
if (LevelChunk.this.isTicking(blockposition)) {
+ final ca.spottedleaf.leafprofiler.RegionizedProfiler.Handle profiler = io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler(); // Folia - profiler
+ final int timerId = this.blockEntity.getType().tileEntityTimingId; // Folia - profiler
try {
ProfilerFiller gameprofilerfiller = LevelChunk.this.level.getProfiler();
gameprofilerfiller.push(this::getType);
this.blockEntity.tickTimer.startTiming(); // Spigot
+ profiler.startTimer(timerId); try { // Folia - profiler
BlockState iblockdata = LevelChunk.this.getBlockState(blockposition);
if (this.blockEntity.getType().isValid(iblockdata)) {
2024-08-09 03:46:31 +02:00
@@ -1063,6 +1066,7 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
2024-04-12 02:03:29 +02:00
}
// Paper end - Remove the Block Entity if it's invalid
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
+ } finally { profiler.stopTimer(timerId); } // Folia - profiler
gameprofilerfiller.pop();
} catch (Throwable throwable) {
diff --git a/src/main/java/net/minecraft/world/ticks/LevelTicks.java b/src/main/java/net/minecraft/world/ticks/LevelTicks.java
index ea161048b68de3c8cdcba5f4cb66eb1531364b2e..073d8176a7ee347f81edb18292de26629ca95e06 100644
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
--- a/src/main/java/net/minecraft/world/ticks/LevelTicks.java
+++ b/src/main/java/net/minecraft/world/ticks/LevelTicks.java
2024-05-10 01:36:04 +02:00
@@ -250,6 +250,12 @@ public class LevelTicks<T> implements LevelTickAccess<T> {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
2023-10-03 15:18:27 +02:00
}
private void runCollectedTicks(BiConsumer<BlockPos, T> ticker) {
+ // Folia start - profiler
+ io.papermc.paper.threadedregions.TickRegionScheduler.getProfiler().addCounter(
+ ca.spottedleaf.leafprofiler.LProfilerRegistry.BLOCK_OR_FLUID_TICK_COUNT,
+ (long)this.toRunThisTick.size()
+ );
+ // Folia end - profiler
2024-05-10 01:36:04 +02:00
while (!this.toRunThisTick.isEmpty()) {
Region profiler Profiling for a region starts with the /profiler command. The usage for /profiler: /profiler <world> <block x> <block z> <time in s> [radius, default 100 blocks] Any region within the radius of the specified block coordinates will be profiled. The profiling will stop after the specified time has passed. Once the profiler finishes, it will place a report in the directory ./profiler/<id>. Since regions can split into smaller regions, or merge into other regions, the profiler will track this information. If a profiled region splits, then all of the regions it splits into are attached to the same profiler instance. If a profiled region merges into another region, then the merged region is profiled. This information is tracked and logged into the "journal.txt" file contained in the report directory. The journal tracks the region ids for the merge/split operations. Region profiling is placed into the "region-X.txt" file where X is the region id inside the profile directory. The header of the file describes some stats about the region, namely total profiling duration, ticks, utilisation, TPS, and MSPT. Then, the timing tree is follows. The format is as specified: There are two types of data recorded: Timers and Counters. Timers are specified as follows: <indent><name> X% total, Y% parent, self A% total, self B% children, avg D sum E, Fms raw sum The above specifies the format for a named timer. The <indent> specifies the number of parent timers. "X" represents the percentage of time the timer took relative to the entire profiling instance. "Y" represents the percentage of time the timer took relative to its _parents_ timer. For example: ``` Full Tick 100.000% total, 100.000% parent, self 0.889% total, self 0.889% children, avg 200.000 sum 200, 401.300ms raw sum |+++Tick World: minecraft:overworld 81.409% total, 81.409% parent, self 1.873% total, self 2.301% children, avg 1.000 sum 200, 326.694ms raw sum |---|---Entity Tick 56.784% total, 69.751% parent, self 6.049% total, self 10.652% children, avg 1.000 sum 200, 227.874ms raw sum ``` "Entity Tick" measured 69.751% of the time for the "Tick World: minecraft:overworld" timer. "A" represents the self time relative to the entire profiling instance. The self time is the amount of time for a timer that is _not_ measured by a child timer. "B" represents the self time relative to its _parents_ timer. "D" represents the average number of times the timer is invoked relative to its parent. For example: ``` |---|---|---Entity Tick: bat 2.642% total, 7.343% parent, self 2.642% total, self 100.000% children, avg 14.975 sum 2,995, 23.127ms raw sum ``` In this case, an average of 14.975 bats were ticked for every time the "Entity Tick" timer was invoked. "E" represents the total number of times the timer is invoked. "F" represents the total raw time accumulated by the timer. Counters are specified as follows: <indent>#<name> avg X sum Y The X is the average number of times the counter is invoked relative to the parent, exactly similar to the D field of Timers, where Y is the total number of times the counter is invoked.
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ScheduledTick<T> scheduledTick = this.toRunThisTick.poll();
if (!this.toRunThisTickSet.isEmpty()) {