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Make regioniser more aggressively recalculate regions
This is to try and prevent regions from grouping together when they really shouldn't be
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@ -14630,7 +14630,7 @@ index 488a253e218409b5f0b4a872cee0928578fa7582..af35fd63b090aa3d89bc60cb9cb7694b
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 18aac3da3c88f33b1a71a5920a8daa27e9723913..b126435b07572e7b8f41647a0179164b680e9e64 100644
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index 18aac3da3c88f33b1a71a5920a8daa27e9723913..f95f1d1bc08b3c8f331a4f760e3218238f74ff67 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -192,36 +192,35 @@ public class ServerLevel extends Level implements WorldGenLevel {
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@ -14738,8 +14738,8 @@ index 18aac3da3c88f33b1a71a5920a8daa27e9723913..b126435b07572e7b8f41647a0179164b
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+ public final io.papermc.paper.threadedregions.ThreadedRegionizer<io.papermc.paper.threadedregions.TickRegions.TickRegionData, io.papermc.paper.threadedregions.TickRegions.TickRegionSectionData> regioniser;
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+ {
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+ this.regioniser = new io.papermc.paper.threadedregions.ThreadedRegionizer<>(
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+ 3*9,
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+ (2.0 / 3.0),
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+ 6,
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+ (1.0 / 6.0),
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+ 1,
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+ 1,
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+ io.papermc.paper.threadedregions.TickRegions.getRegionChunkShift(),
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