Stream mode

Disable chat and /msg and /me for non-ops so that the server is
safe to stream
This commit is contained in:
Spottedleaf 2023-03-09 20:03:36 -08:00
parent 950216171d
commit 5cbf898ca1
2 changed files with 80 additions and 0 deletions

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@ -0,0 +1,79 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 9 Mar 2023 19:46:04 -0800
Subject: [PATCH] Stream mode
We need to disable chat for the public test, because people
will want to play "get x banned from twitch any %"
diff --git a/src/main/java/net/minecraft/commands/Commands.java b/src/main/java/net/minecraft/commands/Commands.java
index 22f06033a731c3ba1b815842be7a9d575fa820f2..93262f2ade2e9f70377bbf9acfe1a02e741e68d4 100644
--- a/src/main/java/net/minecraft/commands/Commands.java
+++ b/src/main/java/net/minecraft/commands/Commands.java
@@ -138,7 +138,7 @@ public class Commands {
this(); // CraftBukkit
AdvancementCommands.register(this.dispatcher);
AttributeCommand.register(this.dispatcher, commandRegistryAccess);
- ExecuteCommand.register(this.dispatcher, commandRegistryAccess);
+ ExecuteCommand.register(this.dispatcher, commandRegistryAccess); // Folia - stream mode
//BossBarCommands.register(this.dispatcher); // Folia - region threading - TODO
ClearInventoryCommands.register(this.dispatcher, commandRegistryAccess);
//CloneCommands.register(this.dispatcher, commandRegistryAccess); // Folia - region threading - TODO
@@ -148,7 +148,7 @@ public class Commands {
DefaultGameModeCommands.register(this.dispatcher);
DifficultyCommand.register(this.dispatcher);
EffectCommands.register(this.dispatcher, commandRegistryAccess);
- EmoteCommands.register(this.dispatcher);
+ //EmoteCommands.register(this.dispatcher); // Folia - stream mode
EnchantCommand.register(this.dispatcher, commandRegistryAccess);
ExperienceCommand.register(this.dispatcher);
FillCommand.register(this.dispatcher, commandRegistryAccess);
@@ -165,7 +165,7 @@ public class Commands {
ListPlayersCommand.register(this.dispatcher);
LocateCommand.register(this.dispatcher, commandRegistryAccess);
//LootCommand.register(this.dispatcher, commandRegistryAccess); // Folia - region threading - TODO later
- MsgCommand.register(this.dispatcher);
+ //MsgCommand.register(this.dispatcher); // Folia - stream mode
ParticleCommand.register(this.dispatcher, commandRegistryAccess);
PlaceCommand.register(this.dispatcher);
PlaySoundCommand.register(this.dispatcher);
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 97a762b08cd2609a8aa364c174c1167f79fb4d62..69536e84b3baf7a55d344ce7fc5bbfc609d30c64 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2222,7 +2222,8 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
this.disconnect(Component.translatable("multiplayer.disconnect.illegal_characters"), org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_CHARACTERS); // Paper - add cause
// Folia - region threading
} else {
- Optional<LastSeenMessages> optional = this.tryHandleChat(packet.message(), packet.timeStamp(), packet.lastSeenMessages());
+ // Folia - stream mode
+ Optional<LastSeenMessages> optional = this.tryHandleChat(packet.message(), packet.timeStamp(), packet.lastSeenMessages(), true); // Folia - disable chat
if (optional.isPresent()) {
// this.server.submit(() -> { // CraftBukkit - async chat
@@ -2258,7 +2259,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
this.disconnect(Component.translatable("multiplayer.disconnect.illegal_characters"), org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_CHARACTERS); // Paper
// Folia - region threading
} else {
- Optional<LastSeenMessages> optional = this.tryHandleChat(packet.command(), packet.timeStamp(), packet.lastSeenMessages());
+ Optional<LastSeenMessages> optional = this.tryHandleChat(packet.command(), packet.timeStamp(), packet.lastSeenMessages(), false); // Folia - disable chat
if (optional.isPresent()) {
this.player.getBukkitEntity().taskScheduler.schedule((ServerPlayer player) -> { // Folia - region threading
@@ -2335,14 +2336,14 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
return com_mojang_brigadier_commanddispatcher.parse(command, this.player.createCommandSourceStack());
}
- private Optional<LastSeenMessages> tryHandleChat(String message, Instant timestamp, LastSeenMessages.Update acknowledgment) {
+ private Optional<LastSeenMessages> tryHandleChat(String message, Instant timestamp, LastSeenMessages.Update acknowledgment, boolean chat) { // Folia - stream mode
if (!this.updateChatOrder(timestamp)) {
ServerGamePacketListenerImpl.LOGGER.warn("{} sent out-of-order chat: '{}': {} > {}", this.player.getName().getString(), message, this.lastChatTimeStamp.get().getEpochSecond(), timestamp.getEpochSecond()); // Paper
// Folia - region threading
this.disconnect(Component.translatable("multiplayer.disconnect.out_of_order_chat"), org.bukkit.event.player.PlayerKickEvent.Cause.OUT_OF_ORDER_CHAT); // Paper - kick event ca
// Folia - region threading
return Optional.empty();
- } else if (this.player.isRemoved() || this.player.getChatVisibility() == ChatVisiblity.HIDDEN) { // CraftBukkit - dead men tell no tales
+ } else if (this.player.isRemoved() || this.player.getChatVisibility() == ChatVisiblity.HIDDEN || (chat && !this.player.getBukkitEntity().isOp())) { // CraftBukkit - dead men tell no tales // Folia - stream mode
this.send(new ClientboundSystemChatPacket(Component.translatable("chat.disabled.options").withStyle(ChatFormatting.RED), false));
return Optional.empty();
} else {

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@ -1,6 +1,7 @@
Get done before testing: Get done before testing:
- Mob#getTarget? - Mob#getTarget?
- regioniser->regionaliser - regioniser->regionaliser
- fishing rods are broken
Pre-Test: List of things not fully tested Pre-Test: List of things not fully tested
- Task queue - Task queue