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Check processed disconnect after invoking keepConnectionAlive()
Since we move this up, we need to check it to prevent ticking a possibly removed player
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@ -15145,7 +15145,7 @@ index 79326308f6126f84a3cbb3d5a33302de048d8a50..81090d1b5d67506268a41c6387a1d453
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Collections.shuffle( this.connections );
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}
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 64255f7db85886421d5029766e8a6d1eadb94cff..de25bf4893ac741fe687ab9bb0aa975db8686400 100644
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index 64255f7db85886421d5029766e8a6d1eadb94cff..d5d2dae8589749f79520d05feb0627d3c425628b 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -292,7 +292,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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@ -15186,7 +15186,7 @@ index 64255f7db85886421d5029766e8a6d1eadb94cff..de25bf4893ac741fe687ab9bb0aa975d
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public void tick() {
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+ // Folia start - region threading
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+ this.keepConnectionAlive();
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+ if (this.player.wonGame) {
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+ if (this.processedDisconnect || this.player.wonGame) {
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+ return;
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+ }
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+ // Folia end - region threading
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