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Delay scheduler improvements
It turns out, the scheduler is good enough right now - the main bottlenecks to scaling chunk workers is actually the chunk system locking behavior (mostly schedule lock, but ticket lock is there too)
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@ -1,5 +1,4 @@
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Get done before testing:
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- make scheduler load chunks better
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Pre-Test: List of things not fully tested
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- Task queue
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@ -18,6 +17,12 @@ Get done after test:
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- sync load info
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- net.minecraft.commands.Commands
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- are the race conditions in the weather tick (advanceWeatherCycle) ok?
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- make scheduler load chunks better? this requires additional work to:
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-> reduce scheduler overhead (i.e at 5000 regions, on 16 threads -> overhead is 10%)
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-> unsure how to reduce scheduler overhead, may need to rewrite it so that the queues
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are per tick thread and thus it increases parallelism
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-> reduce chunk system overhead (i.e at 20 workers, ~100 unique concurrent regions, overhead -> 10-30% on both workers AND tick threads (at tick threads ->8)
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-> the only way out of the chunk system overhead is to make the scheduling more parallel - it requires scheduling lock and ticket lock
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Delayed and hopefully will not forget:
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- api for really a lot of shit
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