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Calculate correct redstone offset when merging regions
It should be offset = to - from, not from - to. This should fix redstone freezing randomly when merging regions. Fixes https://github.com/PaperMC/Folia/issues/35
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@ -5171,7 +5171,7 @@ index 0000000000000000000000000000000000000000..ac043fbc74874c205b821c3d2d011b92
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+}
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diff --git a/src/main/java/io/papermc/paper/threadedregions/RegionizedWorldData.java b/src/main/java/io/papermc/paper/threadedregions/RegionizedWorldData.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..82788131d513c1cc23de93fd4e3c44ea610ca66c
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index 0000000000000000000000000000000000000000..f8eae93448d1d1c70bff68ff106139b61f0171c4
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/threadedregions/RegionizedWorldData.java
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@@ -0,0 +1,649 @@
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@ -5247,7 +5247,7 @@ index 0000000000000000000000000000000000000000..82788131d513c1cc23de93fd4e3c44ea
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+ into.connections.add(conn);
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+ }
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+ // time
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+ final long fromRedstoneTimeOffset = from.redstoneTime - into.redstoneTime;
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+ final long fromRedstoneTimeOffset = into.redstoneTime - from.redstoneTime;
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+ // entities
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+ for (final ServerPlayer player : from.localPlayers) {
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+ into.localPlayers.add(player);
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