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Fix race condition on UpgradeData.BlockFixers class init
The CHUNKY_FIXERS field is modified during the constructors of the BlockFixers, but the code that uses CHUNKY_FIXERS does not properly ensure that BlockFixers has been initialised before using it, leading to a possible race condition where instances of BlockFixers are accessed before they have initialised correctly. We can force the class to initialise fully before accessing the field by calling any method on the class, and for convenience we use values(). Fixes https://github.com/PaperMC/Folia/issues/141
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 8 Aug 2023 17:29:33 -0700
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Subject: [PATCH] Fix race condition on UpgradeData.BlockFixers class init
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The CHUNKY_FIXERS field is modified during the constructors
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of the BlockFixers, but the code that uses CHUNKY_FIXERS does
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not properly ensure that BlockFixers has been initialised before
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using it, leading to a possible race condition where instances of
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BlockFixers are accessed before they have initialised correctly.
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We can force the class to initialise fully before accessing the
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field by calling any method on the class, and for convenience
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we use values().
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diff --git a/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java b/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java
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index 8e2a7ea230fedb9094a159a83c9d69f6df3832f3..55993be2a46f6fd8635d0562aa2b76530bd9ad3d 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/UpgradeData.java
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@@ -116,6 +116,7 @@ public class UpgradeData {
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Fluid fluid = tick.type() == Fluids.EMPTY ? level.getFluidState(tick.pos()).getType() : tick.type();
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level.scheduleTick(tick.pos(), fluid, tick.delay(), tick.priority());
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});
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+ UpgradeData.BlockFixers.values(); // Folia - force the class init so that we don't access CHUNKY_FIXERS before all BlockFixers are initialised
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CHUNKY_FIXERS.forEach((logic) -> {
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logic.processChunk(level);
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});
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