Fix zero radius tasks being recognized as infinite

Fixes parallelism loss from spawn entity chunk status
This commit is contained in:
Spottedleaf 2023-03-12 00:51:43 -08:00
parent 0a11f6aa1f
commit 518b2d5dec

View File

@ -0,0 +1,20 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 12 Mar 2023 00:51:29 -0800
Subject: [PATCH] fixup! Increase parallelism for neighbour writing chunk
statuses
diff --git a/src/main/java/io/papermc/paper/chunk/system/scheduling/queue/RadiusAwarePrioritisedExecutor.java b/src/main/java/io/papermc/paper/chunk/system/scheduling/queue/RadiusAwarePrioritisedExecutor.java
index 1c8e05d5dde630fdee01900823d26c293f375abc..3272f73013ea7d4efdd0ae2903925cc543be7075 100644
--- a/src/main/java/io/papermc/paper/chunk/system/scheduling/queue/RadiusAwarePrioritisedExecutor.java
+++ b/src/main/java/io/papermc/paper/chunk/system/scheduling/queue/RadiusAwarePrioritisedExecutor.java
@@ -428,7 +428,7 @@ public class RadiusAwarePrioritisedExecutor {
}
private boolean isFiniteRadius() {
- return this.radius > 0;
+ return this.radius >= 0;
}
private PrioritisedExecutor.PrioritisedTask pushTask(final PrioritisedExecutor executor) {